SAE Oxford grad’s game Beat Saber is praised in the XRDC AR/VR Innovation Report

16 Aug 2019

Informa Tech, which organizes and runs XRDC as well as the Game Developers Conference and gamasuta.com, recently surveyed over 900 professionals involved in the development of augmented, virtual, and mixed reality experiences. 

When the respondents were asked which projects have made the best use of AR/VR/MR over the last year, many of them said Beat Games’ 2018 title, Beat Saber. The game was also mentioned in the previous year’s survey as a standout example of VR done right. 

SAE Oxford alumnus Jaroslav Beck is the Co-Founder and Head of Music at Beat Games Studio, and he is responsible for creating the games soundtrack and SFX.

Jaroslav said: “We are grateful that Beat Saber has been pushing the boundaries in VR for so long already and it is awesome to see that people love it across different ages and genders. Seeing the support from the community and industry professionals just motivates the whole team to keep going and do our best. Not just in the game development but also on the music side, and our future implementation into the gaming sector.”

   
 

"SEEING THE SUPPORT FROM THE COMMUNITY AND INDUSTRY PROFESSIONALS JUST MOTIVATES THE WHOLE TEAM TO KEEP GOING AND DO OUR BEST."

- JAROSLAV BECK, CO-FOUNDER AND HEAD OF MUSIC AT BEAT GAMES STUDIO

   

 

Beat Saber is a simple rhythm game where the main goal is to slash cubes with swords in a particular direction to correspond with the rhythm. 

One of the respondents to the developer survey said their standout work was: “Beat Saber, hands down. Genuinely fun, intuitive use of the technology, great workout, addictive music. Everything you want in a great VR game. It gets you invested in the space and believing that you're there.” 

Another respondent said: “Beat Saber is a perfect example of using the current state of VR very well. It's simple, quick and easy to understand. It's basically an intro to VR game, which is perfect right now. I dont think most people are quite ready for MMORPGs and more time consuming games yet.” 

Other projects mentioned by the survey respondents included Vader Immortal, developed by ILMxLab, and Pokémon Go, which one respondent said “has done something nobody can come close to regarding engagement”. 

Jaroslav and his co-workers, developers Jan Ilvasky and Vladimir Hrincar, have had a successful year. They won Immersive Reality Game of the Year in February at the D.I.C.E awards

The awards ceremony took place on 13 February at Aria Resort & Hotel Las Vegas, marking the end of the week-long industry gathering at the 2019 D.I.C.E. Summit. 

Find out more about studying at SAE Oxford here. 

Read the full AR/VR Innovation Report here.

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