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BA / BSc (Hons) Audio Production

Get equipped to launch your career in the audio industry.
Campuses
Glasgow, Liverpool, London
Fees
BA / BSc (Hons) Audio Production
Domestic Fees
Select Campus
Liverpool
Entire Course Fee
£9000
London
Entire Course Fee
£9000
Glasgow
Entire Course Fee
£7500
BA / BSc (Hons) Audio Production
International Fees
Select Campus
Liverpool
Entire Course Fee
£13000
London
Entire Course Fee
£13000
Glasgow
Entire Course Fee
£11500
Duration(s)
2 years full-time
BA / BSc (Hons) Audio Production
Course Durations
2 years full-time
Start Date(s)
January, May or September 2022
BA / BSc (Hons) Audio Production
Start Dates
Glasgow
  • January 2022

  • May 2022

  • September 2022

Liverpool
  • January 2022

  • May 2022

  • September 2022

London
  • January 2022

  • May 2022

  • September 2022

Entry Requirements
BA / BSc (Hons) Audio Production
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Degree entry Offers will be made to applicants who are expected to meet, or exceed the entry requirements below, in addition to supplying a personal statement:
72 UCAS points
GCSE level A* - C in English 9 - 4 (or equivalent). For students studying in Scotland this is equivalent to National 5, C grade
Personal statement
Non-standard entry routes SAE Institute will accept non-standard entry applications, which do not meet the 72 UCAS points or equivalent, and/or maths/English at level 2 or equivalent as required:
Portfolio of related work - This could include recordings, films, sketch books, a blog or any suitable medium that gives you the best opportunity to show us your creative potential.
Successful pass mark achieved via the SAE UK Maths test
Academic Essay
Further Domestic Entry Information
For more information, please look at our Domestic Entry page
Domestic Entry Requirements
BA / BSc (Hons) Audio Production
International Entry Requirements
Non-UK Applicants
English language requirements Students whose first language is not English will need a qualification that demonstrates competence in English, equivalent to UK GCSE (Level 2) grade 4 (c) or above. Equivalent qualifications can be accepted, where these qualifications have been verified by ENIC and are adopted widely within the UK Higher Education sector, including:
Academic IELTS (minimum 5.5 in all components and an overall score of 6.0)
Pearson Test of English (minimum 51 in all subscores)
Cambridge English: Proficiency (CPE) (minimum grade C)
Cambridge English: Advanced (CAE) (minimum grade B)
TOEFL (IBT) 72 overall with the following component scores: Listening – 17 Writing – 17 Speaking – 20 Reading – 18
Further International Entry Information
For more information, please look at our International Entry page
International Entry Requirements

YOUR CAREER IN AUDIO BEGINS NOW

Learn in world class studio environments Neve, SSL, Audient consoles and Pro Tools, Logic Pro
Practical, immersive training Practical skills are vital. Our learning approach is a blend of vocational and academic from day one.
Creative collaboration Work on projects with songwriters, designers, game developers, filmmakers and animators.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

Tools & Software

Audio Engineering & Sound Production course covers:

Recording Studio Techniques Collaborating with Artists Mixing and Mastering Electronic Music Production Live Sound Audio Post-Production Game Audio Programming Environments

Course Structure

The Bachelor of Audio is broken up into three distinct stages, each designed to develop different skills.
Trimester 1
Develop the essential technical audio skills and the knowledge required to collaborate with other creative media students and professionals.
Principles of Audio will introduce students to the concept of sound as a physical phenomenon and will enable them to predict its behaviour in different situations.

Students will develop a basic understanding of key maths and physics concepts which will support their learning throughout the course; they will also be introduced to the fundamental concepts of audio production, including the use of Digital Audio Workstations (DAWs) for recording and editing scenarios. Students will be given the opportunity to familiarise themselves with the concepts of signal routing and with the basic applications of microphones and loudspeakers, including the setup of sound reinforcement systems.
In ‘Desktop Music Production,’ students will learn to design sounds with synthesis and sampling techniques within a Digital Audio Workstation (DAW). They will compile and arrange music production(s), taking into account a basic understanding of music theory and of intellectual property. They will also apply EQ and Dynamics processing to a creative production, work with effects in-the-box, apply DAW-based mixing techniques to their productions, and effectively present their work.
Trimester 2
Broaden your scope to work on complex multidisciplinary projects in accordance with industry-standard practices.
Recording Techniques introduces students to a studio-based recording environment. They will build the theoretical knowledge and practical skills that are necessary to operate modern professional studio environments and demonstrate this through arranging and engineering recording sessions.
The ‘Audio Production Industries’ module focuses on production workflows and techniques that are common across various audio fields, such as music and multimedia. Students will be introduced to the music and multimedia industries and explore the roles within them. Students will enhance their skill set in audio editing by investigating sound restoration, pitch & time correction and multitrack drum editing. They will also look at mixing techniques for both multimedia and music applications, within a studio environment. Finally, they will research and write about a relevant area of the audio industries.
Trimester 3
Trimester 3 introduces you to a professional working environment where you will undertake a number of prescribed project briefs using a project based ‘creative studio’ approach.
Building upon the broad foundational concepts of level 4, the third term will develop your professional practice and focus on the supportive role that audio practitioners play for other media disciplines. Students will study sound design and post-production techniques for a range of media, and complete practical sound to media projects in these areas. They will also work on individual projects within a range of audio fields, such as the live sound and events industries, the music and electronic music industry and audio applications and programming.
Sound Design & Post-Production
- Sound for Media (Film/TV, Games, Animation, Podcast/Radio)
- Sound Design & Editing
- Foley Recording
- Composing for Multimedia

Music & Electronic Music Industries
- Electronic Music
- Songwriting
- Creative Mix Techniques

Sound Design & Post-Production
- Immersive Audio
- Sound for Media Briefs

Audio Applications
- Programming Environments

Production & Event Industries
-Live Sound
Pro Tools, Nuendo, Logic, Ableton, iZotope RX, Wavelab, Roland Cloud, Native Instruments, Live Sound Setups, Dolby Atmos and other multichannel formats.
Sound for multimedia projects: film clips / animations / podcast or radio
Analysing the role of sound in multimedia productions
Creative projects
- Live sound events
- Electronic music compositions or performances
- Audio applications
- Music mixes
Trimester 4
Trimester 4 will focus on collaborative audio & music production. You will take on production roles and plan artist productions from pre-production through to final mixing, mastering and distribution.
Creative Studio 2 enables students to contribute their specialised knowledge and skills through assigned roles in collaborative projects, to mirror industry practices in light of its convergence and creative interdependency.

You will operate large-format consoles and conduct complex recording sessions, learning more advanced microphone and multi-microphone techniques for sources such as drums. Production techniques including the advanced use of editing, effects and pitch correction will be incorporated. Mixing techniques previously taught on the course will be expanded to incorporate hybrid and analogue console and outboard equipment workflows. Mastering will be introduced, with consideration of the final delivery format.

This will be complemented by fundamental business, marketing and finance concepts as they relate to audio and music productions and freelance work. An insight into the legalities of the music industry including copyright, ownership, contracts alongside the various bodies such as PRS, PPL.
Advanced Music Production Tools & Techniques
-incl. Pitch & Timing Correction
Large Format Consoles
Recording Techniques - including advanced drum miking
Mixing on a Large Format Console
Mastering
Pro Tools, Nuendo, Logic, Ableton, iZotope RX, Wavelab, Roland Cloud, Native Instruments, Live Sound Setups, Dolby Atmos and other multichannel formats.
Music productions with artists / bands.
Trimester 5
The aim of these modules is to enable students to identify their area of professional interest and develop a deep and sound knowledge in this field.
This third ‘Creative Studio’ module provides students with an opportunity to identify their area of professional interest and develop a deep and sound knowledge in this field.

Using evidence-based decision making and their mastery in creative media practice, students will develop a proposal for a Major Project. Students will be supported to identify methodologies and outcomes appropriate for either an arts or sciences Major Project. They will draft a proposal including an analysis of existing research methodologies; a clear outline and rationale for the chosen methodology; a review of current scholarship; an examination of relevant production techniques; and an appraisal of current industry developments.

Students may choose to undertake structured industry-based activities through the form of ‘live projects’ or to pursue a research project in their field of specialisation. This module will build a thorough awareness of professional practice and provide students with an opportunity to direct their professional development in a way that aligns with their future career plans.

Audio-specific part will include negotiated and live industry projects, designed in collaboration with lecturers and/or industry. These could be in fields including:

Programming Environments
Electroacoustic Music
Electronic Composition
Game Audio
Film Sound
Immersive Audio
Innovation and Entrepreneurship
Events
Audio-specific part will include negotiated and live industry projects, designed in collaboration with lecturers and/or industry.
TBC
Programming Environments
Electroacoustic Music
Electronic Composition
Game Audio
Film Sound
Immersive Audio
Innovation and Entrepreneurship
Events
Trimester 6
This final module enables students pursuing the Audio Production award to demonstrate their skills in a large scale, advanced level project.
The Major Project is the culmination of the undergraduate programme; it gives the student the opportunity to demonstrate their skills in a large scale, advanced level project. There are two options for the Major Project, detailed in (11b) below.

There is an expectation that the final deliverable for this programme will be of a calibre such that it demonstrates the student’s capacity to progress into professional practice or postgraduate studies.
UCAS Course Codes
BA Audio Production W616
University of Hertfordshire
Level 6 This program was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by University of Hertfordshire.

What jobs will this course lead me into?

Studio Engineer
Music Producer
Game Audio Specialist
Sound Editor
Staging Crew
Audio/Visual Technician
Sound Designer
Live Sound Engineer/Operator
Radio Broadcasting

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Course FAQs

Yes, there is an SAE Student Store with discounts available to students who have fully enrolled.

No, this is not required. Students have access to our campus computer labs for assessment work.

You will only be required to submit a portfolio if you have not met our Level 3 entry requirements for the course, 72 UCAS points or above. One of the National Course Advising team would be happy guide you on how to produce a portfolio if needed.

Audio students get the chance to collaborate with other disciplines, there are many opportunities and requirements to collaborate with students from other degrees throughout the course.

Read more

YOUR DREAM CAREER BEGINS NOW

With our industry connections, specialised teachers and personalised education in world-class facilities, you can unleash your creative future with confidence.
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