BA/BSc (Hons) Game Art & AnimationYou will create 3D art for games played across multiple platforms and you'll build worlds that players want to lose themselves in.
Non-EU Students £13000 pa
Non-EU Students £13000 pa
Non-EU Students £11500 pa
YOUR CAREER IN ANIMATION BEGINS NOW
Learn in a collaborative, studio-based environment where your teachers are also your mentors.
You will be producing real-world projects in small creative teams meaning you will have a real competitive edge and an impressive portfolio when entering the workplace.
Learn advanced-level industry-standard animation tools, such as Autodesk 3DS Max and Maya and the Adobe Creative Suite.
Tools & Software
Course StructureBA/BSc Game Art Animation is broken up into three distinct stages, each designed to develop different skills.
‘2D Fundamentals’ is the first element to be explored in the Game Art and Animation award. It looks at the basics of classical drawing and digital imaging for the creation of 2D assets, introducing you to the workflows and pipelines required. You will also receive a grounding in the conventions of academic writing, and the concepts of intellectual property and copyright in the creative industries.
- Principles of design and composition
- Colour theory
- Image acquisition
- Digital image editing
- Academic writing & referencing
- Intellectual property & copyright
- Principles of 3D
- Low- and High-poly modelling
- Texturing and texture baking
- Asset creation pipeline
- Presentation skills
- Time management
Topics in Trimester 2 include:
- Digital sculpting
- Physically Based Rendering
- Real-time rendering fundamentals
- Optimising 3D models for real-time applications
- Texture baking
- Asset design and development
- Production briefs
- Project management
Topics you may draw upon in Creative Studio 1 include:
- Digital Sculpting
- PBR Texturing
- Organic Baking
- Lighting & Rendering
- Hard Surface Sculpting
- Organic Sculpting
- Hard Surface Modelling
- Texture Baking
- Weapon Design
Topics you may draw upon in Creative Studio 2 include:
- Modelling for Environments
- Texturing for Environments
- Game Optimisation Techniques
- Environment Texturing
- Real-time lighting & Rendering
- Planning for Animation Projects
At the end of Creative Studio 3 you will have a Major Project proposal informed by systematic investigation and an informed perspective on how it fits into your future career plans.
Topics you may draw upon in Creative Studio 3 include:
- Critical Evaluation
- Problem Solving
- Autonomous Learning
- Industry Ready Production Techniques
- Art/Animation Specialisation & Focused Learning, including but not limited to:
- Character Art
- Environment Art
- Technical Art
- Prop/Asset Creation
Previously, students have used the Major Project as a springboard into industry, creating award winning projects, establishing their own businesses or making connections with industry professionals that have led to employment.
Bachelor or Animation Career Outcomes
What jobs will this course lead to?
Quality Assurance (QA)
Lighting Artist/Lighting TD
Rigging Technical Director (TD)
Look Development Artist
While we would recommend that anyone who is studying Game Art & Animation should invest in their own hardware, our labs are kitted out with high end PCs that you will have access to for your classes. Students can also book access to PCs when they aren’t in use.
We are looking to see an applicants’ best and most refined artwork in whatever medium they choose, and should evidence their creativity and technical skill. You are welcome to contact our admissions team for advice on what you should include.
You can provide a PDF document or a personal URL with your artwork. Traditional artwork should be scanned and submitted in a digital image format like JPEG, or as part of a PDF.