BA/BSc (Hons) Game Art & Animation Degree
Study Game Art and Animation to explore topics from 2D fundamentals to 3D character and environment design. Learn advanced industry standard animation tools such as Autodesk 3DS Max, Maya, and the Adobe Creative Suite.
£9,000 per year
The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.
For UK/Irish students commencing their studies from January 2024, the following fees will apply: £11,100 per year.
£7,500 per year
Partial funding is available for eligible home fee applicants who are resident in Scotland via the Students Awards Agency for Scotland (SAAS).
For UK/Irish students commencing their studies from January 2024, the following fees will apply: £9,000 per year.
£9,000 per year
The annual tuition fee is fully funded via Student Finance England for eligible home fee students.
For UK/Irish students commencing their studies from January 2024, the following fees will apply: £11,100 per year.
£9,000 per year
The annual tuition fee is fully funded via Student Finance England for eligible home fee students.
For UK/Irish students commencing their studies from January 2024, the following fees will apply: £11,100 per year.
For international students (non-EU/EEA/Swiss)*, £13,000 per year
For international students (non-EU/EEA/Swiss)* commencing their studies from January 2024, the following fees will apply: £ 15,000 per year
For EU/EEA/Swiss students*: £ 9,000 per year
For EU/EEA/Swiss students* commencing their studies from January 2024, the following fees will apply: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £11,500 per year
For international students (non-EU/EEA/Swiss)* commencing their studies from January 2024, the following fees will apply: £ 13,000 per year
For EU/EEA/Swiss students*: £ 7,500 per year
For EU/EEA/Swiss students* commencing their studies from January 2024, the following fees will apply: £ 9,000 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £13,000 per year
For international students (non-EU/EEA/Swiss)* commencing their studies from January 2024, the following fees will apply: £ 15,000 per year
For EU/EEA/Swiss students*: £ 9,000 per year
For EU/EEA/Swiss students* commencing their studies from January 2024, the following fees will apply: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £13,000 per year
For international students (non-EU/EEA/Swiss)* commencing their studies from January 2024, the following fees will apply: £ 15,000 per year
For EU/EEA/Swiss students*: £ 9,000 per year
For EU/EEA/Swiss students* commencing their studies from January 2024, the following fees will apply: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
September
September
September
September
- International ESOL C1 Expert – pass in all four components
- International ESOL SELT B2 (Listening, Reading, Writing, Speaking) – minimum 33 in all components
- ESOL Integrated Skills in English II – pass in all components
*Accepted on exceptional basis for the applicants whose local test centres are affected by closures due to Covid-19
YOUR CAREER IN ANIMATION BEGINS NOW


Tools & Software




Animation skills
Game Art & Animation Degree Course Structure
BA/BSc Game Art Animation is broken up into three distinct stages, each designed to develop different skills.‘2D Fundamentals’ is the first element to be explored in the Game Art and Animation award. It looks at the basics of classical drawing and digital imaging for the creation of 2D assets, introducing you to the workflows and pipelines required. You will also receive a grounding in the conventions of academic writing, and the concepts of intellectual property and copyright in the creative industries.
Topics include:
- Principles of design and composition
- Colour theory
- Image acquisition
- Drawing
- Digital image editing
- Academic writing & referencing
- Intellectual property & copyright
Topics include:
- Principles of 3D
- Low- and High-poly modelling
- Texturing and texture baking
- Asset creation pipeline
- Presentation skills
- Time management
Topics in Trimester 2 include:
- Digital sculpting
- Physically Based Rendering
- Real-time rendering fundamentals
- Optimising 3D models for real-time applications
- Texture baking
- Asset design and development
- Production briefs
- Project management
Topics include:
- Rigging
- Animation
- Lighting
- Rendering
Topics you may draw upon in Creative Studio 1 include:
- Digital Sculpting
- PBR Texturing
- Organic Baking
- Lighting & Rendering
- Hard Surface Sculpting
- Organic Sculpting
- Hard Surface Modelling
- Texture Baking
- Weapon Design
Topics you may draw upon in Creative Studio 2 include:
- Modelling for Environments
- Texturing for Environments
- Game Optimisation Techniques
- Environment Texturing
- Animation
- Real-time lighting & Rendering
- Teamwork
- Planning for Animation Projects
At the end of Creative Studio 3 you will have a Major Project proposal informed by systematic investigation and an informed perspective on how it fits into your future career plans.
Topics you may draw upon in Creative Studio 3 include:
- Critical Evaluation
- Problem Solving
- Autonomous Learning
- Industry Ready Production Techniques
- Art/Animation Specialisation & Focused Learning, including but not limited to:
- Character Art
- Environment Art
- Technical Art
- Prop/Asset Creation
- Animation
- Rendering
Topics that you may drawn upon in this module include:
Character Art
Environment Art
Technical Art
Prop/Asset Creation
Animation
Rendering
Previously, students have used the Major Project as a springboard into industry, creating award winning projects, establishing their own businesses or making connections with industry professionals that have led to employment.

What jobs will this course lead to?
Character Artist
Environment Artist
Technical Artist
Production Coordinator
Quality Assurance (QA)
Motion Designer
Lighting Artist
Lighting Artist/Lighting TD
Animator
Character Animator
Illustrator
Layout Artist
3D Generalist
Concept Artist
Graphic Designer
2D Artist
Rigging Technical Director (TD)
Compositor
Freelance Artist
Animation/Art Intern
FX Artist
Roto Artist
Previs Artist
Matchmove Artist
Texture Artist
Look Development Artist
Pipeline TD
3D modeller
Visualisation Artist
Matte Painter
VFX Supervisor
Art Director
Student Spotlight
Course FAQs
While we would recommend that anyone who is studying Game Art & Animation should invest in their own hardware, our labs are kitted out with high end PCs that you will have access to for your classes. Students can also book access to PCs when they aren’t in use.
We are looking to see an applicants’ best and most refined artwork in whatever medium they choose, and should evidence their creativity and technical skill. You are welcome to contact our admissions team for advice on what you should include.
You can provide a PDF document or a personal URL with your artwork. Traditional artwork should be scanned and submitted in a digital image format like JPEG, or as part of a PDF.
