BA/BSc (Hons) Game Art & AnimationYou will create 3D art for games played across multiple platforms and you'll build worlds that players want to lose themselves in.
YOUR CAREER IN ANIMATION BEGINS NOW
Learn in a collaborative, studio-based environment where your teachers are also your mentors.
You will be producing real-world projects in small creative teams meaning you will have a real competitive edge and an impressive portfolio when entering the workplace.
Learn advanced-level industry-standard animation tools, such as Autodesk 3DS Max and Maya and the Adobe Creative Suite.
Tools & Software
Course StructureBA/BSc Game Art Animation is broken up into three distinct stages, each designed to develop different skills.
The module provides an insight into the animation process and shows standard workflows in 2D and 3D animation. The result will then be presented in a rendered scene.
From this, students learn the importance of working to guidelines; identifying techniques and approaches for a given style; and understanding the cultural context of relevant media.They will also learn the technical process for designing and creating detailed game assets, building on the foundation established in Level 4.
Lighting & Rendering
Hard Surface Sculpting
Hard Surface Modelling
Texturing for Environments
Game Optimisation Techniques
Real-time lighting & Rendering
Planning for Animation Projects
In this module, investigation and applied knowledge will help students to develop a proposal for their Major Project exploring existing research methodologies, scholarship, production techniques and current industry developments. Students will have a choice to undertake structured industry-based activities, or pursue a research project using real-time or animation technology.
This module will build a thorough awareness of professional practice and the student's ability to direct their professional development. At the end of the module, students will have a Major Project proposal informed by systematic investigation and an informed perspective on how it fits into their future career plans.
Specialisation & Focused Learning
Industry Ready Production Techniques
Practical Project Based on Specialisation
There is an expectation that the final deliverable for this programme will be of a calibre such that it demonstrates the student’s capacity to progress into professional practice or postgraduate studies.
Bachelor or Animation Career Outcomes
What jobs will this course lead to?
Quality Assurance (QA)
Lighting Artist/Lighting TD
Rigging Technical Director (TD)
Look Development Artist
While we would recommend that anyone who is studying Game Art & Animation should invest in their own hardware, our labs are kitted out with high end PCs that you will have access to for your classes. Students can also book access to PCs when they aren’t in use.
We are looking to see an applicants’ best and most refined artwork in whatever medium they choose, and should evidence their creativity and technical skill. You are welcome to contact our admissions team for advice on what you should include.
You can provide a PDF document or a personal URL with your artwork. Traditional artwork should be scanned and submitted in a digital image format like JPEG, or as part of a PDF.