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BSc (Hons) Games Programming

Put your creative and technical talents to work and be a game-changer in the industry.
Available at
London, Liverpool, Glasgow
Fees
BSc (Hons) Games Programming
Domestic Fees
Select Campus
Liverpool
Entire Course Fee
£9000
London
Entire Course Fee
£9000
Glasgow
Entire Course Fee
£7500
BSc (Hons) Games Programming
International Fees
Select Campus
Liverpool
Entire Course Fee
£13000
London
Entire Course Fee
£13000
Glasgow
Entire Course Fee
£11500
Duration(s)
2 years full-time
BSc (Hons) Games Programming
Course Durations
2 years full-time
Start Date(s)
September 2022
BSc (Hons) Games Programming
Start Dates
London
  • September 2022

Liverpool
  • September 2022

Glasgow
  • September 2022

Entry Requirements
BSc (Hons) Games Programming
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Degree entry Offers will be made to applicants who are expected to meet, or exceed the entry requirements below, in addition to supplying a personal statement:
72 UCAS points
GCSE level A* - C in English AND Mathematics 9 - 4 (or equivalent). For students studying in Scotland this is equivalent to National 5, C grade
Personal statement
Non-standard entry routes SAE Institute will accept non-standard entry applications, which do not meet the 72 UCAS points or equivalent, and/or maths/English at level 2 or equivalent as required:
Portfolio of related work - This could include recordings, films, sketch books, a blog or any suitable medium that gives you the best opportunity to show us your creative potential.
Successful pass mark achieved via the SAE UK Maths test
Academic Essay
Further Domestic Entry Information
For more information, please look at our Domestic Entry page
Domestic Entry Requirements
BSc (Hons) Games Programming
International Entry Requirements
English language requirements Students whose first language is not English will need a qualification that demonstrates competence in English, equivalent to UK GCSE (Level 2) grade 4 (c) or above. Equivalent qualifications can be accepted, where these qualifications have been verified by ENIC and are adopted widely within the UK Higher Education sector, including:
Academic IELTS (minimum 5.5 in all components and an overall score of 6.0)
www.ielts.org
Pearson Test of English (minimum 51 in all subscores)
www.pearsonpte.com
Cambridge English: Proficiency (CPE) (minimum grade C)
www.cambridgeenglish.org
TOEFL (IBT) 72 overall with the following component scores: Listening – 17 Writing – 17 Speaking – 20 Reading – 18
www.ets.org/toefl
Further International Entry Information
For more information, please look at our International Entry page
International Entry Requirements

YOUR CAREER IN GAMES BEGINS NOW

Develop advanced skills in industry-standard software packages Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya
Practical, immersive training Practical skills are vital. Our learning approach is a blend of vocational and academic from day one.
Cross discipline collaboration Work across film, audio, and animation projects at SAE.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

Games Development Skills

Gameplay programming Game engine programming Game design C++ and C# programming language Game engine programming Tools development

Course Structure

BSc (Hons) Games Programming is broken up into three distinct stages, each designed to develop different skills.
Trimester 1
Develop the essential technical games programming skills and the knowledge required to collaborate with other creative media students and professionals.
This module provides the fundamental knowledge and skills for students beginning on the Games Programming award. Student are introduced to object-oriented programming (OOP) and common algorithms used for games, while practicing their practical applications. Core mathematics and other programming fundamentals are also explored, such as logic operations, algorithms, and basic vector mathematics.
This module complements the Programming Basics by giving students an overview of the concepts and practice of game design. Students will research elements of game design and learn to create their own game designs; learn about game mechanics and game mechanisms; and explore the functionality and operation of game engines.
The implementation and tweaking of game mechanics and mechanisms in common game engine are applied to a game project.
Trimester 2
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
In ‘Structured Game Development’ students will further develop their technical programming skills, learning to distinguish and implement different software architectures. They will learn about code optimization and implement it to develop their own game projects. Copyright and intellectual property in the creative industries will also be discussed.
‘Game Dynamics’ introduces students to the concepts of procedural content development and artificial intelligence (AI). With a basis in statistics and heuristics, students will learn to develop generative and procedural content for a game world, and to develop basic AI systems and implement them through non-playable characters (NPCs) within a game project. Students will also develop their academic writing skills in this module.
Trimester 3
Trimester 3 introduces you to a professional working environment where you will undertake a number of prescribed project briefs using a project based ‘creative studio’ approach.
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Trimester 4
In this trimester, you will develop an understanding of professional workflows for environment creation and real-time games programming.
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Trimester 5
The aim of these modules is to enable students to identify their area of professional interest and develop a deep and sound knowledge in this field.
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Trimester 6
This final module enables students pursuing the Games Programming award to demonstrate their skills in a large scale, advanced level project.
The Major Project is the culmination of the undergraduate programme; it gives the student the opportunity to demonstrate their skills in a large scale, advanced level project. There are two options for the Major Project, detailed in (11b) below.

There is an expectation that the final deliverable for this programme will be of a calibre such that it demonstrates the student’s capacity to progress into professional practice or postgraduate studies.
UCAS Course Codes
BA (Hons) Games Programming G620
University of Hertfordshire
Level 6 This program was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by University of Hertfordshire.

Career Outcomes

What jobs will this course lead to?

  • Game Designer
  • Game Economy Designer
  • Level Designer
  • Simulation Specialists
  • Analysts
  • Community Managers
  • Systems Designer
  • User Experience Designer
  • Graphics Programmer
  • Games Writer

Student Spotlight

HENRY TRIBBLE
GAMES PROGRAMMING STUDENT'S DEVELOPER INTERNSHIP AND ASSASSIN GAME
Read more
KAMIL KUZMA
GAMES PROGRAMMING STUDENT ON USING AI TO MAKE GAMES
Read more

Course FAQs

We will use a wide range of tools and software including Unity Engine (2D and 3D), Direct X / Open GL, Blender, C# programming language, Photoshop, Illustrator and Visual Studio.

Yes, you will learn how to design and develop Multiplayer Games using network programming, client-server communication and file I/O.

Yes, we are excited to teach our students the latest technologies such as AI to create an effective immersive experience for the player.

View all FAQs

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