A four week intensive foundation course for aspiring foley artists, offering you a fundamental understanding of foley performance for film and games.

The Art of Foley has traditionally been a skill handed down from artist to apprentice in a professional studio setting. It has been very difficult for new students of the craft to gain knowledge and practice in the performance methods used by an artist. It can take several years of work and practice to become proficient in the art.

Together we will practice daily, character analysis and footsteps, sound effects and prop choice, dynamic movement, cinematic foley and assets. Guided by techniques and methods developed over my 25 year career, I am delighted to be able to offer you over 300 film, TV and games projects to choose from when considering PBL.

During your time in the programme, I encourage you to actively participate in every opportunity and challenge yourself to push your limits. Discuss and debate ideas both in class and outside. I can give you the tools and techniques of Foley performance that will help you moving forward but you must dedicate yourself to becoming the artist.

About Pete Burgis

  • Double Emmy winner for Band of Brothers (2001) and Generation Kill (2008)
  • 3 MPSE awards
  • 24 other award nominations
  • Pete has also worked with BAFTA, BAFTA Scotland, BFI and LSA

Selected filmography:

  • Oscar winning films
    • The King's Speech
    • Slumdog Millionaire
    • Gosford Park
  • Franchises:
    • Harry Potter series
    • Wonder Woman 1&2
    • Sherlock 1&2
    • Casino Royale
  • Popular videogames:
    • Gears of War
    • Ghost of Tsushima
    • Warhammer
    • Wolfenstein

For a complete filmography

It will be 4 weeks of very physical, very creative and quite possibly very messy work! (You should be prepared to get covered in mud and melon!!)

I look forward to meeting you in the studio.

Pete B.







18 and over



Topics covered

  • The History of Foley
  • Audio Illusion
  • Suspension of Disbelief
  • Emotional Responses to External Stimuli
  • Choreography
  • Mixer and Editor
  • How to use your Foley Experience

By the end of the course you will be able to:

  • Creating footsteps in sync and with character
  • Dynamic footsteps for running, fighting and dancing
  • Performing movements with cloth and accessories
  • Creating well timed character actions for games assets
  • Surface creation and pit building
  • Plugins for transient control and environment

Who should attend

Perfect for aspiring foley artists, games audio students and professionals. The course has been designed to give you a fundamental understanding of foley performance for film and games.


You should bring a notebook and pen to classes. You may also wish to bring your own laptop or tablet, however, this is not necessary.

When you start your programme, you will be given guidelines regarding the access that you have to the learning resources. Online resources are available across all campuses for access to technical information, journal articles etc. E-learning material will be made available where appropriate.

Got a question?

Email our recruitment team

Ask a question

  Mon Tues Wed Thurs Fri
Week 1
12:00 PM Introductions Performance practice Performance practice Performance practice -
4:00 PM Course overview Footsteps Working with people Project preparation -
Week 2
12:00 PM Footstep practice Props practice Project rehearsal Performance practice -
4:00 PM Session preparation Project discussion Guest session Recording practice -
Week 3
12:00 PM Content recording Content recording Content recording Content recording -
4:00 PM Editing Game audio assets Editing Project review -
Week 4
12:00 PM Pick-ups and refining Recap Finalize projects Foley demonstration -
4:00 PM Final mixes Plan live demonstration Rehearsal Review and discussion -