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BA/BSc (Hons) Web Development

Overview

HOW YOU'LL LEARN 

From database and back end skeleton structures to front end interactive design, you’ll learn the key aspects of web development and programming. At the same time you will apply and develop your skills in HTML, CSS, Java, PHP and User Interface (UX) through hands-on training combined with one-to-one support.

From these firm foundations, we explore design principles and technological solutions to online and social media marketing challenges, covering search engine optimisation (SEO), web analytics and campaign management. You’ll also develop software skills in complex graphic manipulation and complete an interactive media project - an excellent demonstration of your skills and understanding of industry standards for professional practice in the web industry.


OUR FACILITIES

There are core elements of technology essential to your future work in the programming industry and at SAE you will be trained in all sector specific programmes. The industry standard software in our high tech PC labs will enable you to explore and grow your skill set whilst defining your own unique style.

Visit our facilities page to learn more about the equipment available at each of our campuses.


YOUR FUTURE IN WEB DEVELOPMENT

Talented web and digital developers are in constant demand with the IT, software and computer services sector enjoying record growth levels in the UK. Recent graduates have gone on to work for leading companies in the field including creative agency AnalogFolk and web solutions company Potato.

Such a wealth of opportunity may inspire you to set up on your own and become one of SAE’s growing community of successful digital entrepreneurs. After spending time representing Coca Cola, Microsoft and BMW, SAE graduate Markus Schmeiduch launched a flying app and now works on his own forward thinking projects, from intuitive walking sticks for the blind to sending Morse code signals through Twitter. 


Enquire Now

 

APPLY DIRECT

APPLY UCAS:

London

Liverpool 

Oxford 

UCAS CODE W281


DURATION 2 years full-time


AVAILABLE AT*

  • London
  • Liverpool 
  • Oxford

START DATES*

  • 10 September 2018


In Partnership with Middlesex University

STUDENT WORK:

Check out some of the amazing work produced by our students at our Behance page

Modules

Web Essentials

We introduce you to the web technologies and basic principles of design and development for the web, not only for you to fully comprehend how it works but also to give you a foundation in best practices and industry standards. We will then begin to develop your appreciation for basic aesthetic abilities whillst laying out theoretical foundations required for professional work in the web industry.

Indicative List of Topics

  • Introduction to Design
  • History of Contemporary Design
  • Basic Design Elements
  • Composition
  • Theory of Colours
  • Typography on Web
  • Web Design Specifics - file formats, constraints
  • Basic Introduction to Photo Editing and Vector Graphics software
  • Introduction to web technologies and history of web
  • Introduction to HTML and CSS
  • CSS and accessibility, media types and media queries, layout techniques
  • From design to HTML - full process
  • Introduction to HTML5 and CSS3 specifics
  • Responsive Layout and Frameworks (like Bootstrap)
  • Writing of a project proposal and presentation
  • Basics of SEO
  • Writing for the web

Projects

  • HTML/CSS Standards Compliant Website

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain how the internet and web works
  • Recognise basic markup languages and web standards
  • Summarise basic design principles
  • Explain what elements are required to create a professional web site

Skills

  • Create a standards-compliant static web site
  • Apply basic principles of design to create an aesthetically pleasing and contemporary looking web site
  • Employ, with confidence, the tools to design and develop a static web site
  • Create and present a realistic web site project proposal

Introduction to Academic and Professional Practice

In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.

Indicative List of Topics

  • Learning theories and methods
  • Introduction to basic concepts and tools of project management, including group and collaborative work
  • Tools for career development
  • Defining and developing goals and outcomes
  • Concepts of, practices in, and reasons for research
  • Writing skills (articles, essays, journals, reports, proposals) and the differences between concept development and presentation format
  • Essay structure, paragraph structure, sentence structure
  • Concept of a thesis/hypothesis
  • Ownership, intellectual copyright and plagiarism
  • Referencing, APA and Harvard
  • Introduction to culture and cultural movements
  • Overview of the creative media industries

Projects

  • Cultural and Industry Analysis
  • Career Pathway
  • Industry Sector Comparison

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Summarise basics of learning theories and their application in learning, communication and teamwork
  • Explain academic practice, critical thinking and reasons for their importance
  • Identify key players in the creative media industries and discuss their interplay with wider cultural, economical, political and geographical phenomena
  • Articulate a thought-through plan for development of a career, project or concept

Skills

  • Derive tasks from goals, plan time and resources accordingly and manage working in group context
  • Present an objective argument succinctly in written form employing a standard referencing system
  • Apply the most appropriate method of learning in a given scenario and adapt learning methods when needed
  • Discuss culture and communication in different media disciplines (audio, picture, film, web)

Front-End Development

After starting with the basics of web development and programming, we will then introduce more complex principles of web design, enabling you to gain a full picture of the contemporary web technologies required for interactive web projects. By the end of this module you will have a profficient foundation in programming in general, and more specifically you will also be introduced to interactive front-end development including contemporary libraries and frameworks.

Indicative List of Topics

  • “Pixel perfect” Web Design and Etiquette
  • Responsive Web Design and High Resolution Devices
  • Vertical Rhythm and Proportions in Web Design (Golden ratio)
  • Effective use of grids in design
  • Web Design Prototyping and Workflow
  • Advanced usage of Photo Editing and Vector Graphics software
  • Introduction to Scripting
  • Variables, Primitive Data Types, Control Structures, Functions, Events, Scope
  • Complex Data Types and Loops
  • DOM Manipulation
  • Objects in JavaScript, Encapsulation and Inheritance
  • Advanced CSS3 Selectors
  • Introduction to libraries (jQuery) and Frameworks
  • Effects and Animation with jQuery
  • MVC and Modular Programming
  • JSON, AJAX
  • Using third party API’s and Datasources
  • Introduction to Frameworks (like Angular JS) for front-end development
  • Dynamic CSS (Less, Sass) and contemporary tools for front-end development

Projects

  • Interactive Web Application Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain the basic principles of programming
  • Identify contemporary technologies for front-end development
  • Discuss the use of basic design principles

Skills

  • Create an interactive front-end interface for different web applications
  • Create professional designs for web applications
  • Use different libraries and frameworks for front-end development

Interactive Design

During this module, you will be presented with the key aspects of web animation and be able to think, conceive and realise sequences for various internet media, whilst developing the required skills to operate complex graphic manipulation software. You will explore the principles of interactive design, various methodologies and applications, and interfaces whilst analysing and applying your finds to create an entire basic interactive media project.

Indicative List of Topics

  • Technical bases
  • Storyboarding
  • Time Management
  • Sound Management
  • Import/Export
  • Design in Communication
  • Methodology
  • Production/Implementation
  • Applications
  • Types of Interfaces

Projects

  • Interactive Media Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain the most important theories of the creative media industry and their impact on the industry developments
  • Define the roles and the dynamics of a modern business, operating in the web development industry
  • Interpret the principles of animation

Skills

  • Design and develop appropriate user interface,and graphics for a variety of web based digital platforms
  • Employ the most effective techniques to develop specific animation products
  • Apply the most appropriate workflow in product animation

Database and Back-End Development

In order to prepare you for future practical projects we will introduce you to server-side programming, data structure and manipulation. At the same time we’ll be driving forward your theoretical and practical knowledge of web development studies. This introduction may also be seen as a preparation for future practical projects and related activities: during this module students will learn data structure and manipulation that will be used in subsequent practical activities.

Indicative List of Topics

  • HTML, CSS, PHP and JavaScript
  • Search Engine Optimisation (SEO) and related coding practices
  • Website Accessibility and Usability Standards
  • Interpreting and Implementing Open Source Frameworks and Libraries
  • Content Management Functionality and Interface Design
  • Business practices, proposals, costing and contracts
  • .htaccess, mod-re-write and URL manipulation
  • Payment Gateways and their suitability
  • Relational Databases
  • Database Structures
  • Database Design, Planning and Information Architecture
  • SQL basics
  • Summarising and Grouping Data
  • Drawing data from multiple tables
  • Modifying Data Dets
  • Web Project Management Skills

Projects

  • CMS Development

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Demonstrate a strategic approach to problem solving
  • Describe how data is retrieved from a remote server
  • Discuss advanced interface design/layout with reference to CMS
  • Explain Model–view–controller (MVC) software architecture

Skills

  • Develop server-side applications and SQL queries
  • Manage a web project
  • Apply search engine optimisation and promotion techniques
  • Implement open source libraries effectively into web applications
  • Successfully implement data storage solutions, including visualising, planning and designing
  • Prepare quotes, costing and project related business techniques

Creative Production

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

This module aims to further your ability to engage in a reflective process in parallel, with your production practice. It seeks to provide you with the opportunity to explore focused production practice in your own, or other related disciplines and to advance their holistic production skills. Building on previous production management experience, through adhering to specific briefs in larger production situations, the module aims to develop your aesthetic judgement to give you a focussed opportunity to develop advanced production skills in a specific field, on a larger scale.

Indicative List of Topics

  • Practical Production Planning
  • Production Techniques in relevant discipline
  • Specialised digital production software
  • Innovative use of built-in software features
  • Production Planning
  • Methods for evaluation
  • Reflective and Critical Analysis
  • Giving, receiving and learning from feedback
  • Cross-disciplinary production practice

Projects

  • Creative Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Evaluate their own production processes and creative decisions
  • Discuss media production processes in a wider theoretical context
  • Differentiate between good ideas, and good ideas that will improve a production in its entirety

Skills

  • Apply production theories to practical production techniques
  • Produce complex digital media products to a high standard
  • Experiment with production techniques based on feedback
  • Produce detailed, yet concise project evaluations

Practical Mobile App Design

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

We provide you with an overview of the mobile app industry, its history, user areas and user culture. We will provide you with an understanding of, and skills in, User Interface Design (UID) and User Experience (UX) specifically for mobile app design. By using a ‘drag and drop’ middleware to be able to, without programming skills, design and develop a viable concept for a mobile app, and produce a working version at completion.

Indicative List of Topics

  • Overview of Application (App) industry
  • Uses, users and user needs
  • User Experience (UX) and User Interface Design (UID)
  • Key Functions
  • Application Architecture
  • Design Process
  • Legal and Copyright considerations
  • Testing, Distributing and Selling Apps
  • Information architecture
  • Basic Concepts of Coding
  • Middleware for App creation
  • Use of Media
  • Use of device functions (camera, microphone, accelerometer)
  • Prototyping

Projects

  • Mobile Application Case Study
  • Mobile Application Development

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Illustrate understanding of User Experience (UX) needs, in an App context
  • Analyse user needs and behaviour when using Apps
  • Explain architecture of applications
  • Discuss the cultural impact of mobile apps, their development and use

Skills

  • Use established middleware to produce basic working apps
  • Apply knowledge of consumer needs in User Experience (UX) and User Interface Design (UID)
  • Plan and carry-out basic User Experience (UX) surveys
  • Design and manage content of mobile apps

Creative Media Production

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

You will learn the skills necessary to develop and produce digital audio-visual content at a highly professional level, enhancing an awareness of the context or form in which the content is published. You will then explore the different digital publishing techniques and strategies and outline the basics of social media, where it becomes an essential part, or accompanies the relevant publishing campaign.

Indicative List of Topics

  • Audiences and forms of digital publications / publishing channels
  • Video publishing on the web, streaming technologies
  • Audio publishing on the web, podcasting
  • Publishing Strategies: content integration and dramaturgy/ orchestration
  • Multi-channel publishing and social media publishing basics
  • Storyboarding, using imagery to create and/or tell a story
  • Digital video editing basics, digital video camera, post production basics
  • Audio editing basics, field recorder, post production basics
  • Illustrations, infographics and data visualization
  • Interactive print (e.g. ebook)
  • Digital photography

Projects

  • Creative Media Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Identify the roles and the dynamics of a modern business, operating in the web development industry
  • Explain the most important theories of the Creative Media and their impact on the industry developments
  • Analyse the different requirements of a complex web based application, in order to develop a strategic plan

Skills

  • Apply appropriate design, user interface, and graphical attributes to a variety of web based digital platforms
  • Produce professional audiovisual content (such as filmed videos, motion graphics, audio clips) and implement it in the web applications developed
  • Apply the most appropriate workflow to the product being developed
  • Manage a variety of industry standard social media platforms, engaging users proficiently and linking them with third party applications

Web Applications

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

After first getting familiar with the principles of web application development, you will then delve deeper into the process and how to use web servers and web-languages to develop cross-platform compatible content for users. This module also introduces you to more than just user-oriented websites, it builds a bridge between web-page oriented development and the interaction development in the internet.

Indicative List of Topics

  • Ajax Crawling
  • Security (Cross-Site-Scripting, Cross-Domain Security)
  • Dependency Management
  • OOP
  • Design Patterns
  • Server Side Usage (e.g. Node.js)
  • Frameworks and Libraries (e.g. angular js, spine, backbone.js, Sencha Touch, jQuery Mobile, Phonegap, Appcelerator Titanium)
  • CSS-Preprocessors (e.g. SASS, Stylus, LESS)

Projects

  • Server Side Web Application or Hybrid Mobile Application Development Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Discuss different types of web applications and user experience
  • Explain the architecture of applications
  • Demonstrate the functioning of web servers
  • Identify the most used application frameworks

Skills

  • Implement OOP and design patterns
  • Apply server side applications techniques proficiently
  • Build performing integrated applications
  • Integrate web sockets

Online Marketing and Project Management

You will learn the intricacies of online and social media marketing and its importance in successful web campaigns. We will equip you with current techniques, platforms, tools, principles and practices for efficient online and social media marketing. Your studies will focus on SEO and constant market analysis to help you successfully project manage a team and run your own campaign from inception to delivery. 

Indicative List of Topics

  • Viral Marketing, Guerilla Marketing, Email Marketing
  • E-Business
  • E-Commerce (F-Commerce)
  • E-Payment
  • Shopsystems
  • Tracking and Analysis
  • SEO (onpage - offpage) and Promotion
  • Usability of Online Marketing
  • Time Planning
  • Leading a Team
  • Teamwinning Strategies
  • Management Skills

Projects

  • Online Marketing Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Examine online marketing and social media marketing aims, their applications, differences and principles;
  • Demonstrate how SEO principles are applied in practice;
  • Evaluate branding and performance;
  • Discuss project management tools and techniques.

Skills

  • Apply online marketing and social media techniques and embed platforms and applications to maximize effort of target-group-oriented end-products;
  • Optimize pages for search engines and promotion;
  • Employ e-commerce CMS-Systems;
  • Integrate project management, time management and leadership skills with a variety of software-based tools.

Marketing, Business Planning and Law

This module aims to impart the essential knowledge, concepts and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.

Indicative List of Topics

  • Business and Management Studies
  • Business Planning
  • Legal Issues and Law
  • Enterprise, Entrepreneurship
  • Ethical Considerations
  • Marketing Concepts
  • Market Segmentation and Targeting
  • Marketing & Promotional Strategies
  • Brand Development
  • Brand Management
  • Product Development
  • Communication Models and Theories
  • Crafting the Pitch
  • Presentation Techniques

Projects

  • A portfolio of tasks, including business and marketing plan, draft contracts and presentation

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Demonstrate an understanding of basic business and marketing concepts and practices in relation to the creative media industries
  • Discuss legal and ethical issues of the creative media industries
  • Discuss the basic concepts of communication studies

Skills

  • Apply business and marketing planning concepts
  • Effectively communicate business and marketing ideas and proposals
  • Summarise the needs in a given situation and then communicate their ideas succinctly, in a fashion appropriate to that context
  • Develop the contents of a basic contract and draw conclusions as to its tenability

Research Practice and Society

Research is key to the successful outcome of any creative project and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning and implementation of research based inquiry to address specific questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.

Indicative List of Topics

  • Research Methodologies and their application in the creative media industries
  • Artistic and Scientific research and practice
  • Theories and Paradigms of research
  • Contemporary issues surrounding research
  • Developing a research question / hypothesis
  • Gathering, analysis, interpretation and presentation of data
  • Literature review and critical analysis of existing research
  • Research Ethics
  • Creative media industries: past, present and future
  • The role of practitioners in the creative media industries
  • History of ideas, and scientific and cultural theories
  • Types of culture
  • Scientific and cultural issues, the development of ideas over time and cultural diversity
  • Decoding science and culture: communication, meaning and semiotics

Projects

  • Cultural Analysis
  • Creative Media Practitioner Analysis
  • Major Project Proposal

Learning OutcomesOn successful completion of this module students will be able to:

Knowledge

  • Evaluate a range of qualitative and quantitative research methodologies used in creative media
  • Critically analyse previously researched specific contemporary issues relating to different areas of the creative media industries
  • Analyse a variety of creative industry sectors and their relation to the arts
  • Discuss continuing professional development strategies
  • Compare different and changing cultural ideas
  • Critically appraise the interplay between culture and consumers of culture

Skills

  • Apply qualitative, quantitative and mixed research methods in academic and creative media contexts
  • Select the most appropriate research method(s) to address a particular research question
  • Develop a personal continuing professional development plan
  • Communicate their knowledge of cultural issues effectively, through comparative analysis of cultural ideas

Industry Engagement

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

Through a range of experiences that may consist of a single placement, or a series of industry engagements you will experience an enhanced understanding of workplace dynamics, facilitate active industry engagement, and be exposed to current realities and practices within your chosen field. You will work to create a portfolio of work that will facilitate an invaluable, informed transition from education to the workplace.

Indicative List of Topics

  • Critically analysing current/historical industry trends and practices (case study approach)
  • Industry Engagement Analysis
  • Becoming a reflective practitioner
  • Logbook Development
  • Building a Portfolio
  • Supervisor Consultation
  • Combination of directed and self directed industry engagement activities

Projects

  • Industry Engagement Portfolio
  • Industry Engagement Activity and Report

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Examine advanced theoretical and applied perspectives, ethical principles and other knowledge applicable to the work/practice context
  • Reflect on the engagement of other industry practitioners and their contribution to the work/practice
  • Posit a well reasoned rationale for the choice of methods of inquiry that have informed creative approaches to action planning/problem solving, contextualising the choices
  • Evaluate the process of designing and developing your industry based activity and how its outcomes have contributed to enhancing your work/practice and that of others

Skills

  • Engage and take responsibility for future professional development using the learning from the project/inquiry process
  • Demonstrate coherent and organised communication, interpersonal and networking skills, when sharing ideas and information within an industry based setting
  • Develop an effective portfolio, with a range of suitable materials that support the students career related focus

Object-Web Interaction Design and Development

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

This module aims to develop your knowledge of and skills in ubiquitous computing (UbiC), bringing the real physical world and the digital world of mobile devices together. We develop your ability to design and implement systems to enable interaction between environment based information and technology, interconnecting Smart Objects with IP. You will broaden your understanding of data transmission between servers and learn how to utilise that data to assist useful application of technology in the physical world, controlling servos/robotics automatically and remotely, and using sensors to generate events in an application.

Indicative List of Topics

  • Proximity Networking
  • Continuous Sensory Inputs
  • Embedded Operating Systems and Basic Components
  • Language Specific Coding
  • Object serialisation, flatfiles, hashes, data access speed, size tradeoffs and SQL (queries)
  • Databasing (structure)
  • Transmission Formats
  • Concepts of Ubiquitous Computing (UbiC)
  • Prototyping (Lo-fi)
  • Sensor Types and Handling
  • Micro-electronics
  • ARM boards e.g Raspberry PI, Arduino etc.
  • Hacking Electronics
  • Debugging physical systems, network fault-finding, sensor network diagnostics

Projects

  • Ubiquitous Computing Application Prototype

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Appraise systems for proximity networking
  • Design complex flows of information
  • Evaluate the interplay between hardware and software systems
  • Propose solutions for practical/physical problems with ubiquitous computing systems
  • Select the most appropriate coding platform/protocol for the solution/task at hand

Skills

  • Demonstrate innovative use of existing hardware to create useful solutions in conjunction with Apps and networks
  • Construct systems for transmission and retrieval of data between sensors and a database
  • Demonstrate ability to manipulate IP Protocol Architecture
  • Demonstrate ability to connect Smart Object Hardware with Software and databases
  • Create Transport Protocols

Advanced Specialised Project

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

By choosing a specific area of specialisation, you will develop a stronger awareness of your professional interests and the ability of directing the professional development of your future career. You will learn how to assess your own skills and knowledge and develop strategies to bring them to the desired level. We develop your professional practice through the planning and development of either a study or practical based activity, carried out individualy or as a team.

Indicative List of Topics

This module is highly customisable by each student (or group of students), therefore a specific syllabus will be proposed by them and agreed with their assigned tutor and supervised by the programme coordinator. However, the following subjects will be normally included:

  • Self Assessment
  • Project Planning and Management
  • Resource Allocation
  • Time Management
  • Reporting and Presentation

Projects

Depending on the nature of the project, this assignment can be a practical component of one major media production, a portfolio of more than one smaller projects or a written component such as an essay or an argumentative article. Students are required to present their project to their peers, focusing more on their professional development rather than on the project itself.

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Evaluate their preparation on a specific area of the chosen discipline
  • Decide an area of specialisation based on industry and/or personal requirements
  • Evaluate their progress independently
  • Develop subject-specific knowledge according to their proposed project


Skills

  • Apply analytical skills to their own knowledge, in order to identify strengths and weaknesses
  • Develop a study plan to achieve the desired skills or knowledge
  • Organise their and other people’s work effectively, in order to complete the chosen activity
  • Present the outcomes of their work in a convincing and effective manner
  • Develop subject specific practical skills, according to their proposed project

Advanced Artistic Team Project

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

Building on what you have previously learnt, we then expand your knowledge to an advanced status in the practice of media design. You will be able to design, create and publish advanced digital content for a variety of platforms whilst further developing concepts of project planning and critical evaluation. This module mainly focuses on the artistic and design of the web development.

Indicative List of Topics

  • Digital image processing and content creation, editing, composition, morphology, photography
  • Planning and creating graphical advertising (online and offline) such as posters, banners, and web layouts
  • Project Organisation: different concepts of websites
  • Advanced design, screen design and implementation of websites
  • Advanced design with CSS and HTML
  • Advanced techniques for creating animations with programming languages (e.g. JavaScript)
  • Advanced vectorisation of illustrations and photos
  • Advanced design and implementation of interactive and animated applications (motion graphic Design)
  • Advanced animation and compositing, integration of sound and text
  • Project Processes
  • Scheduling
  • Resource Planning
  • Cost Planning
  • Team Management

Projects

  • Advanced Web Development Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Discuss Media Design issues relating them to current trends and future developments
  • Interpret and solve creative problems applying critical theories that are relevant to the area of specialisation
  • Discuss contemporary movements in web design and development
  • Evaluate the effectiveness of production processes undertaken
  • Explain the basic concepts of a project structure
  • Analyse the key elements of a project in order to develop a project plan
  • Identify the costs involved in a project

Skills

  • Generate design specifications for digital content
  • Produce professional designs and content for a variety of use in the world wide web
  • Apply appropriate project management techniques in a web design and digital publishing context

Advanced Technical Team Project

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

In this module we will take your technical skills of web development to an advanced level. You will be able to design, create and publish complex applications for a variety of platforms taking into account all aspects of project planning and critical evaluation.

Indicative List of Topics

  • Advanced Programming
  • Advanced Database Languages and Systems
  • Advanced Content Management Systems and Frameworks (CMS)
  • Advanced Implementation of Applications by usage of OOP
  • Advanced Application of Object-oriented Programming principles
  • Advanced Source Code Documentation
  • Advanced development of modular and scalable web applications, development of own applications using object-oriented JavaScript, design patterns
  • Project Processes
  • Scheduling
  • Resource Planning
  • Cost Planning
  • Team Management

Projects

  • Advanced Technical Development Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Discuss Web Development technical issues relating them to current trends and future possibilities
  • Interpret and solve technical problems applying critical theories that are relevant to the area of specialisation
  • Discuss contemporary movements in web design and development
  • Evaluate the effectiveness of production processes undertaken
  • Explain the basic concepts of a project structure
  • Analyse the key elements of a project in order to develop a project plan
  • Identify the costs involved in a project

Skills

  • Implement complex programming strategies and data structures for use in world wide web
  • Apply object-oriented concepts such as classes and inheritance
  • Apply appropriate project management techniques in a web development context

Native Mobile Development

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

In this section of the course you will develop an advanced understanding of key native mobile and app development concepts, including the theoretical foundations and applications of an SDK. Throughout this process you will continue to develop concepts of project planning and critical evaluation, to ensure the correct results are achieved when working on industry campaigns.

Indicative List of Topics

  • Key concepts and main methods of choosing a native programming language
  • OOP and Native Object Structures
  • Polymorphism
  • Databases
  • Introduction to Mobile OS SDK
  • Native Mobile MVC Architecture
  • Mobile OS Activity Lifecycle
  • Mobile OS Device Configurations and Alternative Resources
  • Mobile OS Logging and Debugging
  • Mobile OS Versions and legacy issues

Projects

  • Mobile Application or Game Development

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Discuss mobile web development industry issues and relate them to
  • Current trends and future developments
  • Interpret and solve creative problems by apply critical theories that are relevant to the area of specialisation
  • Discuss contemporary movements in web design and development
  • Evaluate the effectiveness of production processes undertaken

Skills

  • Generate design specifications for a mobile application
  • Implement programming paradigms and data structures for use in applications
  • Apply object-oriented concepts such as classes and inheritance
  • Apply appropriate design patterns
  • Apply appropriate project management techniques in planning a mobile application development

Major Project (BA or BSc)

Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realisation. Your major project is self-generated and may take one of many different forms, there is however an expectation that the final deliverable will be of a calibre that will help progress you into employment or postgraduate work.

BA (Hons) Route

Research methods for a BA-Project could imply interviews, surveys, audience-tests (audio, video, web etc.) or observations of user behaviour. Alternatively the student can focus on a high-quality creative portfolio, presenting their own artistic works to the public and evaluating their own style and performance.

BSc (Hons) Route

Research methods for a BSc-Project could imply calculations, measurements, simulations or observations of technical/scientific correlations.

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Analyse a specialised field of interest
  • Outline creative aspects within their specialised field
  • Discuss appropriate methodologies needed to undertake reliable and valid research, or production of a creative portfolio
  • Plan the complex processes involved in the implementation of a major project

Skills

  • Successfully apply appropriate methodologies needed to undertake reliable and valid research
  • Apply academic and creative/practical skills appropriate to the level of study
  • Manage a major project independently, professionally and efficiently
  • Communicate effectively the outcomes
Entry Requirements

ENTRY 2017/18

Offers will be made to applicants who are expected to meet, or exceed the entry requirements below;

  UCAS tariff points
at A Level
(or equivalent)
Course subjects
at GCSE level
(or equivalent)

BA/BSc (Hons) Audio Production

72

Mathematics 

BA/BSc (Hons) Music Business

72  

BA/BSc (Hons) Digital Film Making

72  

BA/BSc (Hons) Animation (Game Art or VFX specialty)

72  

BSc (Hons) Games Programming

72

Mathematics

BA/BSc (Hons) Web Development

72  

*For students studying in Scotland this is equivalent to National 5, C grade. For any further equivalency queries please contact the Admissions office.

As a creative media education provider, SAE looks for students who are excited about the creative media industries. For applications from mature students, we also consider work and life experience. In such cases, SAE Institute requires applicants to provide satisfactory evidence of their ability to successfully complete the programme. You should submit a digital portfolio and a CV.

For International equivalence of UK qualifications, you can email your query to enquiries@sae.edu. SAE Institute uses the services of NARIC to provide such advice. 

Further information can be found in our Selection and Admission Policy.

Students whose first language is not English will need a qualification that demonstrates competence in English.

For Non EU/EEA applicants we currently accept the following qualifications for admission into our courses at degree level:

Tests for visa purposes can only be taken at approved centres and the centre must follow procedures specified by the UK government.

EU/EEA APPLICANTS

Equivalent qualifications can be accepted, where these qualifications have been verified by NARIC and are adopted widely within the HE sector in the UK. 

Recognition of Prior Learning

Applicants who hold a qualification from another institution, or who have formally completed components of another qualification, must submit authorised evidence of those achievements at the time of application to SAE Institute. 

Please refer to Policy A06 Academic Credit and Recognition of Prior Learning (RPL) for details.

Access to degree via SAE Diploma

Applicants for degree study who have successfully completed the relevant SAE Diploma in a campus outside of the UK may normally progress to the 2nd year of the total programme and carry credit, (120 cps/60 ECTS at level 4 and 60cps/30ECTS at level 5), towards the award.

This only applies to degree programmes validated by Middlesex University.

Fees & Funding

SAE is a private higher education provider.

All of our courses are Designated*. Designation allows students to access funding for their courses in the usual way. 

There are various forms of funding available for students wishing to study at SAE:

  • Student Tuition Fee Loan
    • This is the goverment funded student tuition fee loan. Funding towards tuition fees is available to UK/EU students, but does not cover the whole course fee
  • Alternative Financing
    • Through alternative private student financing providers

Please note that other sources of funding may be available.


Fees

Tuition Fees vary according to the campus and whether you are a UK/EU student or an international student. 

For the London, Oxford and Liverpool campuses, fees are £9,000 per year for UK/EU Students and £12,000 per year for international students. From September 2016 international student fees will rise to £13,000 per year. 

Fees at our Glasgow campus are £7,000 per year UK/EU and £10,000 international students per year. From September 2016 international student fees will rise to £11,000 per year. 

Tuition fees and payment plans for UK and EU/EAA students.*

* International students are not eligible for payment plans. First year tuition fees are payable in advance once you have accepted your offer.



2 Year Degrees

As our degrees are only 2 years, you save a considerable amount on both tuition fees and living expenses when compared to a traditional 3 year degree. So, you can study and graduate with a much lower level of student debt!

The tuition fee loan does not cover the whole course fee, it is capped. So, there is an amount that you may need to pay through your own means. We understand this is not always easy, especially when you don't have an income, which is why we have developed payment plans to spread the difference you need to pay. If you are not eligible for funding, we have payment plans for you too.

Tuition fees and payment plans for UK and EU/EAA students.*

* International students are not eligible for payment plans. First year tuition fees are payable in advance once you have accepted your offer.

*DfE (the Government Department for Education) requires Alternative Providers to undergo annual designation monitoring as a condition of continued designation. This allows students to access support from the Student Loans Company. If this designation monitoring is not successful, students would not be entitled to funding. SAE Institute has been successful in achieving and maintaining designation for all its courses to date. Any updates on our designation status will be posted on our website. If you have any questions around designation, or would like to speak to us, please do not hesitate to get in touch.  

Student Loans

Students studying on higher education courses may be eligible for various forms of funding including student loans and grants.

SAE is a private institution, this means that student tuition fee loans may not cover the full tuition fee.

There may be some differences depending on the region you come from and the information below provides a guide towards what you could be entitled to as well as where to go to find more detailed information.
 



England

Students following Higher Education programmes (BA/BSc or DipHE) can apply for a student loan of up to £6000 per year covering part of the course fees. The Student Loans Company (SLC) Tuition Fee Loan is paid on a student’s behalf to SAE Institute. 

You may also qualify for a maintenance loan to help you with your day to day living costs

For more information, advice, eligibility and online application, please visit www.direct.gov.uk/studentfinance



Scotland

Partial funding from SAAS (Student Awards Agency for Scotland) is available as a grant to qualifying Scottish students studying in Scotland of up to £1205 per year.

Scottish students studying in England will get the same tuition fee loan as UK students of up to £6000 per year.

Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help you with your day to day living costs.

For more information, advice, eligibility and online application, please visit: www.saas.gov.uk/index.htm
 



Northern Ireland

Tuition Fee support  is available for students who are Northern Ireland residents and studying at a wholly private Higher Education Institution in the UK.

Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help with your day to day living costs.

See Student Finance NI for more information: www.studentfinanceni.co.uk



Wales

There is currently no funding available. For up-to-date information visit www.studentfinancewales.co.uk



EU Students

Depending on your circumstances you can apply to Student Finance England for help with tuition fees. EU students who have been resident in the UK for more than five years and can provide evidence of doing so, are also able to apply for a maintenance loan.

For further information, advice and eligibility please visit Student Finance EU: www.gov.uk/student-finance

Future Finance Student Loans

We are really pleased to let you know that we have partnered with Future Finance (as an alternative source of funding for our students*).

The benefits of Future Finance are:

  • They offer loans to all students with a UK domiciled address, (assuming they meet appropriate credit checks, and are 18 or over) irrelevant to which level of study
  • Loans are offered from £2.5 -£40K, and can include living costs as well as tuition fees
  • Loans are repayable up to 10 years and three months after graduation
  • Students can apply for up to four payment breaks of 3 months each during the loan period

Representative 11.4% APR (variable).

Please note that other sources of funding may be available.

* Further details of eligibility requirements, interest rates and other key terms of the loan are available by visiting the Future Finance website sae.financemyfuture.co.uk

Careers

Graduates from this course have many career options and have gone on to diverse employment destinations which include: 

  • Web Designer
  • UX Designer
  • HCI Designer
  • PHP Developer
  • Web App Developer
  • Junior Web Developer
  • Back End Developer
  • Front End Developer
  • Mobile App Developer
  • Search Engine Optimiser 
* This programme may not be available across all of our four UK campuses. If there is insufficient demand to ensure an excellent learning and teaching experience meaning that we are unable to offer this course at the campus of or on the date your choice, we will offer you a place at an alternative campus subject to availability. For further information on course availability, please call our Admissions team on 03330 112 315 or email enquiries@sae.edu. This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University. Students will receive a Middlesex award on successful completion of their studies. SAE Institute reserves the right to make revisions and changes to the information presented in line with continuous improvement actions, and stakeholder feedback.This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University. Students will receive a Middlesex award on successful completion of their studies. SAE Institute reserves the right to make revisions and changes to the information presented in line with continuous improvement actions, and stakeholder feedback.