Web
SELECT A COURSE
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The web is the world’s information sharing community and commerce tool.
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The 1-year diploma in Web is designed for those who want a flexible and accelerated path to their career in Web Development.
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Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
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Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
BA/BSc (Hons) Web Development
- Overview
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How will coronavirus impact my application to study at SAE?
SAE UK is recruiting for all 2021 intakes - January, May and September. We have a strong Covid-SAFE plan in place with a blended learning approach which maintains access to our state-of-the-art studios and kit. Apply now to kickstart your creative future with SAE!
Important information for applicants here
HOW YOU'LL LEARN
From traditional websites to the latest apps, you'll learn the technologies and skills you need to succeed in this fast growing sector.
From front-end interactive design to back-end skeleton and database structures, you'll learn the key aspects of web development and programming. At the same time, you will apply and develop your skills in HTML, CSS, javascript, PHP and User Experience (UX) through hands-on training in small classes.
Through this course, you will get critical industry-related experience by learning how to create stunning mockups and wireframes by using Adobe Photoshop and Illustrator. You will also face new challenges based on industry needs, such as advanced javascript in order to develop HTML5 games.
From these firm foundations, you will explore design principles and technical solutions to online and social media marketing challenges, covering search engine optimisation (SEO), web analytics and campaign management. You’ll also learn advanced topics such as Web Applications and an introduction of Mobile App development as well as developing software skills in complex graphic manipulation.
Learn more about 2 year degrees.
OUR FACILITIESAt SAE you are sufficiently equipped to learn all of the programmes essential for your future in the web industry. The industry-standard software in our PC labs will enable you to explore and grown your skill set whilst defining your own unique style.
Facilities*
YOUR FUTURE IN WEB DEVELOPMENTTalented web and digital developers are in constant demand with the IT, software and computer services sector enjoying record growth levels in the UK. Recent graduates have gone on to work for leading companies in the field including creative agency AnalogFolk and web solutions company Potato.
Such a wealth of opportunity may inspire you to set up on your own software or business and become one of SAE’s growing community of successful digital entrepreneurs. After spending time representing Coca Cola, Microsoft and BMW, SAE graduate Markus Schmeiduch launched a flying app and now works on his own forward thinking projects, from intuitive walking sticks for the blind to sending Morse code signals through Twitter.
SAE Benefits
As a student of SAE, you will get access to our industry-focused SAE Extra events which serve to enhance your studies through masterclasses, guest lectures, workshops and panel discussions with key industry professionals. These free events provide the perfect opportunity for you to network, get advice, guidance and tips as well as hear first-hand what it’s like to work in the web industry. Recent guests include: Chris Jones - Operations Director / QA Consultant at Game Design Wolf Ltd, Dr Kam Star - Digital Media Entrepreneur, Investor and Award-Winning Games Developer, and Oscar Clark - Games Designer.
Staff Spotlight
"I am very passionate around the web and the upcoming trends. One of the key attributes of this industry that excites me is; one has to continually adopt cutting edge and contemporary methods, tools & techniques. Predominantly, in the field of web design/development, it is absolutely vital for me to match my teaching materials and content delivery with the needs of the new generation of learners who are growing with it.
Another aspect of this industry is the challenge of staying current, which gives developers the opportunity to push the limits and shape the future of web browsing, design, and technology. Besides, there is a huge growth of career opportunities for skilled and talented professionals. Skilled developers who know how to create great user experiences will only find their skills more in demand over the coming years."
Subrata Chakraborty
Web Lecturer
LondonTo view more staff profiles, please click here.
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UCAS CODE S05
DURATION 2 years full-time
AVAILABLE AT*
- London
- Liverpool
- Glasgow
- Oxford
START DATES*
- September 2021
This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.
STAFF BLOG:
Subrata's blog posts that align with the SAE Web Development curriculum and more
Check out some of the amazing work produced by our students at our Behance page.
- Modules
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Web Essentials
In this module you will learn how to create a professional and responsive website, starting from designing the layout and using Illustrator and Photoshop to create mockups. On top of this, you will start learning HTML and CSS to make your website accessible. Throughout this module you will gain a firm foundation in best practices and industry standards as well as developing an understanding of the theoretical foundations required for professional work in the web industry.
Indicative List of Topics
- Introduction to Design
- History of Contemporary Design
- Basic Design Elements
- Composition
- Theory of Colours
- Typography on Web
- Web Design Specifics - file formats, constraints
- Basic Introduction to Photo Editing and Vector Graphics software
- Introduction to web technologies and history of web
- Introduction to HTML and CSS
- CSS and accessibility, media types and media queries, layout techniques
- From design to HTML - full process
- Introduction to HTML5 and CSS3 specifics
- Responsive Layout and Frameworks (like Bootstrap)
- Writing of a project proposal and presentation
- Basics of SEO
- Writing for the web
Projects
- HTML/CSS Standards Compliant Website
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Explain how the internet and web works
- Recognise basic markup languages and web standards
- Summarise basic design principles
- Explain what elements are required to create a professional website
Skills
- Create a standards-compliant static website
- Apply basic principles of design to create an aesthetically pleasing and contemporary looking website
- Employ, with confidence, the tools to design and develop a static website
- Create and present a realistic web site project proposal
Introduction to Academic and Professional Practice
In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We will familiarise you with the theories of culture and communication and develop your understanding of how the creative media industries work and of your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
Indicative List of Topics
- Learning theories and methods
- Introduction to basic concepts and tools of project management, including group and collaborative work
- Tools for career development
- Defining and developing goals and outcomes
- Concepts of, practices in, and reasons for research
- Writing skills (articles, essays, journals, reports, proposals) and the differences between concept development and presentation format
- Essay structure, paragraph structure, sentence structure
- Concept of a thesis/hypothesis
- Ownership, intellectual copyright and plagiarism
- Referencing, APA and Harvard
- Introduction to culture and cultural movements
- Overview of the creative media industries
Projects
- Cultural and Industry Analysis
- Career Pathway
- Industry Sector Comparison
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Summarise basics of learning theories and their application in learning, communication and teamwork
- Explain academic practice, critical thinking and reasons for their importance
- Identify key players in the creative media industries and discuss their interplay with wider cultural, economical, political and geographical phenomena
- Articulate a thought-through plan for development of a career, project or concept
Skills
- Derive tasks from goals, plan time and resources accordingly and manage working in group context
- Present an objective argument succinctly in written form employing a standard referencing system
- Apply the most appropriate method of learning in a given scenario and adapt learning methods when needed
- Discuss culture and communication in different media disciplines (audio, picture, film, web)
Front-End Development
Do you want to add an interactive map to your website and change the contents dynamically? It will be easy after this module! After starting with the basics of web development and programming, we will introduce more complex principles of web design, enabling you to gain a full picture of the contemporary web technologies required for interactive web projects. During this module you will learn how to apply and add interactivity to your website. By learning javascript and jQuery, you will be able to learn how to detect user behaviour and properly react to them with interactive solutions. On top of this, you will also become familiar with Ajax and will therefore know how to dynamically change your web pages according to different contexts.
Indicative List of Topics
- “Pixel perfect” Web Design and Etiquette
- Responsive Web Design and High Resolution Devices
- Vertical Rhythm and Proportions in Web Design (Golden ratio)
- Effective use of grids in design
- Web Design Prototyping and Workflow
- Advanced usage of Photo Editing and Vector Graphics software
- Introduction to Scripting
- Variables, Primitive Data Types, Control Structures, Functions, Events, Scope
- Complex Data Types and Loops
- DOM Manipulation
- Objects in JavaScript, Encapsulation and Inheritance
- Advanced CSS3 Selectors
- Introduction to libraries (jQuery) and Frameworks
- Effects and Animation with jQuery
- MVC and Modular Programming
- JSON, AJAX
- Using third party API’s and Datasources
- Introduction to Frameworks (like Angular JS) for front-end development
- Dynamic CSS (Less, Sass) and contemporary tools for front-end development
Projects
- Interactive Web Application Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Explain the basic principles of programming
- Identify contemporary technologies for front-end development
- Discuss the use of basic design principles
Skills
- Create an interactive front-end interface for different web applications
- Create professional designs for web applications
- Use different libraries and frameworks for front-end development
Interactive Design
During this module, you will explore the principles of Usability and User Experience (UX) design. UX is one of the most important and relevant topics for both Web Design and Web Development at the moment: almost every company has a website, so having a usable and accessible website makes a huge difference! You will learn how to conduct and run usability user testing sessions and how to use the results to enhance your website.
Indicative List of Topics
- Technical bases
- Storyboarding
- Time Management
- Sound Management
- Import/Export
- Design in Communication
- Methodology
- Production/Implementation
- Applications
- Types of Interfaces
Projects
- Interactive Media Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Explain the most important theories of the creative media industry and their impact on the industry developments
- Define the roles and the dynamics of a modern business, operating in the web development industry
- Interpret the principles of animation
Skills
- Design and develop appropriate user interface,and graphics for a variety of web based digital platforms
- Employ the most effective techniques to develop specific animation products
- Apply the most appropriate workflow in product animation
Database and Back-End Development
In order to prepare you for future practical projects, we will introduce you to server-side programming, data structure and manipulation. Do you think an e-commerce website is complex to create? In this module you are going to learn how to develop one. Covering topics such as MySQL, databases and PHP, you will also learn how to create your own CMS (Content Management System) and how to keep it updated. This will provide you with valuable practical knowledge that will inform future projects and activities.
Indicative List of Topics
- HTML, CSS, PHP and JavaScript
- Search Engine Optimisation (SEO) and related coding practices
- Website Accessibility and Usability Standards
- Interpreting and Implementing Open Source Frameworks and Libraries
- Content Management Functionality and Interface Design
- Business practices, proposals, costing and contracts
- .htaccess, mod-re-write and URL manipulation
- Payment Gateways and their suitability
- Relational Databases
- Database Structures
- Database Design, Planning and Information Architecture
- SQL basics
- Summarising and Grouping Data
- Drawing data from multiple tables
- Modifying Data Sets
- Web Project Management Skills
Projects
- CMS Development
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Demonstrate a strategic approach to problem solving
- Describe how data is retrieved from a remote server
- Discuss advanced interface design/layout with reference to CMS
- Explain Model–view–controller (MVC) software architecture
Skills
- Develop server-side applications and SQL queries
- Manage a web project
- Apply search engine optimisation and promotion techniques
- Implement open source libraries effectively into web applications
- Successfully implement data storage solutions, including visualising, planning and designing
- Prepare quotes, costing and project related business techniques
Creative Production
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
This module aims to further your ability to engage in a reflective process in parallel, with your production practice. It seeks to provide you with the opportunity to explore focused production practice in your own, or other related disciplines and to advance their holistic production skills. Building on previous production management experience, through adhering to specific briefs in larger production situations, the module aims to develop your aesthetic judgement to give you a focussed opportunity to develop advanced production skills in a specific field, on a larger scale.
Indicative List of Topics
- Practical Production Planning
- Production Techniques in relevant discipline
- Specialised digital production software
- Innovative use of built-in software features
- Production Planning
- Methods for evaluation
- Reflective and Critical Analysis
- Giving, receiving and learning from feedback
- Cross-disciplinary production practice
Projects
- Creative Production
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Evaluate their own production processes and creative decisions
- Discuss media production processes in a wider theoretical context
- Differentiate between good ideas, and good ideas that will improve a production in its entirety
Skills
- Apply production theories to practical production techniques
- Produce complex digital media products to a high standard
- Experiment with production techniques based on feedback
- Produce detailed, yet concise project evaluations
Practical Mobile App Design
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
We provide you with an overview of the mobile app industry, its history, user areas and user culture. We will provide you with an understanding of, and skills in, User Interface Design (UID) and User Experience (UX) specifically for mobile app design. By using a ‘drag and drop’ middleware to be able to, without programming skills, design and develop a viable concept for a mobile app, and produce a working version at completion.
Indicative List of Topics
- Overview of Application (App) industry
- Uses, users and user needs
- User Experience (UX) and User Interface Design (UID)
- Key Functions
- Application Architecture
- Design Process
- Legal and Copyright considerations
- Testing, Distributing and Selling Apps
- Information architecture
- Basic Concepts of Coding
- Middleware for App creation
- Use of Media
- Use of device functions (camera, microphone, accelerometer)
- Prototyping
Projects
- Mobile Application Case Study
- Mobile Application Development
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Illustrate understanding of User Experience (UX) needs, in an App context
- Analyse user needs and behaviour when using Apps
- Explain architecture of applications
- Discuss the cultural impact of mobile apps, their development and use
Skills
- Use established middleware to produce basic working apps
- Apply knowledge of consumer needs in User Experience (UX) and User Interface Design (UID)
- Plan and carry-out basic User Experience (UX) surveys
- Design and manage content of mobile apps
Creative Media Production
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
You will learn the skills necessary to develop and produce digital audio-visual content at a highly professional level, enhancing an awareness of the context or form in which the content is published. You will then explore the different digital publishing techniques and strategies and outline the basics of social media, where it becomes an essential part, or accompanies the relevant publishing campaign.
Indicative List of Topics
- Audiences and forms of digital publications / publishing channels
- Video publishing on the web, streaming technologies
- Audio publishing on the web, podcasting
- Publishing Strategies: content integration and dramaturgy/ orchestration
- Multi-channel publishing and social media publishing basics
- Storyboarding, using imagery to create and/or tell a story
- Digital video editing basics, digital video camera, post production basics
- Audio editing basics, field recorder, post production basics
- Illustrations, infographics and data visualization
- Interactive print (e.g. ebook)
- Digital photography
Projects
- Creative Media Production
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Identify the roles and the dynamics of a modern business, operating in the web development industry
- Explain the most important theories of the Creative Media and their impact on the industry developments
- Analyse the different requirements of a complex web based application, in order to develop a strategic plan
Skills
- Apply appropriate design, user interface, and graphical attributes to a variety of web based digital platforms
- Produce professional audiovisual content (such as filmed videos, motion graphics, audio clips) and implement it in the web applications developed
- Apply the most appropriate workflow to the product being developed
- Manage a variety of industry standard social media platforms, engaging users proficiently and linking them with third party applications
Web Applications
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
After first getting familiar with the principles of web application development, you will then delve deeper into the process and how to use web servers and web-languages to develop cross-platform compatible content for users. This module also introduces you to more than just user-oriented websites, it builds a bridge between web-page oriented development and the interaction development in the internet.
Indicative List of Topics
- Ajax Crawling
- Security (Cross-Site-Scripting, Cross-Domain Security)
- Dependency Management
- OOP
- Design Patterns
- Server Side Usage (e.g. Node.js)
- Frameworks and Libraries (e.g. AngularJS, spine, backbone.js, Sencha Touch, jQuery Mobile, Phonegap, Appcelerator Titanium)
- CSS-Preprocessors (e.g. SASS, Stylus, LESS)
Projects
- Server Side Web Application or Hybrid Mobile Application Development Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Discuss different types of web applications and user experience
- Explain the architecture of applications
- Demonstrate the functioning of web servers
- Identify the most used application frameworks
Skills
- Implement OOP and design patterns
- Apply server side applications techniques proficiently
- Build performing integrated applications
- Integrate web sockets
Online Marketing and Project Management
You will learn the intricacies of online and social media marketing and its importance in successful web campaigns. We will equip you with current techniques, platforms, tools, principles and practices for efficient online and social media marketing. Your studies will focus on SEO and constant market analysis to help you successfully project manage a team and run your own campaign from inception to delivery.
Indicative List of Topics
- Viral Marketing, Guerilla Marketing, Email Marketing
- E-Business
- E-Commerce (F-Commerce)
- E-Payment
- Shopsystems
- Tracking and Analysis
- SEO (onpage - offpage) and Promotion
- Usability of Online Marketing
- Time Planning
- Leading a Team
- Team-winning Strategies
- Management Skills
Projects
- Online Marketing Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Examine online marketing and social media marketing aims, their applications, differences and principles;
- Demonstrate how SEO principles are applied in practice;
- Evaluate branding and performance;
- Discuss project management tools and techniques.
Skills
- Apply online marketing and social media techniques and embed platforms and applications to maximize effort of target-group-oriented end-products;
- Optimize pages for search engines and promotion;
- Employ e-commerce CMS-Systems;
- Integrate project management, time management and leadership skills with a variety of software-based tools.
Marketing, Business Planning and Law
You will gain an understanding of the essential knowledge, concepts and analytical tools of business and marketing needed to function effectively in the industry. We will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. On completion of this module, you will have developed key communication skills, while being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.
Indicative List of Topics
- Business and Management Studies
- Business Planning
- Legal Issues and Law
- Enterprise, Entrepreneurship
- Ethical Considerations
- Marketing Concepts
- Market Segmentation and Targeting
- Marketing & Promotional Strategies
- Brand Development
- Brand Management
- Product Development
- Communication Models and Theories
- Crafting the Pitch
- Presentation Techniques
Projects
- A portfolio of tasks, including business and marketing plan, draft contracts and presentation
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Demonstrate an understanding of basic business and marketing concepts and practices in relation to the creative media industries
- Discuss legal and ethical issues of the creative media industries
- Discuss the basic concepts of communication studies
Skills
- Apply business and marketing planning concepts
- Effectively communicate business and marketing ideas and proposals
- Summarise the needs in a given situation and then communicate their ideas succinctly, in a fashion appropriate to that context
- Develop the contents of a basic contract and draw conclusions as to its tenability
Research Practice and Society
Research is key to the successful outcome of any creative project. In this module you'll learn qualitative and quantitative research methodologies and their application for both artistic and scientific research. You'll advance your knowledge, planning and implementation of research-based inquiry to address specific questions, while deepening your understanding of the creative media industries and your potential role as a creative media practitioner. Appreciation of the ongoing interplay between science and the history of ideas, culture and creative media will lend credibility and depth to your work for a profound effect in the marketplace.
Indicative List of Topics
- Research Methodologies and their application in the creative media industries
- Artistic and Scientific research and practice
- Theories and Paradigms of research
- Contemporary issues surrounding research
- Developing a research question / hypothesis
- Gathering, analysis, interpretation and presentation of data
- Literature review and critical analysis of existing research
- Research Ethics
- Creative media industries: past, present and future
- The role of practitioners in the creative media industries
- History of ideas, and scientific and cultural theories
- Types of culture
- Scientific and cultural issues, the development of ideas over time and cultural diversity
- Decoding science and culture: communication, meaning and semiotics
Projects
- Cultural Analysis
- Creative Media Practitioner Analysis
- Major Project Proposal
Learning OutcomesOn successful completion of this module students will be able to:
Knowledge- Evaluate a range of qualitative and quantitative research methodologies used in creative media
- Critically analyse previously researched specific contemporary issues relating to different areas of the creative media industries
- Analyse a variety of creative industry sectors and their relation to the arts
- Discuss continuing professional development strategies
- Compare different and changing cultural ideas
- Critically appraise the interplay between culture and consumers of culture
Skills
- Apply qualitative, quantitative and mixed research methods in academic and creative media contexts
- Select the most appropriate research method(s) to address a particular research question
- Develop a personal continuing professional development plan
- Communicate their knowledge of cultural issues effectively, through comparative analysis of cultural ideas
Industry Engagement
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
Through a range of experiences that may consist of a single placement, or a series of industry engagements you will experience an enhanced understanding of workplace dynamics, facilitate active industry engagement, and be exposed to current realities and practices within your chosen field. You will work to create a portfolio of work that will facilitate an invaluable, informed transition from education to the workplace.
Indicative List of Topics
- Critically analysing current/historical industry trends and practices (case study approach)
- Industry Engagement Analysis
- Becoming a reflective practitioner
- Logbook Development
- Building a Portfolio
- Supervisor Consultation
- Combination of directed and self directed industry engagement activities
Projects
- Industry Engagement Portfolio
- Industry Engagement Activity and Report
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Examine advanced theoretical and applied perspectives, ethical principles and other knowledge applicable to the work/practice context
- Reflect on the engagement of other industry practitioners and their contribution to the work/practice
- Posit a well reasoned rationale for the choice of methods of inquiry that have informed creative approaches to action planning/problem solving, contextualising the choices
- Evaluate the process of designing and developing your industry based activity and how its outcomes have contributed to enhancing your work/practice and that of others
Skills
- Engage and take responsibility for future professional development using the learning from the project/inquiry process
- Demonstrate coherent and organised communication, interpersonal and networking skills, when sharing ideas and information within an industry based setting
- Develop an effective portfolio, with a range of suitable materials that support the students career related focus
Object-Web Interaction Design and Development
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
This module aims to develop your knowledge of and skills in ubiquitous computing (UbiC), bringing the real physical world and the digital world of mobile devices together. We develop your ability to design and implement systems to enable interaction between environment based information and technology, interconnecting Smart Objects with IP. You will broaden your understanding of data transmission between servers and learn how to utilise that data to assist useful application of technology in the physical world, controlling servos/robotics automatically and remotely, and using sensors to generate events in an application.
Indicative List of Topics
- Proximity Networking
- Continuous Sensory Inputs
- Embedded Operating Systems and Basic Components
- Language Specific Coding
- Object serialisation, flatfiles, hashes, data access speed, size tradeoffs and SQL (queries)
- Databasing (structure)
- Transmission Formats
- Concepts of Ubiquitous Computing (UbiC)
- Prototyping (Lo-fi)
- Sensor Types and Handling
- Micro-electronics
- ARM boards e.g Raspberry PI, Arduino etc.
- Hacking Electronics
- Debugging physical systems, network fault-finding, sensor network diagnostics
Projects
- Ubiquitous Computing Application Prototype
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Appraise systems for proximity networking
- Design complex flows of information
- Evaluate the interplay between hardware and software systems
- Propose solutions for practical/physical problems with ubiquitous computing systems
- Select the most appropriate coding platform/protocol for the solution/task at hand
Skills
- Demonstrate innovative use of existing hardware to create useful solutions in conjunction with Apps and networks
- Construct systems for transmission and retrieval of data between sensors and a database
- Demonstrate ability to manipulate IP Protocol Architecture
- Demonstrate ability to connect Smart Object Hardware with Software and databases
- Create Transport Protocols
Advanced Specialised Project
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
By choosing a specific area of specialisation, you will develop a stronger awareness of your professional interests and the ability of directing the professional development of your future career. You will learn how to assess your own skills and knowledge and develop strategies to bring them to the desired level. We develop your professional practice through the planning and development of either a study or practical based activity, carried out individualy or as a team.
Indicative List of Topics
This module is highly customisable by each student (or group of students), therefore a specific syllabus will be proposed by them and agreed with their assigned tutor and supervised by the programme coordinator. However, the following subjects will be normally included:
- Self Assessment
- Project Planning and Management
- Resource Allocation
- Time Management
- Reporting and Presentation
Projects
Depending on the nature of the project, this assignment can be a practical component of one major media production, a portfolio of more than one smaller projects or a written component such as an essay or an argumentative article. Students are required to present their project to their peers, focusing more on their professional development rather than on the project itself.
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Evaluate their preparation on a specific area of the chosen discipline
- Decide an area of specialisation based on industry and/or personal requirements
- Evaluate their progress independently
- Develop subject-specific knowledge according to their proposed project
Skills- Apply analytical skills to their own knowledge, in order to identify strengths and weaknesses
- Develop a study plan to achieve the desired skills or knowledge
- Organise their and other people’s work effectively, in order to complete the chosen activity
- Present the outcomes of their work in a convincing and effective manner
- Develop subject specific practical skills, according to their proposed project
Advanced Artistic Team Project
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
Building on what you have previously learnt, we then expand your knowledge to an advanced status in the practice of media design. You will be able to design, create and publish advanced digital content for a variety of platforms whilst further developing concepts of project planning and critical evaluation. This module mainly focuses on the artistic and design of the web development.
Indicative List of Topics
- Digital image processing and content creation, editing, composition, morphology, photography
- Planning and creating graphical advertising (online and offline) such as posters, banners, and web layouts
- Project Organisation: different concepts of websites
- Advanced design, screen design and implementation of websites
- Advanced design with CSS and HTML
- Advanced techniques for creating animations with programming languages (e.g. JavaScript)
- Advanced vectorisation of illustrations and photos
- Advanced design and implementation of interactive and animated applications (motion graphic Design)
- Advanced animation and compositing, integration of sound and text
- Project Processes
- Scheduling
- Resource Planning
- Cost Planning
- Team Management
Projects
- Advanced Web Development Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Discuss Media Design issues relating them to current trends and future developments
- Interpret and solve creative problems applying critical theories that are relevant to the area of specialisation
- Discuss contemporary movements in web design and development
- Evaluate the effectiveness of production processes undertaken
- Explain the basic concepts of a project structure
- Analyse the key elements of a project in order to develop a project plan
- Identify the costs involved in a project
Skills
- Generate design specifications for digital content
- Produce professional designs and content for a variety of use in the world wide web
- Apply appropriate project management techniques in a web design and digital publishing context
Advanced Technical Team Project
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
In this module we will take your technical skills of web development to an advanced level. You will be able to design, create and publish complex applications for a variety of platforms taking into account all aspects of project planning and critical evaluation.
Indicative List of Topics
- Advanced Programming
- Advanced Database Languages and Systems
- Advanced Content Management Systems and Frameworks (CMS)
- Advanced Implementation of Applications by usage of OOP
- Advanced Application of Object-oriented Programming principles
- Advanced Source Code Documentation
- Advanced development of modular and scalable web applications, development of own applications using object-oriented JavaScript, design patterns
- Project Processes
- Scheduling
- Resource Planning
- Cost Planning
- Team Management
Projects
- Advanced Technical Development Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Discuss Web Development technical issues relating them to current trends and future possibilities
- Interpret and solve technical problems applying critical theories that are relevant to the area of specialisation
- Discuss contemporary movements in web design and development
- Evaluate the effectiveness of production processes undertaken
- Explain the basic concepts of a project structure
- Analyse the key elements of a project in order to develop a project plan
- Identify the costs involved in a project
Skills
- Implement complex programming strategies and data structures for use in world wide web
- Apply object-oriented concepts such as classes and inheritance
- Apply appropriate project management techniques in a web development context
Native Mobile Development
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
In this section of the course you will develop an advanced understanding of key native mobile and app development concepts, including the theoretical foundations and applications of an SDK. Throughout this process you will continue to develop concepts of project planning and critical evaluation, to ensure the correct results are achieved when working on industry campaigns.
Indicative List of Topics
- Key concepts and main methods of choosing a native programming language
- OOP and Native Object Structures
- Polymorphism
- Databases
- Introduction to Mobile OS SDK
- Native Mobile MVC Architecture
- Mobile OS Activity Lifecycle
- Mobile OS Device Configurations and Alternative Resources
- Mobile OS Logging and Debugging
- Mobile OS Versions and legacy issues
Projects
- Mobile Application or Game Development
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Discuss mobile web development industry issues and relate them to
- Current trends and future developments
- Interpret and solve creative problems by apply critical theories that are relevant to the area of specialisation
- Discuss contemporary movements in web design and development
- Evaluate the effectiveness of production processes undertaken
Skills
- Generate design specifications for a mobile application
- Implement programming paradigms and data structures for use in applications
- Apply object-oriented concepts such as classes and inheritance
- Apply appropriate design patterns
- Apply appropriate project management techniques in planning a mobile application development
Major Project (BA or BSc)
Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. It is also evidence of your ability to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications. It also allows you to explore aspects of your own artistic style and its presentation to the public. You will begin by developing a project proposal. Once this is approved, you will manage all aspects involved in the preliminary and planning phases, through to realisation. Your major project is self-generated and may take many different forms, there is however an expectation that the final deliverable will be of a calibre that will help progress you into employment or postgraduate study.
BA (Hons) Route
Research methods for a BA-Project could imply interviews, surveys, audience-tests (audio, video, web etc.) or observations of user behaviour. Alternatively the student can focus on a high-quality creative portfolio, presenting their own artistic works to the public and evaluating their own style and performance.
BSc (Hons) Route
Research methods for a BSc-Project could imply calculations, measurements, simulations or observations of technical/scientific correlations.
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Analyse a specialised field of interest
- Outline creative aspects within their specialised field
- Discuss appropriate methodologies needed to undertake reliable and valid research, or production of a creative portfolio
- Plan the complex processes involved in the implementation of a major project
Skills
- Successfully apply appropriate methodologies needed to undertake reliable and valid research
- Apply academic and creative/practical skills appropriate to the level of study
- Manage a major project independently, professionally and efficiently
- Communicate effectively the outcomes
- Entry Requirements
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ENTRY 2018/19
Offers will be made to applicants who are expected to meet, or exceed the entry requirements below;
UCAS tariff points
at A Level
(or equivalent)Course subjects
at GCSE level A*-C / 9-4
(or equivalent)BA/BSc (Hons) Audio Production
72 Mathematics & English
BA/BSc (Hons) Music Business
72 English BA/BSc (Hons) Digital Film Production
72 English BA/BSc (Hons) Game Art Animation or Visual Effects Animation
72 English BSc (Hons) Games Programming
72 Mathematics & English
BA/BSc (Hons) Web Development
72 English *For students studying in Scotland this is equivalent to National 5, C grade. For any further equivalency queries please contact the Admissions office.
As a creative media education provider, SAE looks for students who are excited about the creative media industries. For applications from mature students, we also consider work and life experience. In such cases, SAE Institute requires applicants to provide satisfactory evidence of their ability to successfully complete the programme. You should submit a digital portfolio and a CV.
For International equivalence of UK qualifications, you can email your query to enquiries@sae.edu. SAE Institute uses the services of NARIC to provide such advice.
Further information can be found in our Selection and Admission Policy.
Students whose first language is not English will need a qualification that demonstrates competence in English.
For Non EU/EEA applicants we currently accept the following qualifications for admission into our courses at degree level:- SELT UKVI IELTS for Tier 4 (General)
- Student Visa (minimum 5.5 in all components and an overall score of 6.0)
- Trinity College London Integrated Skills in English (module ISE II)
Tests for visa purposes can only be taken at approved centres and the centre must follow procedures specified by the UK government.
EU/EEA APPLICANTSEquivalent qualifications can be accepted, where these qualifications have been verified by UK NARIC and are adopted widely within the HE sector in the UK.
- IELTS (minimum 5.5 in all components and an overall score of 6.0)
- Pearson Test of English (minimum 51 in all subscores)
- Cambridge English: Proficiency (CPE) (minimum grade C)
- Cambridge English: Advanced (CAE) (minimum grade C)
Recognition of Prior Learning
Applicants who hold a qualification from another institution, or who have formally completed components of another qualification, must submit authorised evidence of those achievements at the time of application to SAE Institute.
Please refer to Policy A06 Academic Credit and Recognition of Prior Learning (RPL) for details.
Access to degree via SAE Diploma
Applicants for degree study who have successfully completed the relevant SAE Diploma in a campus outside of the UK may normally progress to the 2nd year of the total programme and carry credit, (120 cps/60 ECTS at level 4 and 60cps/30ECTS at level 5), towards the award.
This only applies to degree programmes validated by Middlesex University. - Fees & Funding
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2-Year Degrees
As our degrees are only 2 years, you save a considerable amount on both tuition fees and living expenses when compared to a traditional 3 year degree. So, you can study and graduate with a much lower level of student debt!Tuition fees and payment plans for UK and EU/EAA students.*
For further information, please visit www.sae.edu/gbr/fees-and-funding
ENGLAND / EU
Students following higher education programmes (BA/BSc) can apply for a student loan to cover the full cost of the yearly tuition fee of £9,000 from 1st August 2019. The Student Loans Company (SLC) Tuition Fee Loan is paid on a student’s behalf to SAE Institute.
You may also qualify for a maintenance loan to help you with your day-to-day living costs.
For more information, advice, eligibility and online application, please visit: www.gov.uk/apply-online-for-student-finance
NOTE - EU Students – The UK Government have confirmed that undergraduates from EU countries attending English universities following Brexit, from September 2019, will incur the same annual tuition fees as their English peers and have access to the same government-backed student loans for the duration of their degree course.
SCOTLAND
Partial funding from SAAS (Student Awards Agency for Scotland) is available as a tuition fee grant of £1,205 per year to qualifying Scottish students studying at SAE Glasgow.
Scottish students studying in England at the London or Liverpool campuses will get the same repayable tuition fee loan as English students, covering the entire yearly tuition fee.
Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help with day-to-day living costs. The maximum loan available is £5,750 per year, which is based on household income. Students may also be eligible for a bursary of up to £1,875, again dependent on household income.
For more information, advice, eligibility and online application, please visit: www.saas.gov.uk/index.htm
Live in Northern Ireland, Wales or the Isle of Man?
Student support is available via your local Government. See:
Northern Ireland: studentfinanceni.co.uk
Wales: studentfinancewales.co.uk
Isle of Man: www.gov.im/categories/education-training-and-careers/student-grants/Questions?
For further information about tuition fees at SAE or anything else, please get in touch:
Via webchat at: www.sae.edu/gbr/
Via email at: enquiries@sae.edu
Via phone at: 03330 112 315
- Careers
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Graduates from this course have many career options and have gone on to diverse employment destinations which include:
- Full-stack Developer
- Junior Web Developer
- Back End Developer
- Front End Developer
- PHP Developer
- Web App Developer
- Mobile App Developer
- Search Engine Optimiser
- Web Designer
- UX Designer
- HCI Designer
- Interactive Designer