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James McCormick

Audio & Music Business Programme Leader
Liverpool London Glasgow Leamington Spa

Bio

Engineering Creative Sound

James McCormick is the Programme Leader for Audio & Music at SAE UK, based in Liverpool. His career bridges audio production, music business and cutting-edge game audio, combining technical engineering with artistic expression. From shipped game titles to custom audio tools used by studios, James brings deep industry experience into every classroom and project.

Industry Impact

James has worked as a sound designer, editor and composer on a range of game releases, contributing to titles including: Dino D-Day, Dreamfall Chapters, Company of Heroes 2, LEGO City: Undercover, and more.

Beyond production, he has developed and released game audio tools used by studios and professionals, and actively builds community opportunities, such as integrating SAE students with the Liverpool Digital Music Festival.

Creative Vision

James loves the intersection of art and engineering – especially in game audio, where technology, storytelling and sound design collide. He thrives on helping students understand complex, technical concepts in ways that make sense to creative thinkers, demystifying tools and processes that often feel intimidating.

Creator Profile

Favourite tools?
Unreal Engine and FMOD.

Biggest inspiration?
Our successful graduates: seeing their careers grow is the ultimate motivation.

Fun fact?
James plays the handpan.

SHAPE THE FUTURE OF SOUND

At SAE, James McCormick helps students master the creative and technical skills that power modern audio - from game sound to music production. With the right tools, support and industry insight, your sound career starts here.
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