Oskar Langley
Game Art & Animation Lecturer
Bio
Building Worlds, Frame by Frame
Oskar Langley is a Lecturer in Game Art & Animation at SAE Glasgow. With a career spanning AAA game development, hard surface modelling, and gameplay animation, he brings a wealth of practical knowledge to the classroom, shaped by his experience at the Multiplayer Group (MPG), a studio known for contributing to globally recognized franchises.
Behind the Games
During his time at MPG in Nottingham, Oskar worked as part of a third-party team supporting some of the biggest titles in the industry, including contributions to Fall Guys and multiple entries in the Call of Duty franchise. His wide-ranging roles in hard surface modelling, level design, and gameplay animation gave him a deep understanding of the workflows and technical standards driving modern AAA development.
Crafting the Experience
Oskar is passionate about the power of visual storytelling and thrives on the collaborative energy of building immersive worlds. From high-fidelity environments to character animation, his work demonstrates how game art skills are vital to pushing creative boundaries and bringing ambitious ideas to life.
Shaping the Next Generation
As an educator, Oskar combines industry rigour with an engaging, performance-driven teaching style. Drawing on his background in graphic design and performing arts, he transforms the classroom into a rehearsal space for professional practice: encouraging experimentation, curiosity, and collaboration. His goal is to prepare students not only with technical expertise, but also with the confidence to succeed in a competitive industry.
Player Stats
Favourite tools?
Maya, with AnimBot for animation workflows.
Biggest inspiration?
Master craftsmen and visionary storytellers who push the medium forward, and the creativity of his own students.
Fun fact?
Before entering the world of animation, Oskar worked as an Elf in Lapland and toured professionally as the Beast in Beauty & the Beast.
