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Oskar Langley

Game Art & Animation Lecturer
Glasgow
SAE Lecturer: Oskar Langley

Bio

Building Worlds, Frame by Frame

Oskar Langley is a Lecturer in Game Art & Animation at SAE Glasgow. With a career spanning AAA game development, hard surface modelling, and gameplay animation, he brings a wealth of practical knowledge to the classroom, shaped by his experience at the Multiplayer Group (MPG), a studio known for contributing to globally recognized franchises.

Behind the Games

During his time at MPG in Nottingham, Oskar worked as part of a third-party team supporting some of the biggest titles in the industry, including contributions to Fall Guys and multiple entries in the Call of Duty franchise. His wide-ranging roles in hard surface modelling, level design, and gameplay animation gave him a deep understanding of the workflows and technical standards driving modern AAA development.

Crafting the Experience

Oskar is passionate about the power of visual storytelling and thrives on the collaborative energy of building immersive worlds. From high-fidelity environments to character animation, his work demonstrates how game art skills are vital to pushing creative boundaries and bringing ambitious ideas to life.

Shaping the Next Generation

As an educator, Oskar combines industry rigour with an engaging, performance-driven teaching style. Drawing on his background in graphic design and performing arts, he transforms the classroom into a rehearsal space for professional practice: encouraging experimentation, curiosity, and collaboration. His goal is to prepare students not only with technical expertise, but also with the confidence to succeed in a competitive industry.

Player Stats

Favourite tools?
Maya, with AnimBot for animation workflows.

Biggest inspiration?
Master craftsmen and visionary storytellers who push the medium forward, and the creativity of his own students.

Fun fact?
Before entering the world of animation, Oskar worked as an Elf in Lapland and toured professionally as the Beast in Beauty & the Beast.

Game Audio Design: Creating Immersive Soundscapes

From Player to World-Builder

At SAE Glasgow, Oskar Langley equips students with the skills to bring their creative visions to life. Through industry-standard workflows, collaborative projects, and his first-hand AAA experience, he helps graduates stand out in the competitive world of game art and animation.
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