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Caroline Large

Game Art & Animation Lecturer
Liverpool

Bio

Crafting Game Worlds

Caroline Large is a Game Art & Animation Lecturer at SAE Liverpool with a career shaped by iconic studios, boundary-pushing creativity and a lifelong passion for worldbuilding. From early PlayStation titles to atmospheric action-adventures, she has helped shape the look, feel and tone of games millions have played.

Her work blends technical skill, artistic instinct and a love for narrative, giving students a powerful mix of experience and inspiration.

Industry Legacy

Caroline’s career includes working with the original Tomb Raider team at Core Design on their final project together, Project Eden, where she built entire levels – from texturing and lighting to environmental triggering.

She created football sprites using motion capture for Striker on PlayStation and defined the artistic style and mood for Shadowman at Acclaim. She has brought her talent to major studios including Domark, Rage Software, Iguana/Acclaim, and Core Design/Eidos.

Creative Spirit

Caroline loves everything about game development: the creativity, the tech, the evolution of tools, and the brilliant people behind it all. Her enthusiasm is infectious: she’s a perfectionist, a lifelong learner and someone who genuinely loves building worlds, characters and ideas from the ground up.

Creator Profile

Favourite tools?
Photoshop, Substance Painter, Autodesk Maya.

Biggest inspiration?
Pixar, Tolkien, Kenneth Grahame, Van Gogh and Disney.

Fun fact?
Caroline is half Welsh, and has sold paintings of Ty Coch on the Llyn Peninsula in galleries across North Wales.

a tablet screen with an animation

DESIGN YOUR GAME CAREER

At SAE Liverpool, Caroline Large helps students push their creativity, refine their craft and build the artistic skills that modern studios are looking for. She helps students understand not just how to create, but why game art works - from mood and colour to visual storytelling and player experience.
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