BA/BSc (Hons) Game Art & Animation Degree
Study Game Art and Animation to explore topics from 2D fundamentals to 3D character and environment design. Learn advanced industry standard animation tools such as Autodesk 3DS Max, Maya, and the Adobe Creative Suite. Start in September£11,100 per year
The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.
For UK/Irish students commencing their studies from January 2024.
£9,000 per year
Partial funding is available for eligible home fee applicants who are resident in Scotland via the Students Awards Agency for Scotland (SAAS).
For UK/Irish students commencing their studies from January 2024.
£11,100 per year
The annual tuition fee is fully funded via Student Finance England for eligible home fee students.
For UK/Irish students commencing their studies from January 2024.
£11,100 per year
The annual tuition fee is fully funded via Student Finance England for eligible home fee students.
For UK/Irish students commencing their studies from January 2024.
For international students (non-EU/EEA/Swiss)*, £15,000 per year
For EU/EEA/Swiss students*: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £13,000 per year
For EU/EEA/Swiss students*: £9,000 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £15,000 per year
For EU/EEA/Swiss students*: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
For international students (non-EU/EEA/Swiss)*, £15,000 per year
For EU/EEA/Swiss students*: £ 11,100 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU/EEA/Swiss students bursary policy.
September
September
September
September
- International ESOL C1 Expert – pass in all four components
- International ESOL SELT B2 (Listening, Reading, Writing, Speaking) – minimum 33 in all components
- ESOL Integrated Skills in English II – pass in all components
*Accepted on exceptional basis for the applicants whose local test centres are affected by closures due to Covid-19
YOUR CAREER IN ANIMATION BEGINS NOW
Tools & Software
Animation skills
Game Art & Animation Degree Course Structure
BA/BSc Game Art Animation is broken up into three distinct stages, each designed to develop different skills.Topics include:
- Principles of design and composition
- Colour theory
- Image acquisition
- Drawing
- Digital image editing
- Academic writing and referencing
- Intellectual property and copyright
Topics include:
- Principles of 3D
- Low-poly and high-poly modelling
- Texturing and texture baking
- Asset creation pipeline
- Presentation skills
- Time management
Topics in Trimester 2 include:
- Digital sculpting
- Physically based rendering
- Real-time rendering fundamentals
- Optimising 3D models for real-time applications
- Texture baking
- Asset design and development
- Production briefs
- Project management
Topics include:
- Rigging
- Animation
- Lighting
- Rendering
Topics may include:
- Modelling for environments
- Texturing for environments
- Game optimisation techniques
- Environment texturing
- Animation
- Real-time lighting and rendering
- Teamwork
- Planning for animation projects
Topics may include:
- Digital sculpting
- PBR texturing
- Organic baking
- Lighting and rendering
- Hard surface sculpting
- Organic sculpting
- Hard surface modelling
- Texture baking
- Weapon design
Topics may include:
- Critical evaluation
- Problem solving
- Autonomous learning
- Industry-ready production techniques
- Character art
- Environment art
- Technical art
- Prop/asset creation
- Animation
- Rendering
Topics may include:
- Character art
- Environment art
- Technical art
- Prop/asset creation
- Animation
- Rendering
What jobs will this course lead to?
Character Artist
Environment Artist
Technical Artist
Production Coordinator
Quality Assurance (QA)
Motion Designer
Lighting Artist
Lighting Artist/Lighting TD
Animator
Character Animator
Illustrator
Layout Artist
3D Generalist
Concept Artist
Graphic Designer
2D Artist
Rigging Technical Director (TD)
Compositor
Freelance Artist
Animation/Art Intern
FX Artist
Roto Artist
Previs Artist
Matchmove Artist
Texture Artist
Look Development Artist
Pipeline TD
3D modeller
Visualisation Artist
Matte Painter
VFX Supervisor
Art Director
Student Spotlight
Course FAQs
While we recommend that anyone invest in their hardware, our labs are kitted out with high-end PCs that you can access for your classes. Students can also book access to PCs when they aren’t in use.
We are looking to see an applicants’ best and most refined artwork in whatever medium they choose, and should evidence their creativity and technical skill. You are welcome to contact our admissions team for advice on what you should include.
You can provide a PDF document or a personal URL with your artwork. Traditional artwork should be scanned and submitted in a digital image format like JPEG, or as part of a PDF.