BSC (Hons) Game and Interactive Audio
If your goal is to create vibrant, immersive audio experiences across today’s evolving extended reality and games landscape, SAE’s BSc (Hons) Game and Interactive Audio is the course for you. This industry-focused degree blends sound design, game engines, audio middleware and adaptive systems, giving you the tools to design, implement and optimise audio for interactive environments.Launching: September 2026

TWO-YEAR ACCELERATED DEGREE:
£11,440 per year
THREE-YEAR DEGREE:
£9,535 per year
The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.
TWO-YEAR ACCELERATED DEGREE:
£9,000 per year
You may also be eligible for a bursary or discount, please enquire with our friendly Admissions Team.
THREE-YEAR DEGREE:
£7,500 per year
You may also be eligible for a bursary or discount, please enquire with our friendly Admissions Team.
TWO-YEAR ACCELERATED DEGREE:
£11,440 per year
THREE-YEAR DEGREE:
£9,535 per year
The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.
TWO-YEAR ACCELERATED DEGREE:
£11,440 per year
THREE-YEAR DEGREE:
£9,535 per year
TWO-YEAR ACCELERATED DEGREE:
£11,440 per year
THREE-YEAR DEGREE:
£9,535 per year
The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.
TWO-YEAR ACCELERATED DEGREE:
International students (non-EU/EEA/Swiss)*: £16,500 per year
EU/EEA/Swiss students*: £12,500 per year
THREE-YEAR DEGREE:
International students (non-EU/EEA/Swiss)*: £15,750 per year
EU/EEA/Swiss students*: £11,250 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU Students Bursary Policy.
TWO-YEAR ACCELERATED DEGREE:
International students (non-EU/EEA/Swiss)*: £16,500 per year
EU/EEA/Swiss students*: £12,500 per year
THREE-YEAR DEGREE:
International students (non-EU/EEA/Swiss)*: £15,750 per year
EU/EEA/Swiss students*: £11,250 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU Students Bursary Policy.
TWO-YEAR ACCELERATED DEGREE:
International students (non-EU/EEA/Swiss)*: £16,500 per year
EU/EEA/Swiss students*: £12,500 per year
THREE-YEAR DEGREE:
International students (non-EU/EEA/Swiss)*: £15,750 per year
EU/EEA/Swiss students*: £11,250 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU Students Bursary Policy.
TWO-YEAR ACCELERATED DEGREE:
International students (non-EU/EEA/Swiss)*: £16,500 per year
EU/EEA/Swiss students*: £12,500 per year
THREE-YEAR DEGREE:
International students (non-EU/EEA/Swiss)*: £15,750 per year
EU/EEA/Swiss students*: £11,250 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU Students Bursary Policy.
TWO-YEAR ACCELERATED DEGREE:
International students (non-EU/EEA/Swiss)*: £16,500 per year
EU/EEA/Swiss students*: £12,500 per year
THREE-YEAR DEGREE:
International students (non-EU/EEA/Swiss)*: £15,750 per year
EU/EEA/Swiss students*: £11,250 per year
*Student visa required
For more information regarding SAE’s EU/EEA/Swiss students bursary policy, please read the SAE UK EU Students Bursary Policy.
September 2026
September 2026
September 2026
September 2026
September 2026
Offers will be made to applicants who are expected to meet, or exceed the entry requirements below, in addition to supplying a personal statement:
SAE Institute will accept non-standard entry applications, which do not meet the 72 UCAS points or equivalent, and/or maths/English at level 2 or equivalent as required:
Students whose first language is not English will need a qualification that demonstrates competence in English, equivalent to UK GCSE (Level 2) grade 4 (c) or above.
Equivalent qualifications can be accepted, where these qualifications have been verified by ENIC and are adopted widely within the UK Higher Education sector, including:
- International ESOL C1 Expert – pass in all four components
- International ESOL SELT B2 (Listening, Reading, Writing, Speaking) – minimum 33 in all components
- ESOL Integrated Skills in English II – pass in all components
*Accepted on exceptional basis for the applicants whose local test centres are affected by closures due to Covid-19
WHAT YOU CAN EXPECT FROM YOUR GAME AND INTERACTIVE AUDIO DEGREE
As games, virtual reality (VR), augmented reality (AR) and extended reality (XR) continue to advance, so too does the demand for specialists who can create immersive, responsive and dynamic audio experiences. SAE’s BSc (Hons) Game and Interactive Audio course has been built for the next generation of sound designers and audio developers, equipping you with the creative mindset, industry connections and technical know-how to meet that demand.
Whether your goal is to work on games, immersive installations or experimental interactive experiences, this course is your launchpad. During your time at SAE, you’ll dive into every aspect of interactive audio – from sound design and game engines to audio middleware, adaptive music systems and real-time implementation. You’ll also explore industry-standard tools like Unreal Engine, FMOD and Wwise, while working with DAWs such as Reaper and Ableton Live.
With guidance from SAE’s expert tutors, plus a host of real-world industry input, you’ll gain vital industry knowledge and experience across team-based projects on this game and interactive audio course. Through a series of hands-on, interdisciplinary projects in modules including Creative Studio 1 and 2, you’ll collaborate regularly with your fellow course mates, as well as SAE and ICMP students from other creative disciplines like Audio Software Engineering, Games Programming, Film, Animation and Music Production. You’ll compose audio across rich, multimedia environments as you turn theory into practice and take your creative experimentation to new levels.
By the time you complete your Major Project in an area of your choosing – which could involve building an audio plugin, games soundtrack, music app or something else entirely – you’ll have compiled a compelling portfolio to present to industry for the next stage of your audio for games career. Upon graduation, you’ll have discovered your own unique voice in the world of interactive sound, as well as the skills and confidence to launch a long and sustainable career in game audio or interactive sound design. Whichever creative path you choose next, you’ll have the connections and motivation to make it a success – as you hit the ground running to shape the future of sound.

What you'll learn
- Learned the core principles of sound theory, game audio pipelines and interactive audio design.
- Explored real-time implementation techniques using Unreal Engine, FMOD, Wwise and Pure Data.
- Developed advanced skills in adaptive music systems and generative composition.
- Created immersive multichannel and spatial audio for games, VR, AR and XR.
- Collaborated with students from other SAE and ICMP creative courses to complete real-world briefs.
- Built a portfolio showcasing your interactive audio skills, creative vision and technical proficiency.
- Graduated career-ready with a BSc (Hons) from one of the world’s most respected creative education institutions.
- Interactive audio for games courses begin in January and September.
What your course structure will look like
The BSc (Hons) Game and Interactive Audio is an accelerated two-year degree taught over 6 trimesters. The audio for games course structure follows 3 distinct stages – each designed tohelp you develop specific technical, creative and professional skills. Dividing it this way means you graduate as a well-rounded audio professional with a thorough understanding of the entire games and interactive audio process.
· Stage 1 (T1 and T2) provides a foundation of core technical knowledge across games and interactive audio.
· Stage 2 (T3 and T4) broadens your skills, exploring new areas in games and interactive audio.
· Stage 3 (T5 and T6) is all-encompassing, covering every aspect of games and interactive audio from conception to completion, including self-directed industry and research projects.

Topics include:
· Sound theory
· Decibels
· Electronics
· Cabling and connections
· Live sound
· Acoustics and psychoacoustics
· Introduction to Pro Tools
· Sequencing environments
· Basic audio signal routing and wiring
· Equalisation (EQ), effects and dynamic range processors
Topics include:
· Game design fundamentals
· Unreal Engine workflows
· Audio middleware such as FMOD and Wwise
· DAW-to-game implementation
· Blueprint visual scripting
Topics include:
· Synthesis and sampling
· Graphical programming
· Max/MSP
· Critical listening
· Pure Data
· Soundscape construction
· Ableton Live
Topics include:
· Interactive and generative music
· Algorithmic composition
· Basic studio recording
· Performative systems
· Adaptive composition
· Middleware music integration
Topics could cover:
· Immersive audio
· Foley recording
· Sound design and editing
· Audio tool development
· Multichannel recording
· Spatial audio
· Game implementation with Wwise
Topics could cover:
· Advanced audio tools and techniques
· Business planning
· Marketing
· Version control and collaboration
· Deployment
· Performance analysis
Topics could cover:
· Game audio
· Immersive audio
· Electroacoustic music
· Machine learning
· Industry-sponsored projects

YOUR DREAM CAREER BEGINS NOW
With our industry connections, specialised teachers and personalised education in world-class facilities, you can unleash your creative future with an Audio Software Engineering degree.Tools & Software




WHY STUDY GAME AND INTERACTIVE AUDIO AT SAE?

Creative community
Collaborate with our extensive network of creative individuals such as game developers, musicians, animators and filmmakers to bring your ideas to life.
START YOUR GAME AND INTERACTIVE AUDIO CAREER TODAY
Apply to study our BSc (Hons) Game and Interactive Audio degree and bring your sonic ideas to life in the worlds of games, VR, AR, XR and beyond.
Career Outcomes
What Jobs will this course lead to?
- Game Sound Designer
- Technical Sound Designer
- Game Audio Programmer
- Interactive Sound Artist
- XR/VR Audio Designer
- Games and Interactive Media Composer
- Creative Technologist
- Audio Integration Specialist