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DESIGN EXPERIENCES PLAYERS NEVER FORGET

BA/BSc (Hons) Game Design Degree

Available at
Glasgow, Leamington Spa - SAE Institute, Liverpool, London, Leeds
Fees
BA/BSc (Hons) Game Design Degree
Domestic Fees
Glasgow

TWO-YEAR ACCELERATED DEGREE:

£9,000 per year

You may also be eligible for a bursary or discount, please enquire with our friendly Admissions Team.

THREE-YEAR DEGREE:

£7,500 per year

You may also be eligible for a bursary or discount, please enquire with our friendly Admissions Team.

Leamington Spa - SAE Institute

TWO-YEAR ACCELERATED DEGREE:

£11,750 per year

THREE-YEAR DEGREE:

£9,790 per year

Liverpool

TWO-YEAR ACCELERATED DEGREE:

£11,750 per year

THREE-YEAR DEGREE:

£9,790 per year

The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.

London

TWO-YEAR ACCELERATED DEGREE:

£11,750 per year

THREE-YEAR DEGREE:

£9,790 per year

The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.

Leeds

TWO-YEAR ACCELERATED DEGREE:

£11,750 per year

THREE-YEAR DEGREE:

£9,790 per year

The annual tuition fee is fully funded via Student Finance England for eligible home-fee students.

BA/BSc (Hons) Game Design Degree
International Fees
Glasgow

TWO-YEAR ACCELERATED DEGREE:

International students (non-EU/EEA/Swiss)*: £17,000 per year
EU/EEA/Swiss students*: £11,440 per year

THREE-YEAR DEGREE:

International students (non-EU/EEA/Swiss)*: £16,250 per year
EU/EEA/Swiss students*: £9,535 per year

*Student visa required

Leamington Spa - SAE Institute

TWO-YEAR ACCELERATED DEGREE:

International students (non-EU/EEA/Swiss)*: £17,000 per year
EU/EEA/Swiss students*: £11,440 per year

THREE-YEAR DEGREE:

International students (non-EU/EEA/Swiss)*: £16,250 per year
EU/EEA/Swiss students*: £9,535 per year

*Student visa required

Liverpool

TWO-YEAR ACCELERATED DEGREE:

International students (non-EU/EEA/Swiss)*: £17,000 per year
EU/EEA/Swiss students*: £11,440 per year

THREE-YEAR DEGREE:

International students (non-EU/EEA/Swiss)*: £16,250 per year
EU/EEA/Swiss students*: £9,535 per year

*Student visa required

London

TWO-YEAR ACCELERATED DEGREE:

International students (non-EU/EEA/Swiss)*: £17,000 per year
EU/EEA/Swiss students*: £11,440 per year

THREE-YEAR DEGREE:

International students (non-EU/EEA/Swiss)*: £16,250 per year
EU/EEA/Swiss students*: £9,535 per year

*Student visa required

Leeds

TWO-YEAR ACCELERATED DEGREE:

International students (non-EU/EEA/Swiss)*: £17,000 per year
EU/EEA/Swiss students*: £11,440 per year

THREE-YEAR DEGREE:

International students (non-EU/EEA/Swiss)*: £16,250 per year
EU/EEA/Swiss students*: £9,535 per year

*Student visa required

Duration(s)
2 years full-time (Accelerated)
BA/BSc (Hons) Game Design Degree
Course Durations
2 years full-time (Accelerated)
3 years full-time
Start Date(s)
September
BA/BSc (Hons) Game Design Degree
Start Dates
Glasgow
  • September

Leamington Spa - SAE Institute
  • September

Liverpool
  • January and September

London
  • January and September

Leeds
  • September

Entry Requirements
BA/BSc (Hons) Game Design Degree
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Degree entry

Offers will be made to applicants who are expected to meet, or exceed the entry requirements below, in addition to supplying a personal statement:

72 UCAS points
GCSE level A* - C in English AND Mathematics 9 - 4 (or equivalent). For students studying in Scotland this is equivalent to National 5, C grade
Personal statement
Non-standard entry routes

SAE Institute will accept non-standard entry applications, which do not meet the 72 UCAS points or equivalent, and/or maths/English at level 2 or equivalent as required:

Portfolio of related work - This could include recordings, films, sketch books, a blog or any suitable medium that gives you the best opportunity to show us your creative potential.
Successful pass mark achieved via the SAE UK Maths test (Audio courses and Games Programming)
Academic Essay or Internal English Test - your course advisor will inform you of the relevant pathway.
Further Domestic Entry Information
For more information, please look at our Domestic Entry page
Domestic Entry Requirements
BA/BSc (Hons) Game Design Degree
International Entry Requirements
English language requirements

Students whose first language is not English will need a qualification that demonstrates competence in English, equivalent to UK GCSE (Level 2) grade 4 (c) or above.

Equivalent qualifications can be accepted, where these qualifications have been verified by ENIC and are adopted widely within the UK Higher Education sector, including:

IELTS (UKVI or Academic) (minimum 5.5 in all components and an overall score of 6.0)
www.ielts.org
Pearson Test of English (minimum 59 in all subscores)
www.pearsonpte.com
Cambridge English: Proficiency (CPE) (minimum grade C)
www.cambridgeenglish.org
Cambridge English: Level 1 Certificate in ESOL International (B2 First) – minimum grade C
TOEFL (IBT or IBT Home Edition online) 72 overall with the following component scores:
  • Listening – 17
  • Writing – 17
  • Speaking – 20
  • Reading – 18
www.ets.org/toefl
LanguageCert ESOL examinations:
  • International ESOL C1 Expert – pass in all four components
  • International ESOL SELT B2 (Listening, Reading, Writing, Speaking) – minimum 33 in all components
  • ESOL Integrated Skills in English II – pass in all components
www.languagecert.org
• IELTS Indicator* (online) – minimum 5.5 in all components and an overall score of 6.0
*Accepted on exceptional basis for the applicants whose local test centres are affected by closures due to Covid-19
IELTS
Further International Entry Information
For more information, please look at our International Entry page
International Entry Requirements

WHY CHOOSE THIS COURSE?

  • Design the player experience, build the world, create a community, not just visuals or code
  • Learn the psychology behind what keeps players engaged
  • Build and test playable games every trimester
  • Prototype ideas fast using digital and physical methods
  • Collaborate with Games Programmers and Game Artists
  • Learn UX, UI, narrative, mechanics and systems design
  • Discover which role suits you before specialising
  • Build a portfolio of playable games and experiences
  • Graduate in two years on the accelerated route

WHAT YOU WILL LEARN?

  • Design game mechanics, systems and rules
  • Apply player psychology and behavioural theory
  • Prototype ideas using pen and paper and engine tools
  • Build playable levels and environments
  • Create UX and UI for interactive systems
  • Design puzzles, challenges and reward loops
  • Analyse why players return to certain games
  • Test, observe and interpret player behaviour
  • Communicate ideas clearly to artists and programmers
  • Build a professional portfolio of playable games

YOUR GAME DESIGN JOURNEY BEGINS TODAY

What you can expect from your GAME DESIGN degree

The gaming industry has exploded in recent years thanks to exciting technological advances that have opened the door to dynamic, immersive experiences like never before. With gaming companies on the lookout for talented game designers, programmers and testers, now’s the perfect time to study a game design degree course.

At SAE, you’ll learn how to design and develop next-level video games while advancing your game development and design skills. Beat the competition by graduating industry-ready more quickly with a 2-year accelerated degree (all campuses)saving money on course and accommodation fees – or take the more traditional 3-year route (across all campuses from September 2025 onwards).

Across your time at SAE, you’ll explore level design and narrative construction by completing real-world project briefs in a simulated games studio environment. You’ll gain advanced skills in industry-standard software packages, such as Unreal Engine 5, Unity 3D, Adobe Creative Suite, Autodesk Suite (Maya) and Visual Studio, plus expert proficiency in programming languages C# and C++.

SAE’s highly experienced Experts will introduce you to the professional world of game design, showing you the ropes in level design, playtesting, programming, UI/UX design and industry workflows. As you explore common game engines and asset development fundamentals, you’ll complete group projects and run playtesting for the games you’ve developed, validating your understanding of game design theory and application.

As you progress your studies, you’ll get ready to embrace real-world success thanks to SAE’s focus on practical learning, business planning skills and games industry knowledge. In your final trimester/semester, you’ll complete a Major Project in a chosen area of specialism – a perfect opportunity to connect with industry experts with a view to future game design employment.

At the end of your time with us, you’ll graduate equipped with the skills of a professional game developer and ready to launch into the industry as a game designer, game developer, concept artist, multimedia specialist or software engineer. Simply put, SAE’s groundbreaking game design degree really puts you ahead of the game.

START MY GAME DESIGN AUDIO JOURNEY

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Course FAQs

From fees to career paths, we’ve got all your Game Design degree questions covered.

What is the Games Design degree at SAE?
A practical degree that teaches you how to design engaging, interactive experiences, focusing on mechanics, player psychology, systems design and user experience.

Is this different from Games Programming or Game Art?
Yes. Games Design focuses on player interaction and experience rather than coding systems or creating 3D assets.

Is the course creative or technical?
Both, you develop creative design thinking and technical understanding of game engines and interactive systems.

How is the course taught?
Through hands-on, project-based learning that emphasises prototyping, playtesting, iteration and feedback. View modules.

Which study routes are available?

  • Two year accelerated degree, UCAS code GD01
  • Three year standard degree, UCAS code GD30

You can select your course duration when applying.

  • Year 1
    Foundations in player psychology, mechanics design, UX, UI, prototyping and collaborative workflows.
  • Year 2
    Specialisation, advanced systems design, large playable projects, portfolio development and a Final Major Project.

This route is fast-paced, ideal if you want to graduate sooner and begin your career.

  • Year 1
    Core game design fundamentals, mechanics, play theory, prototyping and introductory UX.
  • Year 2
    Systems design, level design, narrative integration and collaborative development work.
  • Year 3
    Advanced projects, professional portfolio preparation, client briefs and a Final Major Project.

This route gives more time for experimentation, refinement and deeper skill development. Full module details

  • Graduate a full year earlier
  • Save £7,000 in tuition fees

  • Enter the audio industry sooner
  • Maintain momentum across three trimesters per year
  • Build a professional portfolio in less time

This route suits students ready for intensive, practical study and early career progression.

  • Learn at a steadier pace
  • More time to explore creative direction
  • Greater opportunity for experimentation and refinement
  • More project opportunities and deeper portfolio building

This route suits students who want depth and flexibility in their production learning.

What facilities do students use?
Dedicated game labs, prototyping spaces, UX testing areas, collaborative studios and access to Games Programming, Game Art and Audio facilities.

Do I need my own computer?
No, campus provides required hardware, though many students choose to bring personal laptops.

What software do students use?
Unity, Unreal Engine, Figma, Photoshop, Audacity and tools for prototyping and testing.

Do students get exclusive deals?
Yes, SAE students receive exclusive educational licences and industry software discounts, giving access to professional tools at reduced or free student rates.

Will I have access to any game development software outside of campus?
Yes. You can access game development software for free on campus. When working off campus, you can take advantage of student discounts to purchase or subscribe to relevant software for personal use.

Students receive academic mentoring, wellbeing support, careers guidance and technical help throughout their studies.

Domestic Students

  • Level 3 qualification or equivalent
  • GCSE English and Mathematics at grades A to C, or 9 to 4, or equivalent
  • Personal statement
  • No portfolio required

Non-standard entry may include:

  • A creative portfolio
  • An academic essay
  • Relevant experience

International Students

Entry requirements vary by country and include English language proficiency where applicable.

To view our full entry requirements, please click here.

Is Student Finance available?
Yes, for both the two year and three year degrees.

How are fees paid?
Through Student Finance, direct payment or approved funding routes.

Are scholarships available?
Yes. Scholarships and bursaries may be available, and the best way to access these is to apply for the course first. Even after you apply, you can still apply for scholarships.

Are there extra costs?
Optional costs may include personal equipment, storage and travel for industry events.

Graduates progress into roles such as: Game Designer, Level Designer, UX Designer, Systems Designer, Narrative Designer, Interaction Designer, Puzzle Designer and Creative Technologist.

Skills also apply to simulation, training, mobile design, web UX and immersive media.

  1. Visit the UCAS website
  2. Search for Games Design at SAE
  3. Enter UCAS code GD01 for the two year accelerated degree
  4. Enter UCAS code GD30 for the three year standard degree
  5. Upload your qualifications and personal statement
  6. Submit your application
  7. Receive your offer
  8. Accept your place through UCAS

(Institution code: S05 applies for all SAE courses.)

  1. Go to the SAE application form:
    https://www.sae.edu/gbr/form/application-form/
  2. Complete the online application form and submit your details.
  3. Once your application is received, a member of the SAE admissions team will contact you to discuss your application and next steps.
  4. If your application is successful, you will be offered a place on the course.
  5. Accept your offer and complete enrolment, with the SAE team supporting you throughout the process and staying in contact with you right up until your start date.
  6. Start your course and begin learning, collaborating and taking the next step in your Games Design career.

Top tip: For peace of mind, applying directly to SAE is often faster than applying through UCAS and is ideal for international or late applicants.

What your course structure will look like

The BA (Hons) Games Design degree can be taken as an accelerated 2-year degree, split over 6 trimesters, or a traditional 3-year degree, split over 6 semesters. Its structure follows 3 distinct stages – each designed to help you develop specific skills. Dividing it this way ensures you graduate as a well-rounded designer with a universal understanding of the games design process.

Stage 1 (T1/S1 and T2/S2) provides a foundation of core technical knowledge.
Stage 2 (T3/S3 and T4/S4) broadens your skills, exploring new areas of games design.
Stage 3 (T5/S5 and T6/S6) is all-encompassing, covering every aspect of games design from conception to completion, including managerial aspects like project management, finance and promotion.
graphic explanation of how the SAE courses are delivered
Trimester 1/Semester 1
Develop the essential technical game design skills and knowledge needed to collaborate with professionals and your fellow creative media students.
During the Game Programming Basics module of this pioneering games design degree, you’ll learn the fundamental knowledge and skills of game development. As you progress your studies, you’ll discover object-oriented programming (OOP) and common algorithms used for games, while practising practical applications. You’ll also explore core mathematics and other programming fundamentals to support your learning, such as logic operations, algorithms and basic vector mathematics.

Topics include:

  • Programming basics

  • Structured programming

  • Object-oriented programming

  • Introduction to algorithms

  • Boolean algebra and numeral systems

  • Vector arithmetic

  • Version control
Across this module, which complements the Programming Basics module of this game designer degree, you’ll gain an overview of the concepts and practice of games design. As you research elements of game design, you’ll learn to create your own games, exploring the functionality and operation of game engines. You’ll also be mentored through your own game project and learn how to implement and tweak game mechanics and mechanisms in common game engines.

Topics include:

  • Game design fundamentals

  • Game engine basics

  • Game mechanics

  • Game mechanism
Trimester 2/Semester 2
Across your second trimester, you’ll broaden your scope to put what you’ve learned in Trimester 1 into practice, while getting to grips with industry-standard practices.
In Applied Game Design, you’ll apply the theories and frameworks of foundational game design, using testing frameworks to validate your theories in practice. As you learn the fundamentals of level design and user interface design, you’ll have fun checking the quality of the games through playtesting. You’ll also prepare for the real-world of game development by presenting the data you’ve collected to others in a variety of ways.

Topics include:

  • Asset management and creation

  • Playtesting and QA

  • Data collection principals and ethics

  • Statistics for game design

  • UI/UX

  • Level design
Across the Games and Culture module of this game design accelerated degree, you’ll explore a small game project to research and present the context of games culture, focusing on an appropriate genre or game space. Across the pre-production stage of the project, you’ll discover fundamental game production methodologies and theories of play. As you enhance your skills in this area, you’ll present your learnings to the class using a variety of mediums.

Topics include:

  • Academic research and writing

  • Game production basics (agile/scrum, kanban, risk analysis, etc)

  • History and culture of games

  • Ethics of video games

  • Theories of play (flow, magic circle, MDA)

  • Narrative in video games
Trimester 3/Semester 3
Game designers, in collaboration with game programmers, are critical to meeting the technical needs of a game project. Throughout Trimester 3, you’ll work on gaming projects in our creative studio, providing a highly practical aspect to your education as you develop your professional practice and familiarise yourself with industry-standard tools. Across this hands-on module, you’ll learn how to apply iterative design and rapid prototyping to develop all the necessary systems and tools for a functional, captivating game world.

Topics could cover:

  • Rapid prototyping

  • Games narrative

  • Reward systems

  • User interface and user experience (UI/UX) design

  • World building
Trimester 4/Semester 4
The second Creative Studio term focuses on collaborative game design. Building on your practical knowledge, you’ll work together in a group to create games designed to reach an intended audience.
The Creative Studio 2 module is all about collaborative game design. You’ll pair up with students from other SAE programmes outside your games design course, encouraging you to explore new creative perspectives and gain fresh ideas. A key part of the module is identifying a target market and developing a product to distribute to paying gamers as you discover the commercial, community and marketplace aspects of games development.

Topics could cover:

  • Commercial games

  • Modern marketplaces for games

  • Games product lifecycle

  • GAAS

  • Mobile and platforms

  • Business planning

  • Marketing
Trimester 5/Semester 5
As you near the end of your game development degree, you’ll start to specialise, advancing your skills across your chosen area of the game design industry.
In this module, you’ll expand on your existing knowledge and produce work of a professional calibre within your field of expertise. Choose to participate in real-world projects via internships, collaborate with peers across diverse creative fields, tackle simulated briefs or develop your own projects. This subject provides a platform for you to hone your skills, build your network and curate a portfolio that showcases your talents.

Topics may include:


  • Serious Games

  • Game economies

  • Playtesting

  • Psychology of games

  • MDA

  • Accessibility

  • Level Design

In this subject, you’ll prepare for your final Major Project, craft your project proposal with guidance from our SAE Experts. You’ll also enhance your essential academic and professional skills, which will prove useful when applying for jobs in the industry or pursuing postgraduate studies.
Trimester 6/Semester 6
The final module of this game design degree course lets you demonstrate the practical and academic skills you’ve developed across your 2 years at SAE via a large-scale advanced-level project.
During your final trimester, you’ll implement the Major Project you designed, scoped and planned across Trimester 5. This industry-focused venture lets you concentrate on a specialism of your choosing, advancing your knowledge and skills in this area. Depending on your topic, you can use it as a springboard into industry or as a way to make connections with industry professionals that may lead to future employment. Some of our previous students have exploited this creative opportunity to the fullest, creating award-winning game designs or launching their own businesses.
UCAS Course Codes
GD01 (2 years) GD30 (3 years)

Any questions?

For any questions regarding our courses or if you’d like more information on how to apply for our Game Design degree at SAE, please contact our Enquiries Team on 03330 112 315 or email ukadmissions@sae.edu.

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