ZBrush workshop series
This workshop series introduces you to professional ZBrush workflows for Game Art and VFX.
Rodolfo Silva
ZBrush Expert & Technical Artist at Maxon
Rodolfo is a ZBrush Expert and Technical Artist at Maxon, focused on real-time environment art for video games. Self-taught since 2010, he combines a strong fine-art foundation (classical drawing and oil painting) with modern production workflows.
After specialized ZBrush training with Paul Gaboury and Michael Pavlovich and a Master’s in Game Art (Escape Studios), he worked as an Unreal Engine Environment Technical Artist before joining Maxon in early 2024.
Today, he creates global ZBrush training content, collaborates on feature development, and supports workflows across Maxon One — including Cinema 4D and Cineware for Unreal Engine.