Rodolfo Silva
Rodolfo is a ZBrush Expert and Technical Artist at Maxon, specializing in real-time environment art for video games. A self-taught 3D artist since 2010, he worked on his first game production in 2012 and spent nearly a decade studying classical drawing and oil painting with masters from the Atelier de Arte Realista do Porto (Porto, PT) Grand Central Atelier (NY) and the Florence Academy of Art (Florence, IT).
After earning a generalist art degree in 2016, he created fine art commissions, taught drawing and 3D, led “3D for Games” classes for grades 7–12/ University, and freelanced in industrial design and sculptural reconstruction. In 2020, he took specialized training in ZBrush with Paul Gaboury and Michael Pavlovich, which led him to fully transition into 3D and pursue a Master’s in Game Art at Escape Studios in 2022.
He later freelanced as an Unreal Engine Environment Technical Artist before joining Maxon in early 2024 as a ZBrush Trainer. He now develops global training content, collaborates on ZBrush feature development, and works across Maxon One tools including Cinema 4D and Cineware for Unreal Engine.