Start a Degree in Audio Production and open the door to a world of opportunity.
- Music Producer
- Sound Designer
- Studio Engineer
- Recording Engineer
Learn the fundamentals of electronic music production.
- Electronic Music Producer
- Recording Artist
- Performance Artist
- Next Start Date: January 2022
- Registrations are open and limited spots are available.
NEW YEAR, NEW HIGHS: You can enrol to our bachelor courses that start in January 2022 with special discounts. Contact our Study Advisors for more information: email@example.com | +31 204350655
BECOME A PROFESSIONAL AUDIO & MUSIC PRODUCER
Whether you want to work in music production, post production for film or TV, live sound, radio broadcasting, sound design, game sound or in one of the many different areas of the audio industry, the Audio Production degree gives you the knowledge and practical skills needed for a successful career.
SAE's hands-on ethos ensures you are given access to our studio/practical facilities, supported by constant supervision. This enables you to bring theory and practice together with your creativity in a variety of settings to advance your skills to a professional level, developing a competitive edge as you complete your studies.
The Degree Program has a duration of 2 years (full-time) and after successful completion of the course, you will receive a BA/BSc (Hons) Degree of 180 ECTS credits.
- Hens Zimmerman
- Hens Zimmerman (1967) studied sound at the Dutch film school and at SAE Amsterdam. He is now a much sought-after post-production mixer and sound designer for television and internet programs. Besides his duties as a freelance teacher at SAE, he also produces music and creates software.
- Pietro Rossi
- Born in Italy in 1985, he graduated with Honours in Musicology at the University of Rome. Owner of RedStone Productions, Recording Engineer, Mixer and Educator at SAE Amsterdam, he opened up his production company in 2010. As a Producer of the Lennonbus, the most advanced mobile recording studio in the world, he travelled the world in pursuit of what makes music great, resulting in over 100 releases in just over 18 months, including songs with: Yoko Ono Lennon, Joseph Arthur, Earl Slick, Michael Schultz, Adel Tawil, Gaby Moreno, Abby, Luis Laserpower, Art Alexis and many more.
- Jeffrey De Gans
- Jeffrey was born in 1971 and was obsessed with music, sound, and technique from the day he was born. At the age of 10, he started messing with tape decks, mixers, and turntables while playing his sisters disco records. Later he had his own (illegal) radio-station, worked for a drive-in-show, worked for several radio-stations, produced and released over 70 vinyl-records and played worldwide (and still does every now and then) on a zillion parties as a DJ. One of his passions is making espresso; always fine-tuning the machines to make the perfect espresso. This is something that can be found back in his mastering skills; always looking for the best and even push it just a bit more. Da Goose Music was founded as a music production company in 1996. Jeffrey’s first real mastering-job dates back to the end of the nineties and in 2015 Jeffrey was nominated as one of the 4 best mastering-engineers from the Netherlands. Needless to say that he has a lot of experience, a great set of ears and serious knowledge of what he is doing. Jeffrey has also done the mastering on Lil' Kleine album that won the Worldwide Act Award at the MTV EMA 2017.
- Edoardo Marin
- After graduating at SAE Amsterdam in 2013, Edoardo worked at Red Bull Studios as Head Engineer for the next 2 years and a half, while also covering the role of Main Lecturer for the Audio Production program at SAE. During that time, he had the chance to collaborate with various artists, as recording, mixing and mastering engineer: Wu-Tang Clan, Jameszoo, Pete Philly, Mr. Probz (recording an entire EP), Cassie Ventura, Henrik Schwarz are just some of them. A multi-instrumentalist who opened his mastering studio and now is working on his first solo album.
- Giacomo Piscitelli
- Giacomo Piscitelli is an Italian audio engineer, producer and educator based in Amsterdam. After graduating at SAE Institute he worked at Red Bull studios where he had the chance to work for several artists in the Dutch and International dance scene (Nina Kraviz, Michel de Hey, Tom Trago, etc.). In 2015 he became the Electronic Music Certificate course lecturer at SAE Institute.
- Joost Stuursma
- Joost Stuursma is responsible for the Electronic Music Certificate over at SAE in the Netherlands. For the past 5 years, he has done several ghost productions and established a production team with Belgium’s DJ Licious. Together they produced a series of house tracks including “I Can't Stop” and "Twisted Games" which is their most recent success. Joost brings his experience into the classrooms of SAE, helping students progress with music production. As ghost production is a much-discussed topic, he tries to relate his current situation to his student and how to approach the industry strictly from a producers point of view.
- Michele Cigna
- Multi-instrumentalist, mixing engineer and producer, Michele is an SAE veteran. While his career as a musician began in the year 2000, his professional journey started in SAE Milan in 2010 as a student. After his graduation, he started working as a live sound engineer first, and as a studio engineer later. While being busy with the mainstream pop scene in studio, his main interest remained the DIY & underground scene, where he engineered and produced songs and records from a variety of different projects, from all the declinations of rock to crossover, progressive and trip-hop. With a number of records out under his own name, his alias Sekhmet or different bands, music is his main form of expression.
- Fabio Ammannati
- Trained as a musician Fabio got into the live audio industry at a young age. He has worked with a long list of artists, festivals and, international tours. In conjunction with the live music business, he has also been collaborating on several multimedia projects covering various professional roles - from recording the production sound to creating the sound design and delivery of the final mixes for commercials, short movies, and music. Given his musical training, he is also versed in the creative process of different genres of music, resulting in collaborations with artists from Latin America to Europe. In the last 15 years, he traveled to over 15 countries for work as an audio engineer and has also lived in several others lands. From this experience, he learned from teams and artists in different cultural settings and languages, which is a great additional asset to incorporate into the SAE Audio Production Program.
- Tiago Tirone
- Tiago is a multi-instrumentalist, audio engineer and music producer from Portugal. While still in Portugal, he worked in various live sound venues and he performed in many musical set ups. He moved to Amsterdam in 2015 to pursue his dream of working in the recording industry and has since been in different musical projects. From playing drums in a punk-rock band, to playing bass in a funk band & recording and mixing a Jazz trio, he has done it all! After having graduated from SAE Institute in 2018, he was hired by SAE shortly after to share his knowledge with the future of the industry, the students!
- Christian Pennucci
- Born in 1988, he cultivates a passion for music and audio technology since young age. In 2015, he began his studies at SAE, and during this time he starts working as a live sound engineer. After graduating, he joined the SAE audio department continuing to share his passion and experience. Besides his duties, he also works as a sound engineer at RedStone Productions, where he offers professional audio services for the Music, Film and Advertising industries.
- Gordon Todd
- Gordon Todd is a Scottish musician, songwriter and educator who graduated from SAE Amsterdam in 2004 from the Audio Engineering course. He teaches Academic and Audio-related subjects as well as supervising students with their Major projects as part of their degree. Gordon has been involved in various audio projects over the years releasing music on Spotify and other platforms.
- Iñigo Viu Huguet
- Iñigo was borned in Barcelona and moved to Amsterdam in 2009. During his studies at SAE, he focused in the production and postporduction of audiovisual projects and quickly started working as cameraman, photographer, sound and video editor for companies like Redstone Productions, Hal5studio and Genelec. He also worked streaming and recording events for ADE and ComicCon Netherlands. After a few years, he joined SAE Amsterdam as a supervisor and lecturer for the film department where he will continue his path of sharing and teaching the same knowledge that awoke his passion for the audio visual industry.
Meet The Student: Jelle Dittmar
- 2 YEARS
- BA/BSC (HONS) DEGREE
- 180 ECTS
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The 2022/3 degree programme is developed, delivered and assessed by SAE Institute, and awarded by and quality assured by the University of Hertfordshire.
- Principles of Audio
- Principles of Audio will introduce you to the concept of sound as a physical phenomenon and will enable you to predict its behaviour in different situations.
You will develop a core understanding of key maths and physics concepts which will support your learning throughout the course; you will also be introduced to the fundamental concepts of audio production, including the use of Digital Audio Workstations (DAWs) for recording and editing scenarios. You will be given the opportunity to familiarise yourself with the concepts of signal routing and with the basic applications of microphones and loudspeakers, including the setup of sound reinforcement systems.
- Desktop Music Production
- In ‘Desktop Music Production,’ you will learn to design sounds with synthesis and sampling techniques within a Digital Audio Workstation (DAW). You will compile and arrange music productions, taking into account a basic understanding of music theory and of intellectual property. You will also apply EQ and Dynamics processing to a creative production, work with effects in-the-box, apply DAW-based mixing techniques to your productions, and effectively present your work.
- Recording Techniques
- Recording Techniques introduces you to a studio-based recording environment, within our very own recording studios. You will build the theoretical knowledge and practical skills that are necessary to operate modern professional studio environments and demonstrate this through arranging and engineering recording sessions.
- Audio Production Industries
- The ‘Audio Production Industries’ module focuses on production workflows and techniques that are common across various audio fields, such as music and multimedia. You will be introduced to the music and multimedia industries and explore the roles within them. This module enables you to enhance your skill set in audio editing by investigating sound restoration, pitch & time correction and multitrack drum editing. You will also look at mixing techniques for both multimedia and music applications, within a studio environment. Finally, you will research and write about a relevant area of the audio industries.
- Creative Studio 1: Industry Workflows
- The module introduces students to professional working environments (or a facsimile thereof), through the ‘Creative Studio’ approach. It builds on foundational skills from Level 4 and introduces students to more advanced professional workflows in their chosen industry. This will include more advanced training in software and hardware, the exploration of complex production techniques, and the student’s ability to critically analyse and reflect on their own work. Students will undertake a number of prescribed projects briefs (the briefs available will be selected by the local campus faculty) led by a facilitator. Students will enhance their creative production skills through these projects, while also developing problem solving skills, knowledge of cultural contexts, and the ability to engage with constructive feedback.
- Creative Studio 2: Collaborations and Business
- This Collaboration and Business module, enables you to contribute your specialised knowledge and skills through assigned roles in collaborative projects, to mirror industry practices in light of its convergence and creative interdependency.
You will operate larger-format consoles and conduct complex recording sessions, learning more advanced microphone and multimicrophone techniques for sources such as drums. Production techniques including the advanced use of editing, effects and pitch correction will be incorporated. Mixing techniques previously taught on the course will be expanded to incorporate hybrid and analogue console and outboard equipment workflows. Mastering will be introduced, with consideration of the final delivery format.
This will be complemented by fundamental business, marketing and finance concepts as they relate to audio and music productions and freelance work. You will be given an insight into the legalities of the music industry including copyright, ownership and contracts alongside the various national and international bodies such as Buma Stemra and PRS.
- Creative Studio 3: Research and Practice
- This third ‘Creative Studio’ module provides students with an opportunity to identify their area of professional interest and develop a deep and sound knowledge in this field.
Using evidence-based decision making and their mastery in creative media practice, students will develop a proposal for a Major Project. Students will be supported to identify methodologies and outcomes appropriate for either an arts or sciences Major Project. They will draft a proposal including an analysis of existing research methodologies; a clear outline and rationale for the chosen methodology; a review of current scholarship; an examination of relevant production techniques; and an appraisal of current industry developments.
Students may choose to undertake structured industry-based activities through the form of ‘live projects’ or to pursue a research project in their field of specialisation. This module will build a thorough awareness of professional practice and provide students with an opportunity to direct their professional development in a way that aligns with their future career plans.
- Audio Production Major Project (BA/BSc)
- The Major Project is the culmination of the undergraduate programme; it gives the student the opportunity to demonstrate their skills in a large scale, advanced level project. There is an expectation that the final deliverable for this programme will be of a calibre such that it demonstrates the student’s capacity to progress into professional practice or postgraduate studies.
Introduction to Academic and Professional Practice
In this module, we introduce you to proven concepts and routines of academic research, critique, and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
This module takes your knowledge to the next level as we prepare you for studio work in the industry. You will develop professional practice in the planning and execution of a recording and mixing project, quickly becoming familiar with working in front of a recording console and using outboard gear and software plugins.
The aim of this module is to provide you with a wide range of professional tools and techniques utilized in the production of audio for multimedia applications. It focuses primarily on audio preparation for different media, including visuals and interactive environments. This module aims to enable you to explore your own interests and develop an individual design aesthetic within audio, whilst also providing an overview of possible career paths within the field.
You are given the opportunity to choose an elective from a bank of modules. Each campus can advise which of the electives may be available to you and provide further advice to assist you in selecting an option that is reflective of your specialization interest. The detail of each module can be found on our website
Advanced Audio Production
To advance your understanding of audio production concepts and techniques, we present you with a critical overview of current advanced music production skills. Exposing you to sophisticated audio signal chains and complex signal-flow scenarios we then guide you through a range of opportunities to practice your audio production skills.
Marketing, Business Planning, and Law
This module aims to impart the essential knowledge, concepts, and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.
Research Practice and Society
Research is key to the successful outcome of any creative project and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning, and implementation of research-based inquiry to address specific questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.
Major Project (BA or BSc)
Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realization. Your major project is self-generated and may take one of many forms, there is, however, an expectation that the final deliverable will be of a caliber that will progress you into employment or postgraduate work.
See more about Studying at SAE Institute Amsterdam
- Entry Requirements
- Minimum age of 18 years
- For non-EU students, a valid VISA for the entire duration of the selected course is required prior to enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.
- Applicants have achieved an intermediate education level
- English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
* Our courses require that our students are in possession of a laptop (Mac/PC) in order to make notes in class, complete written homework and/or do research. For questions regarding specifications please consult the Study Advisors.
- Fees & Funding
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Note: For non-EU students, a valid VISA for the entire duration of the selected course is required prior to enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.
- Music Producer
- Sound Designer
- Studio Engineer
- Recording Engineer
- Mixdown Engineer
- Mastering Engineer
- Post Production Engineer
- Pro Tools Operator
- FOH Engineer
- Monitor Engineer
- Theatre Sound
- Supervising Sound Editor
- Radio Producer
- Location Recordist
- Sound Mixer
- Foley Artist Boom Operator
- Audio Branding
- Sound Artist
- Podcast Producer
- Jingle Producer
- Music Production
- Sound for moving image (TV, Film, Web)
- Application of Sound in Business
- Advertising Corporate Sound
- Events & Conferences
- Sound for Games
- Artist Exhibition