Audio

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BA/BSc (Hons) Audio Production

Overview
Next Start Date: September 2021
Registrations are open and limited spots are available. 


BECOME A PROFESSIONAL AUDIO & MUSIC PRODUCER
Whether you want to work in music production, post production for film or TV, live sound, radio broadcasting, sound design, game sound or in one of the many different areas of the audio industry, the Audio Production degree gives you the knowledge and practical skills needed for a successful career.

SAE's hands-on ethos ensures you are given access to our studio/practical facilities, supported by constant supervision. This enables you to bring theory and practice together with your creativity in a variety of settings to advance your skills to a professional level, developing a competitive edge as you complete your studies.

The Degree Program has a duration of 2 years (full-time). After successful completion of the course, you will receive a BA/BSc (Hons) Degree of 180 ECTS credits awarded by Middlesex University in London.

Your Instructors

Hens Zimmerman
Hens Zimmerman Hens Zimmerman (1967) studied sound at the Dutch film school and at SAE Amsterdam. He is now a much sought-after post-production mixer and sound designer for television and internet programs. Besides his duties as a freelance teacher at SAE, he also produces music and creates software.
Pietro Rossi
Pietro Rossi Born in Italy in 1985, he graduated with Honours in Musicology at the University of Rome. Owner of RedStone Productions, Recording Engineer, Mixer and Educator at SAE Amsterdam, he opened up his production company in 2010. As a Producer of the Lennonbus, the most advanced mobile recording studio in the world, he travelled the world in pursuit of what makes music great, resulting in over 100 releases in just over 18 months, including songs with: Yoko Ono Lennon, Joseph Arthur, Earl Slick, Michael Schultz, Adel Tawil, Gaby Moreno, Abby, Luis Laserpower, Art Alexis and many more.
Jeffrey De Gans
Jeffrey De Gans Jeffrey was born in 1971 and was obsessed with music, sound, and technique from the day he was born. At the age of 10, he started messing with tape decks, mixers, and turntables while playing his sisters disco records. Later he had his own (illegal) radio-station, worked for a drive-in-show, worked for several radio-stations, produced and released over 70 vinyl-records and played worldwide (and still does every now and then) on a zillion parties as a DJ. One of his passions is making espresso; always fine-tuning the machines to make the perfect espresso. This is something that can be found back in his mastering skills; always looking for the best and even push it just a bit more. Da Goose Music was founded as a music production company in 1996. Jeffrey’s first real mastering-job dates back to the end of the nineties and in 2015 Jeffrey was nominated as one of the 4 best mastering-engineers from the Netherlands. Needless to say that he has a lot of experience, a great set of ears and serious knowledge of what he is doing. Jeffrey has also done the mastering on Lil' Kleine album that won the Worldwide Act Award at the MTV EMA 2017.
Edoardo Marin
Edoardo Marin After graduating at SAE Amsterdam in 2013, Edoardo worked at Red Bull Studios as Head Engineer for the next 2 years and a half, while also covering the role of Main Lecturer for the Audio Production program at SAE. During that time, he had the chance to collaborate with various artists, as recording, mixing and mastering engineer: Wu-Tang Clan, Jameszoo, Pete Philly, Mr. Probz (recording an entire EP), Cassie Ventura, Henrik Schwarz are just some of them. A multi-instrumentalist who opened his mastering studio and now is working on his first solo album.
Giacomo Piscitelli
Giacomo Piscitelli Giacomo Piscitelli is an Italian audio engineer, producer and educator based in Amsterdam. After graduating at SAE Institute he worked at Red Bull studios where he had the chance to work for several artists in the Dutch and International dance scene (Nina Kraviz, Michel de Hey, Tom Trago, etc.). In 2015 he became the Electronic Music Certificate course lecturer at SAE Institute.
Joost Stuursma
Joost Stuursma Joost Stuursma is responsible for the Electronic Music Certificate over at SAE in the Netherlands. For the past 5 years, he has done several ghost productions and established a production team with Belgium’s DJ Licious. Together they produced a series of house tracks including “I Can't Stop” and "Twisted Games" which is their most recent success. Joost brings his experience into the classrooms of SAE, helping students progress with music production. As ghost production is a much-discussed topic, he tries to relate his current situation to his student and how to approach the industry strictly from a producers point of view.
Michele Cigna
Michele Cigna Multi-instrumentalist, mixing engineer and producer, Michele is an SAE veteran. While his career as a musician began in the year 2000, his professional journey started in SAE Milan in 2010 as a student. After his graduation, he started working as a live sound engineer first, and as a studio engineer later. While being busy with the mainstream pop scene in studio, his main interest remained the DIY & underground scene, where he engineered and produced songs and records from a variety of different projects, from all the declinations of rock to crossover, progressive and trip-hop. With a number of records out under his own name, his alias Sekhmet or different bands, music is his main form of expression.
Fabio Ammannati
Fabio Ammannati Trained as a musician Fabio got into the live audio industry at a young age. He has worked with a long list of artists, festivals and, international tours. In conjunction with the live music business, he has also been collaborating on several multimedia projects covering various professional roles - from recording the production sound to creating the sound design and delivery of the final mixes for commercials, short movies, and music. Given his musical training, he is also versed in the creative process of different genres of music, resulting in collaborations with artists from Latin America to Europe. In the last 15 years, he traveled to over 15 countries for work as an audio engineer and has also lived in several others lands. From this experience, he learned from teams and artists in different cultural settings and languages, which is a great additional asset to incorporate into the SAE Audio Production Program.
Tiago Tirone
Tiago Tirone Tiago is a multi-instrumentalist, audio engineer and music producer from Portugal. While still in Portugal, he worked in various live sound venues and he performed in many musical set ups. He moved to Amsterdam in 2015 to pursue his dream of working in the recording industry and has since been in different musical projects. From playing drums in a punk-rock band, to playing bass in a funk band & recording and mixing a Jazz trio, he has done it all! After having graduated from SAE Institute in 2018, he was hired by SAE shortly after to share his knowledge with the future of the industry, the students!
Christian Pennucci
Christian Pennucci Born in 1988, he cultivates a passion for music and audio technology since young age. In 2015, he began his studies at SAE, and during this time he starts working as a live sound engineer. After graduating, he joined the SAE audio department continuing to share his passion and experience. Besides his duties, he also works as a sound engineer at RedStone Productions, where he offers professional audio services for the Music, Film and Advertising industries.
Gordon Todd
Gordon Todd Gordon Todd is a Scottish musician, songwriter and educator who graduated from SAE Amsterdam in 2004 from the Audio Engineering course. He teaches Academic and Audio-related subjects as well as supervising students with their Major projects as part of their degree. Gordon has been involved in various audio projects over the years releasing music on Spotify and other platforms.
Iñigo Viu Huguet
Iñigo Viu Huguet Iñigo was borned in Barcelona and moved to Amsterdam in 2009. During his studies at SAE, he focused in the production and postporduction of audiovisual projects and quickly started working as cameraman, photographer, sound and video editor for companies like Redstone Productions, Hal5studio and Genelec. He also worked streaming and recording events for ADE and ComicCon Netherlands. After a few years, he joined SAE Amsterdam as a supervisor and lecturer for the film department where he will continue his path of sharing and teaching the same knowledge that awoke his passion for the audio visual industry.

 

Meet The Student: Jelle Dittmar 

 
 

START DATES:

  • JANUARY
  • SEPTEMBER

DURATION:

  • 2 YEARS

ACCREDITATION: 

  • BA/BSC (HONS) DEGREE
  • 180 ECTS

Got a question? 

Email our Study Advisor at

Enquiries

or

Get Your Info Pack



​This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.


  

Modules

The Audio course consists of 11 modules that need to be successfully completed in order to qualify for the Bachelor of Arts (Hons) award.

Every module represents 15 ECTS points and implies 300Hrs of learning activities over a period of 16 weeks (avr of 19Hrs per week). As an exemption, the final module (Final Research Project), awards 30ECTS points and implies 600Hrs of learning activities over a period of 16 weeks (avr of 38Hrs per week).

Learning activities comprise directed and self-directed learning, both online and face-to-face, and consist of lectures, seminar, tutorial, practical classes, studio and lab activities as well as assessment. Activity types are heterogeneously distributed through the programme and vary between modules and even weeks. This is also the case for our practical facilities.

Students will be enrolled in 2 modules each teaching term (except for the final research project, which will run as a single module at the end of the course). Students should be available for 'timetabled activities' between Monday 09:00Hrs and Friday 18:00Hrs, while evening activities could also be scheduled (e.g. due to (external) lecturer availability). See more about Studying at SAE Institute Amsterdam.

Principles of Sound and Audio Practice
You will be introduced to the concept of sound as a physical phenomenon and shown how to protect its behavior by exploring maths and physics concepts, which will support your learning throughout the rest of the course. You will then focus on the fundamental principles of audio production, including the theory and practical application of EQs, dynamics processors and effects. This critical foundation will enable you to grasp the concepts of signal routing, microphones, and loudspeakers, providing you with the basic skills to operate in a professional audio environment.
Signal Flow and Processing
This module is designed to help you build the theoretical knowledge necessary to operate in a modern studio environment. You will develop the hands-on skills to operate in a modern studio environment. You will develop the hands-on skills to operate professional audio equipment, enabling you to complete your first productions on both analog and digital setups. Furthermore, you will advance your knowledge of music production techniques to a more sophisticated level.
Introduction to Academic and Professional Practice
In this module, we introduce you to proven concepts and routines of academic research, critique, and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
Audio Production
This module takes your knowledge to the next level as we prepare you for studio work in the industry. You will develop professional practice in the planning and execution of a recording and mixing project, quickly becoming familiar with working in front of a recording console and using outboard gear and software plugins.
Multimedia Sound
The aim of this module is to provide you with a wide range of professional tools and techniques utilized in the production of audio for multimedia applications. It focuses primarily on audio preparation for different media, including visuals and interactive environments. This module aims to enable you to explore your own interests and develop an individual design aesthetic within audio, whilst also providing an overview of possible career paths within the field.
Advanced Audio Production
To advance your understanding of audio production concepts and techniques, we present you with a critical overview of current advanced music production skills. Exposing you to sophisticated audio signal chains and complex signal-flow scenarios we then guide you through a range of opportunities to practice your audio production skills.
Marketing, Business Planning, and Law
This module aims to impart the essential knowledge, concepts, and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.
Research Practice and Society
Research is key to the successful outcome of any creative project and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning, and implementation of research-based inquiry to address specific questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.
Major Project (BA or BSc)
Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realization. Your major project is self-generated and may take one of many forms, there is, however, an expectation that the final deliverable will be of a caliber that will progress you into employment or postgraduate work.

Introduction to Academic and Professional Practice 

In this module, we introduce you to proven concepts and routines of academic research, critique, and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. 

Audio Production

This module takes your knowledge to the next level as we prepare you for studio work in the industry. You will develop professional practice in the planning and execution of a recording and mixing project, quickly becoming familiar with working in front of a recording console and using outboard gear and software plugins. 

Multimedia Sound

The aim of this module is to provide you with a wide range of professional tools and techniques utilized in the production of audio for multimedia applications. It focuses primarily on audio preparation for different media, including visuals and interactive environments. This module aims to enable you to explore your own interests and develop an individual design aesthetic within audio, whilst also providing an overview of possible career paths within the field. 

Elective Module 

You are given the opportunity to choose an elective from a bank of modules. Each campus can advise which of the electives may be available to you and provide further advice to assist you in selecting an option that is reflective of your specialization interest. The detail of each module can be found on our website

Advanced Audio Production

To advance your understanding of audio production concepts and techniques, we present you with a critical overview of current advanced music production skills. Exposing you to sophisticated audio signal chains and complex signal-flow scenarios we then guide you through a range of opportunities to practice your audio production skills. 

Marketing, Business Planning, and Law

This module aims to impart the essential knowledge, concepts, and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.

Research Practice and Society

Research is key to the successful outcome of any creative project and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning, and implementation of research-based inquiry to address specific questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place. 

 

Major Project (BA or BSc)

Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realization. Your major project is self-generated and may take one of many forms, there is, however, an expectation that the final deliverable will be of a caliber that will progress you into employment or postgraduate work. 

Entry Requirements

Entry Requirements

  • Minimum age of 18 years
  • For non-EU students, a valid VISA for the entire duration of the selected course is required prior to enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.
  • Applicants have achieved an intermediate education level
  • English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)

 

* Our courses require that our students are in possession of a laptop (Mac/PC) in order to make notes in class, complete written homework and/or do research. For questions regarding specifications please consult the Study Advisors.

Fees & Funding

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COURSE CONTENT & SCHEDULE / PRICES & PAYMENT PLANS / REGISTRATION FORM 

Note: For non-EU students, a valid VISA for the entire duration of the selected course is required prior to enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.

Careers

Career options

  • Music Producer
  • Sound Designer
  • 
Studio Engineer
  • Recording Engineer
  • Mixdown Engineer
  • Mastering Engineer
  • Post Production Engineer
  • Pro Tools Operator
  • FOH Engineer
  • Monitor Engineer
  • Theatre Sound
  • Supervising Sound Editor
  • Radio Producer
  • Location Recordist
  • Sound Mixer
  • Foley Artist
Boom Operator
  • Audio Branding
  • Sound Artist
  • Podcast Producer
  • Jingle Producer

 

Industry Sectors

  • Music Production
  • Sound for moving image (TV, Film, Web)
  • Application of Sound in Business
  • Advertising
Corporate Sound
  • Events & Conferences
  • Sound for Games
  • Artist Exhibition
This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University. Students will receive a Middlesex award on successful completion of their studies. Following successful completion of the first 3 academic terms, students may be eligible to obtain an RPL (recognition of prior learning) of 180 University Credits and enrol in a programme (3 academic terms) validated by Middlesex University to study towards a BA/BSc Honours degree. SAE Institute reserves the right to make revisions and changes to the information presented in line with continuous improvement actions, and stakeholder feedback.