Progress your studies in Game Art Animation and open the door to a world of opportunity.
- Game Producer
- Project Manager
- Creative Director
Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
Whether you’ve worked within the creative industries for years, or are seeking to to pursue greater career prospects. SAE Institute’s online MA/MSc course is the next step to defining your creative niche.
- Next Start Date: 17 September
- Registrations are open. Limited spots available!
This course is a unique opportunity to deepen your knowledge and gain additional skill sets and understanding of the creative industries, project management, intellectual property and specialized animation technique, leading to an internationally recognized BA/BSc (Hons) Game Art Animation degree, validated by Middlesex University in London.
During the process of the degree, our tutors will nurture and guide your creative work ﬂow in order to prepare and create the all-important showreel to ensure that you hit the ground running in the industry.
The course runs for 24 months and is considered a full-time course. Your lecture schedule generally consists of 2-3 lessons per week where each lesson has a duration of 2.5 hours.
OPEN DAY | Saturday 8 December. Sign-up ►
Or book a personal tour on campus with the Study Advisor: 020-4350655
The Degree program consists of 6 terms and each term has a duration of 4 months (Full-time track) or 8 months (Part-time track). After successful completion of the first 3 terms, you will receive a Game Art & Animation Diploma from SAE Institute and access to the remaining 3 terms. After completion of all 6 terms, you will receive a Bachelor Degree in Game Art & Animation validated by Middlesex University London and worth 180 ECTS credits.
- Dennis Boersma
- Dennis Boersma is very driven with everything that has to do with games. He is the Head of the Games & Animation departments and he also plays an important peer role in the curriculum development team. Any information that relates to games and computers he absorbs through (brain) osmosis thereby having a vast library of information on what you can do with them, how to make them and how to train students to become the best game makers. He does this best by teaching the students, specializing in topics in 3ds Max, Unity 3D, C#, Java, Photoshop. He teaches with a lot of energy, enthusiasm, and humor and is always looking for some course feedback. This way he stays in continuous connection with the students, what they've learned and how they are picking up the course content. Besides working for SAE he works for other companies and works on extensive personal projects, so he can have an outlet for his creativity and put his knowledge into practice. Last but not least, Dennis is a Unity Certified Trainer.
- Peer Lemmers
- Peer was born in Kristiansand, Norway, although both of his parents are of Dutch origins. At the age of seven, he set out with his family on a 35-foot sailing boat where he spent the next two years traveling through the Caribbean, Middle, and South America. It was during these long sea crossings that he started drawing and making up his own little worlds to entertain his younger brother. After returning to Holland, he attended the high school where he spent most of his time drawing on textbooks and creating caricatures from teaching staff and the vice principal. It was then that he realised that he wants to become a cartoonist or animator, however, it was not until his mid-20s that he got the opportunity to attend the first and only cartoon school in Amsterdam. In 2006, he moves to the Bahamas and joins the Animator Mentor program as a student to broaden his animation skills. Soon afterward, he gets a chance to work on some great projects for world renowned studios such as Rare, ReelFX, Tippett Studio, Dreamworks, Sony Imageworks, Image Engine, Double Negative, Guerrilla Games, etc.
- Julia Schotter
- Julia works at SAE as a Game Art Animation teacher and student administrator. In her function as teacher, she lays the basis for 3ds Max (Autodesk) and Photoshop (Adobe). In her free time, she likes to take on freelance assignments, preferably working on apps that require the 3D visualization of interiors and exteriors. She tends to work with new techniques such as AR, VR, and walking displays as well as with old techniques, such as making paintings come to life digitally or by appifying books. In her job as a student administrator, she's very busy but can always help you out to provide a financial overview or proof of attendance or anything else you might require. Before coming to SAE she attended the Willem de Kooning for an introductory course into arts, followed by nearly three years of study at the Design Lab of the Rietveld Academy in Amsterdam, where she first got in contact with a 3D modeling software. Shortly thereafter a course in game making followed, leading to where she is now.
- Andrew Eddy
- Andrew has been teaching 3d Graphics and Animation at the SAE since 2001, originally using Cinema4d and then changing to Autodesk Maya about ten years ago. Outside of teaching Andrew also does website design and development with clients mainly coming from the creative world. He specializes in creating custom content management systems as well as interactive online applications. In 2007, Andrew became involved in a project on the NDSM-Werf Amsterdam where artists were given the chance to design and build their own studios in the old shipyard. Over the following year he built a studio where he is working from today.
- Joel Holtzman
- Joel Holtzman is a Concept Artist and Illustrator based in the Netherlands. With a passion for art since a young age, around his twenties, he began to paint more intensely with acrylics and oils, until he found his favorite medium which he uses to this day as a professional artist; Digital painting. His greatest influences are fantasy, mythology, history and the grotesque. Joel recently gave a masterclass on concept art drawing on the Gaming Stage of the Dutch Comic-Con.
This course has been listed in 2017 Top International Animation Schools | Read more ►
By Animation Career Review
Life after SAE
- Full Time
The full-time version of the course consists of 4 lessons per week, typically Monday to Thursday lasting for 24 months.
Besides the classes, students complete a series of practical exercises and assignments as part of the course. The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.
The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.
- Part Time
The part-time version of the course consists of 2 lessons per week, delivered in the daytime or in the evening depending on the intake. The course runs for 24 months.
Besides the classes, students complete a series of practical exercises and assignments as part of the course. No maximum limit is set as to how much hands-on time a student can book in our industry-standard studios and practical workstations for their training.
The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.
Introduction to Digital Imaging
Drawing classes will give you an insight into the fundamentals of perception, perspective and proportion-essential for creating 2D and 3D models. Photoshop lessons will allow you to work as a professional and you will be introduced to non-destructive workﬂows in 3D environments. Through practical classes on digital cameras, you will be able to take professional quality images and apply realistic textures to your own artwork. Theory and practice will combine to give you a solid foundation in the animation process.
Information, Communication and Professional Media Practice
In this module, we introduce you to proven concepts and routines of academic research, critique, and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
2D Animation Rendering & Visual Effects
Learn the basics of animation and create 2D character animations for use in 2D environments. Gain an understanding of the 3D pipeline, learning how to set up lighting and how to render your animations. Design and create special effects for 2D and 3D productions.
Animation and Modelling Principles and Techniques
In this module you will learn the systems and tools used in the creation of 3D content, including the implementation of complex textures, sophisticated lighting and the various animation and modelling techniques. You’ll ﬁnd out how to analyse and design images and animations for a range of professional contexts, developing the skills you need to design an entire environment in 3D, whilst demonstrating a practical understanding of the production pipeline.
3D Sculpting and Game Engines
3D sculpting software allows you to create high poly objects, adding details and textures to your projects. As well as 3D sculpting you will also learn how to work with a game engine to create simple interactive environments using your own artwork. As you gain basic programming knowledge, simple scripting will bring your environments to life. Finally, learn how to control physics, animations, and audio in virtual environments to create realistic gameplay.
Foundations of Game Design and Game Production
We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them.
You will explore techniques used in the ﬁ lm industry and learn how to apply them in your digital productions. You will gain knowledge in level design and create interactive 2D and 3D environments in order to test them.
Advanced Character Animation and Virtual Environments
Learn how to develop strong techniques for character animation by bringing together knowledge of anatomy and movement. You will combine facial animation and comedic timing with general acting theories and techniques for both human and non-human characters. Learn how to develop virtual environments for game and animation productions using your combined knowledge from previous modules.
Marketing, Business, Planning & Law
This module aims to impart the essential knowledge, concepts and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices speciﬁcally related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.
Research Practice and Society
Research is key to the successful outcome of any creative project
and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientiﬁ c research. You will advance your knowledge, planning, and implementation of research based inquiry to address speciﬁ c questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.
You are given the opportunity to choose an elective from a bank of modules. Each campus can advise which of the electives may be available to you and provide further advice to assist you in selecting an option that is reﬂective of your specialisation interest. The detail of each module can be found on our website.
- Industry Engagement
- Advanced Specialist Project
- Advanced Animation Project
- Advanced Game Project
Major Project (BA or BSc)
Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realization. Your major project is self-generated and may take one of many different forms, there is, however, an expectation that the ﬁnal deliverable will be of a caliber that will help progress you into employment or postgraduate work.
- Entry Requirements
- Minimum age of 18 years
- A valid VISA for entire duration of the selected course is required prior to enrolment (for non-EU students)
- Applicants have achieved an intermediate education level
- English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
- Fees & Funding
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COURSE CONTENT & SCHEDULE / PRICES & PAYMENT PLANS / APPLICATION PROCEDURE
- 3D Modeller
- 3D Animator
- 3D Generalist
- Texture Artist
- Lighting Artist
- Rotoscope Artist
- Environment Artist
- Match Mover
- Character Designer
- Visual Effects Artist
- Character Rigging
- Technical Animator
- Motion Capture Artist
- Film Production
- Game Design
- Interactive Media
- Architecture Visualistation
- Corporate Media