Animation

From 2D and 3D animations, to Visual Effects and Game Art, nurture your creativity into life and transform your ideas into reality.

SELECT A COURSE

BA/BSc (Hons) Game Art Animation

Overview
Next Start Date: 18 September
Registrations are open. Limited spots available!


OPEN DAY | Saturday 26 August. Sign-up ►
Or book a personal tour on campus with the Study Advisor:  020-4350655


This course is a unique opportunity to deepen your knowledge and gain additional skill sets and understanding of the creative industries, project management, intellectual property and specialised animation technique, leading to an internationally recognised BA/BSc (Hons) Game Art Animation degree, validated by Middlesex University in London.

During the process of the degree, our tutors will nurture and guide your creative work fl ow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry.

The course runs for 24 months and is considered a full-time course. Your lecture schedule generally consists of 2-3 lessons per week where each lesson has a duration of 2.5 hours.


Your Tutors

Dennis Boersma
Dennis Boersma is very driven with everything that has to do with games. He is the Head of the Games & Animation departments and he is also plays an important peer role in the curriculum development team. Any information that relates to games and computers he absorbs through (brain) osmosis thereby having a vast library of information on what you can do with them, how to make them and how to train students to become the best game makers. He does this best by teaching the students, specialising in topics in 3ds Max, Unity 3D, C#, java, Photoshop. He teaches with a lot of energy, enthusiasm and humor and is always looking for some course feedback. This way he stays in continuous connection with the students, what they've learned and how they are picking up the course content. Besides working for SAE he works for other companies and works on extensive personal projects, so he can have an outlet for his creativity and put his knowledge into practice. Last but not least, Dennis is a Unity Certified Trainer. 
Julia Schlotter
Julia works at SAE as an Game Art Animation teacher and student administrator. In her function as teacher she lays the basis for 3ds Max (Autodesk) and Photoshop (Adobe). In her free time she likes to take on freelance assignments, preferably working on apps that require the 3D visualization of interiors and exteriors. She tends to work with new techniques such as AR, VR and walking displays as well as with old techniques, such as making paintings come to life digitally or by appifying books. In her job as a student administrator she's very, busy but can always help you out to provide a financial overview or proof of attendance or anything else you might require. Before coming to SAE she attended the Willem de Kooning for an introduction course into arts, followed by nearly three years of study at the Design Lab of the Rietveld Academy in Amsterdam, where she first got in contact with a 3D modeling software. Shortly thereafter a course in game making followed, leading to where she is now.
 
Andrew Eddy
Andrew has been teaching 3d Graphics and Animation at the SAE since 2001, originally using Cinema4d and then changing to Autodesk Maya about ten years ago. Outside of teaching Andrew also does website design and development with clients mainly coming from the creative world. He specialises in creating custom content management systems as well as interactive online applications. In 2007, Andrew became involved in a project on the NDSM-werf Amsterdam where artists were given the chance to design and build their own studios in the old shipyard. Over the following year he built a studio where he is working from today.
 
Nimrod Ariel
Nimi Ariel is a passionate and hard-working 3D creative generalist. With Animation and Game Development educational background, he has produced high-quality 3D renderings and visualizations for global brands such as Corona, Heineken and Pandora. He has experience working on a wide range of applications, including Autodesk Maya, Vray, substance painter and the Adobe Suite (Photoshop, Illustrator, Indesign and After effects), Zbrush, Mudbox and game engine Unity3D. Nimi’s true passion lies in digital content and game development.
 
Ricardo Makosi
Ricardo develops interactive games and applications for mobile and the web. He teaches drawing in the Game Art Animation course. Furthermore, Ricardo has previously drawn a children's book and he does various art projects involving interactive games.
 
Pauline Fernandes
Pauline graduated in Film Production in 2008 and has since been involved in various filmmaking and video editing projects including films that were screened at short film festivals. She teaches film techniques for Game Art Animation from storyboarding and screenplay writing to digital imaging. Moreover, Pauline is supervising video content produced on SAE premises. Pauline started her own video production company in 2017.
 

This course has been listed in 2017 Top International Animation Schools | Read more ►
By Animation Career Review


Life after SAE

Full Time

The full-time version of the course consists of 4 lessons per week, typically Monday to Thursday lasting for 24 months.

Besides the classes, students complete a series of practical excerises and assignments as part of the course. The school facilities are open 7 days per week and there is always a tutor available for advice and practical help. 

Part Time

The part-time version of the course consists of 2 lessons per week, delivered in the daytime or in the evening dependening on the intake. The course runs for 24 months.

Besides the classes, students complete a series of practical exercises and assignments as part of the course. No maximum limit is set as to how much hands-on time a student can book in our industry standard studios and practical workstations for their training.

The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.


DURATION:

  • 2 YEARS FULL-TIME
  • 4 YEARS PART-TIME

START DATES:

  • JANUARY
  • MAY
  • SEPTEMBER

ACCREDITATION:

  • BA/BSC (HONS) DEGREE

  

Modules

 

Introduction to Digital Imaging

Drawing classes will give you an insight into the fundamentals of perception, perspective and proportion-essential for creating 2D and 3D models. Photoshop lessons will allow you to work like a professional and you will be introduced to non-destructive workfl ows in 3D environments.  Through practical classes on digital cameras you will be able to take professional quality images and apply realistic textures to your own artwork. Theory and practice will combine to give you a solid foundation in the animation process.

Information, Communication and Professional Media Practice 

In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.

 

2D Animation Rendering & Visual Effects

Learn the basics of animation and create 2D character animations for use in 2D environments. Gain an understanding of the 3D pipeline, learning how to setup lighting and how to render your animations.  Design and create special effects for 2D and 3D productions.

Animation and Modelling Principles and Techniques

In this module you will learn the systems and tools used in the creation of 3D content, including the implementation of complex textures, sophisticated lighting and the various animation and modelling techniques. You’ll fi nd out how to analyse and design images and animations for a range of professional contexts, developing the skills you need to design an entire environment in 3D, whilst demonstrating a practical understanding of the production pipeline.

 

3D Sculpting and Game Engines

3D sculpting software allows you to create high poly objects, adding details and textures to your projects. As well as 3D sculpting you will also learn how to work with a game engine to create simple interactive environments using your own artwork. As you gain basic programming knowledge, simple scripting will bring your environments to life. Finally, learn how to control physics, animations and audio in virtual environments to create realistic gameplay.

Foundations of Game Design and Game Production

We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them.
You will explore techniques used in the fi lm industry and learn how to apply them in your digital productions. You will gain knowledge in level design and create interactive 2D and 3D environments in order to test them.

Advanced Character Animation and Virtual Environments

Learn how to develop strong techniques for character animation by bringing together knowledge of anatomy and movement. You will combine facial animation and comedic timing with general acting theories and techniques for both human and non-human characters. Learn how to develop virtual environments for game and animation productions using your combined knowledge from previous modules.

Marketing, Business, Planning & Law

This module aims to impart the essential knowledge, concepts and analytical tools of business and marketing to function effectively in 
the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifi cally related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.

Research Practice and Society

Research is key to the successful outcome of any creative project 
and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientifi c research. You will advance your knowledge, planning and implementation of research based inquiry to address specifi c questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.

Elective Module

You are given the opportunity to choose an elective from a bank of modules. Each campus can advise which of the electives may be available to you and provide further advice to assist you in selecting an option that is refl ective of your specialisation interest. The detail of each module can be found on our website.

  • Industry Engagement
  • Advanced Specialist Project
  • Advanced Animation Project
  • Advanced Game Project

Major Project (BA or BSc)

Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realisation. Your major project is self-generated and may take one of many different forms, there is however an expectation that the fi nal deliverable will be of a calibre that will help progress you into employment or postgraduate work.

Entry Requirements

Entry Requirements

  • Minimum age of 18 years
  • A valid VISA for entire duration of the selected course is required prior to enrolment (for non-EU students)
  • Applicants have achieved an intermediate education level
  • English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
Fees & Funding

Payment Plans

Plan A: Upfront Payment - one full payment in advance
Plan B: Two payments in advance per stage (Diploma & Degree)
Plan C: Monthly instalments per stage (Diploma & Degree)

* Course Fees and Registration Form can be requested from the Study Advisors: edoardo.advisor@sae.edu or c.saunders@sae.edu

* Please Note: Students are not eligible for funding through DUO.

 

Careers

Career Options

  • 3D Modeller
  • 3D Animator
  • 3D Generalist
  • Compositor
  • Texture Artist
  • Lighting Artist
  • Rotoscope Artist
  • Environment Artist
  • Match Mover
  • Character Designer
  • Visual Effects Artist
  • Character Rigging
  • Technical Animator
  • Motion Capture Artist

 

Industry Sectors

  • Film Production
  • Game Design
  • Interactive Media
  • Advertising
  • Architecture Visualistation
  • Corporate Media
SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.