Animation

From 2D and 3D animations, to Visual Effects and Game Art, nurture your creativity into life and transform your ideas into reality.

SELECT A COURSE

BA/BSc (Hons) Game Art Animation

Overview

Progress your studies in Game Art Animation and open the door to a world of opportunity.

The course is a unique opportunity to deepen your knowledge and gain additional skill sets and understanding of the creative industries, project management, intellectual property and specialised animation technique, leading to an internationally recognised BA/BSc (Hons) Game Art Animation degree, validated by Middlesex University in London.

The course runs for 24 months and is considered a full-time course. Your lecture schedule generally consists of 2-3 lessons per week where each lesson has a duration of 2.5 hours.


DURATION:

  • 2 YEARS

START DATES:

  • 22 MAY
  • 18 SEPTEMBER

LOCATION:

  • AMSTERDAM

  

Modules

Creative Media Practice

This module aims to position the discipline specific knowledge and skills acquired during the SAE Diploma within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice.

Indicative summary of topics

  • Structure and operation of the culture industries
  • Interplay between culture, cultural product and consumer:
  • Pitching and marketing of creative products
  • Related disciplines and their application to creative media practice:
  • Legal, contractual and ethical issues of creative media practice
  • Marketing and business studies

Projects

  • Practical research
  • Analytical essay
  • Business presentation

Knowledge
On successful completion of this module students will have acquired knowledge of:

  • The structure and operations of the culture industries
  • The interplay between culture and consumers of culture
  • Business, legal and ethical aspects of creative media activity
  • The development, pitching and marketing of creative media products within the framework of legal and cultural constraints

Skills
On successful completion of this module students will have developed skills in:

  • Developing a proposal in response to a creative media brief, with due consideration of financial, contractual and legal factors
  • Presenting a creative media pitch
  • Incorporating other disciplines into their creative media skill set

Advanced Interactive Animation Practice

This module aims to develop discipline specific knowledge and skills to a more sophisticated conceptual and technical levels through the realisation and evaluation of an advanced interactive animation application. 

Indicative summary of topics

  • Strategies for continuing professional development:
  • Industry specific pipeline
  • Applying practical work base on theoretical research
  • Researching opportunities with focus to a specific industry local, regional, global
  • Advanced interactive animation applications:
  • VFX and compositing pipelines
  • Creating believable CG with live video
  • Advanced light rigs techniques
  • Project development and management:
  • Deals and negotiations
  • Models of project management
  • Workflows, pipelines, productivity 
quality assurance & quality management

Assignments/Projects

  • Professional development analysis
  • Advanced Animation, VFX and Compositing
  • Production Analysis

Learning outcomes

Knowledge

On successful completion of this module students will have acquired knowledge of

  • Advanced interactive animation applications
  • Project development and management
  • Their continual professional development needs

Skills
On successful completion of this module students will have developed skills in

  • Conceiving, developing, realising and evaluating an advanced interactive animation application
  • Making appropriate creative decisions in accordance with the legal, contractual and ethical requirements of a brief
  • Adapting their skills to the demands of the work place

Major Project

This module is the culmination of the degree programme, enabling students to demonstrate the full range of their technical, creative and academic skills. The major project is self-generated and may take one of many different forms. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial Bachelor of Arts or Bachelor of Science project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture.

Entry Requirements

Entry Requirements

  • Minimum age of 18 years
  • A valid VISA for entire duration of the selected course is required prior to enrolment (for non-EU students)
  • Applicants have achieved an intermediate education level
  • English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
Fees & Funding

As well as your talent and dedication, a career in creative media requires financial investment in your education. We understand this is not always easy, especially when you have limited income, which is why we have developed payment plans to spread the cost.

Payment Plans

  • Plan A: Upfront Payment - one full payment in advance
  • Plan B: Two payments in advance per stage (Diploma & Degree)
  • Plan C: Monthly instalments per stage (Diploma & Degree)

* full Course Fees and Registration Agreement can be requested from the Study Advisor: edoardo.advisor@sae.edu

Careers

Career Options

  • 3D Modeller
  • 3D Animator
  • 3D Generalist
  • Compositor
  • Texture Artist
  • Lighting Artist
  • Rotoscope Artist
  • Environment Artist
  • Match Mover
  • Character Designer
  • Visual Effects Artist
  • Character Rigging
  • Technical Animator
  • Motion Capture Artist

 

Industry Sectors

  • Film Production
  • Game Design
  • Interactive Media
  • Advertising
  • Architecture Visualistation
  • Corporate Media
SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.