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AUDIO PRODUCTION AND MUSIC TECHNOLOGIES

Bachelor of Arts (BA) in Audio Production
Campus
SAE Milan
Duration
3 years

3 years

AUDIO PRODUCTION AND MUSIC TECHNOLOGIES
Duration
3 years

3 years

Start Date
October 2027
AUDIO PRODUCTION AND MUSIC TECHNOLOGIES
Start Date
SAE Milan
  • October 2027

Entry Requirements
AUDIO PRODUCTION AND MUSIC TECHNOLOGIES
Domestic Students
Entry Requirements
Minimum age of 18
High school diploma or equivalent, validated by the relevant authorities for Italy

The admission process includes an aptitude interview. The Academic Board reserves the right to schedule an interview with the candidate and request additional skill assessments in order to evaluate their suitability.

AUDIO PRODUCTION AND MUSIC TECHNOLOGIES
International Students
Entry Requirements
Minimum age of 18
Certified translation into Italian or English of the qualification equivalent to the Italian high school diploma
Certification of Italian language proficiency at a minimum B2 level as defined by the Common European Framework of Reference for Languages

The admission process includes an aptitude interview. The Academic Management reserves the right to schedule an interview with the candidate and to request additional skills assessments in order to evaluate their suitability.

The Course Covers the Following Areas

Music production Recording, mixing and mastering Sound for film Technical event management Live performance Game audio Multimedia installations Media art and immersive spaces

Curriculum

The three-year Audio Production and Music Technologies program trains creatives and professionals for the contemporary music and multimedia industry. A pathway that combines solid technical foundations, creative potential development, and strategic skills to enter the world of professional audio production.

The program starts from the fundamentals – acoustics, recording, mixing and mastering – and then evolves toward current audio technologies and applications in the creative industries: immersive installations, audio-video interaction, technical management of live events, broadcast, game audio and sound for film.

Students learn to master the professional technologies of the music industry and to explore the new frontiers of the sector: immersive systems, artificial intelligence applied to music production, sound design. Alongside technical skills, the course develops solid critical and strategic growth by exploring contemporary musical evolution, cultural studies, marketing, and business principles of the creative sector.

Thanks to a lab-based and project-based approach, each student develops autonomy and the ability to manage complex productions, working on projects that replicate the real dynamics of the industry: music production, audiovisual post-production, immersive performances, and multimedia sound installations.

→ ACOUSTICS (Sound Space Design) – 4 CFA

→ SONG ARCHITECTURE (Theory of Perception and Psychology of Form – of Sound Events) – 6 CFA

→ SOUND ENGINEERING & MIXING I (Audio and Mixing 1) – 6 CFA

→ MICROPHONES AND RECORDING TECHNIQUES (Sound Recording Techniques) – 8 CFA

→ MEDIA ART AND IMMERSIVE SPACES (Phenomenology of Audiovisual Media) – 6 CFA

→ AI IN CREATIVE PRODUCTION (Digital Technologies and Applications) – 4 CFA

→ SOUND DESIGN AND ALGORITHMIC THINKING (Sound Design 1) – 6 CFA

→ SOUND ENGINEERING & MIXING II (Audio and Mixing 2) – 10 CFA

→ LIVE SOUND AND PERFORMANCE I (Multimedia Installations 1) – 6 CFA

→ ENGLISH FOR CREATIVE INDUSTRIES (English) – 4 CFA

→ AUDIO WORKFLOW FOR INTERACTIVE MEDIA (Audiovisual Theory) – 6 CFA

→ SOUND FOR VIDEO PRODUCTION (Integrated New Media Techniques) – 10 CFA

→ SOUND DESIGN AND AUTO-GENERATIVE SYSTEMS (Sound Design 2) – 6 CFA

→ RECORD PRODUCTION (Phenomenology of Musical Media) – 6 CFA

→ MARKETING FOR THE CREATIVE INDUSTRY (Fundamentals of Cultural Marketing) – 4 CFA

→ ADVANCED RECORDING & MIXING (Audio and Mixing 3) – 10 CFA

→ BUSINESS AND LEGAL BASICS (Entertainment Law, Legislation, and Economics) – 6 CFA

→ HISTORY OF NEW MUSIC (History of Contemporary Music) – 6 CFA

→ BROADCAST I / MUSIC FOR FILM I / SOUND FOR GAMES I (Elective Course) – 6 CFA

→ CULTURAL TRENDS IN NEW MEDIA (Theory and Method of Mass Media) – 6 CFA

→ FINAL PROJECT DESIGN (Information for Art: Media and Methods) – 4 CFA

→ SPATIAL AUDIO AND IMMERSIVE TECHNOLOGIES (Digital Applications for Multimedia Art) – 6 CFA

→ MEDIA PROJECT (Multimedia Design) – 10 CFA

→ PERSONAL BRANDING AND INDUSTRY (Professional Development Design) – 2 CFA

→ LIVE SOUND AND PERFORMANCE II (Multimedia Installations 2) – 10 CFA

→ RESEARCH METHODOLOGIES APPLIED TO MEDIA (Sociology of New Media) – 6 CFA

→ BROADCAST II / MUSIC FOR FILM II / SOUND FOR GAMES II (Elective Course) – 4 CFA

→ INTERNSHIP (Additional Training Activities) – 6 CFA

→ FINAL PROJECT (Final Assessment) – 8 CFA

Meet All the Course Lecturers

Tools & Software

Your Future

Upon completing the program, graduates are versatile and independent professionals, ready to work with expertise in the ever-evolving ecosystem of contemporary audio and multimedia production.

  • Recording and Mixing Engineer
  • Music Producer
  • Sound Designer
  • Front of House and Stage Sound Engineer
  • Production Sound Mixer
  • Digital Media Artist
  • Audio Programmer for Video Games
  • Spatial Audio Designer

Your journey starts here

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