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GAME DESIGN AND INTERACTIVE MEDIA

Bachelor of Arts (BA) in Game Production and Interactive Media
Campus
SAE Milan
Duration
3 years

3 years

GAME DESIGN AND INTERACTIVE MEDIA
Duration
3 years

3 years

Start Date
October 2026
GAME DESIGN AND INTERACTIVE MEDIA
Start Date
SAE Milan
  • October 2026

Entry Requirements
GAME DESIGN AND INTERACTIVE MEDIA
Domestic Students
Entry Requirements
Minimum age of 18
High school diploma or equivalent, validated by the relevant authorities for Italy

The admission process includes an aptitude interview. The Academic Board reserves the right to schedule an interview with the candidate and request additional skill assessments in order to evaluate their suitability.

GAME DESIGN AND INTERACTIVE MEDIA
International Students
Entry Requirements
Minimum age of 18
Certified translation into Italian or English of the qualification equivalent to the Italian high school diploma
Certification of Italian language proficiency at a minimum B2 level as defined by the Common European Framework of Reference for Languages

The admission process includes an aptitude interview. The Academic Management reserves the right to schedule an interview with the candidate and to request additional skills assessments in order to evaluate their suitability.

The course covers the following areas

Creative Writing and Interactive Storytelling Game and Video Game Design and Development VR and Metaverses Gamification and Applied Games Multimedia and Cross-Disciplinary Projects

Curriculum

The three-year program in Game Design and Interactive Media trains professionals for the gaming industry and the broader field of interactive applications. A path that combines strong design foundations, critical thinking and an innovative approach, preparing designers capable of creating experiences that blend art, technology and storytelling.

The course starts from the fundamentals of game design – analysis, mechanics and game dynamics – through the design of analog experiences such as board games, role-playing games and live action (LARP). From there, the path evolves toward video game production and the many applications of contemporary ludic design: gamification, applied games and serious games.

Students learn to master industry technologies and tools: game engines, 3D modeling, prototyping and artificial intelligence applied to game design, through to procedural system design and interactive installations.

Alongside technical training, the course develops a critical and strategic vision, exploring the psychology and culture of play, the history and analysis of games and video games, marketing for the creative industries and law.

Thanks to a hands-on, project-based approach, each student develops autonomy and the ability to manage complex productions: from analog prototyping to the creation of complete video games, from applied games to interactive installations.

 

 

→ PSYCHOLOGY AND GAME CULTURE (Psychosociology of Cultural Consumption) — 6 CFA

→ BOARD GAME AND ROLE-PLAYING GAME ANALYSIS (Phenomenology of Interactive Media) — 8 CFA

→ AI IN CREATIVE PRODUCTION (Digital Technologies and Applications) — 4 CFA

→ INTRODUCTION TO GAME DESIGN (Concept Planning) — 4 CFA

→ LARP DRAMATURGY AND DESIGN (Multimedia Dramaturgy) — 8 CFA

→ NARRATIVE DESIGN AND WORLDBUILDING (Creative Writing) — 4 CFA

→ BOARD GAME PILLARS AND WORKSHOP (Interactive Systems) — 8 CFA

→ ENGLISH FOR CREATIVE INDUSTRY (English) — 4 CFA

→ 3D MODELING FOR PRINTING AND PROTOTYPING (Digital Modeling Techniques – 3D Computer) — 6 CFA

→ NARRATIVE STRUCTURES (Archetypes of the Imagination) — 8 CFA

→ UNREAL ENGINE I (Fundamentals of Computer Science for Game Engines I) — 6 CFA

→ SYSTEM DESIGN AND CREATIVE DIRECTION (Video Game Techniques and Methodologies) — 10 CFA

→ ELECTIVE COURSE / PROJECT (Elective Course) — 6 CFA

→ INTERACTIVE STORYTELLING (Interaction Design I) — 6 CFA

→ SOUND DESIGN FOR VIDEO GAMES (Sound Design for Video Games) — 4 CFA

→ HISTORY AND ANALYSIS OF VIDEO GAMES (Computer Games) — 6 CFA

→ APPLIED GAME ANALYSIS AND DEVELOPMENT (Phenomenology of Video Game Media) — 6 CFA

→ BUSINESS AND LEGAL BASICS (Entertainment Law, Legislation, and Economics) — 6 CFA

→ MARKETING FOR THE CREATIVE INDUSTRY (Fundamentals of Cultural Marketing) — 4 CFA

→ UNREAL ENGINE II (Fundamentals of Computer Science for Game Engines II) — 6 CFA

→ MEDIA PROJECT (Multimedia Design) — 8 CFA

→ PSYCHOLOGY OF INTERACTIONS – PLAYER DATA & GUR (Interaction Design II) — 4 CFA

→ CULTURAL TRENDS IN NEW MEDIA (Theory and Method of Mass Media) — 6 CFA

→ ELECTIVE COURSE / PROJECT (Elective Course) — 4 CFA

→ DIGITAL SPACE CULTURE (Virtual Realities and Paradigms of Complexity) — 8 CFA

→ FINAL PROJECT DESIGN (Information for Art: Media and Methods) — 4 CFA

→ RESEARCH METHODOLOGIES APPLIED TO MEDIA (Sociology of New Media) — 4 CFA

→ PERSONAL BRANDING AND INDUSTRY (Professional Development Design) — 2 CFA

→ TECHNOLOGIES AND NEW FRONTIERS OF THE GAMING MARKET (Digital Cultures) — 6 CFA

→ INTERNSHIP (Additional Training Activities) — 6 CFA

→ FINAL PROJECT (Final Assessment) — 8 CFA

Meet all the course lecturers

TOOLS & SOFTWARE

Your Future

At the end of the program, graduates are versatile and independent professionals, ready to operate with expertise in the ever-evolving ecosystem of game design and contemporary playful production.

  • Game Designer
  • Gamification Specialist
  • Level Designer
  • Creative Director per videogiochi
  • Game programmer
  • Narrative Designer
  • Serious Games Designer

Your journey starts here

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