Love games? Why not make them your life? One of the largest global sectors of the creative industries is in constant need of new imagination and tech savvy graduates.


BSc (Hons) Games Programming



From the fundamentals, to advanced modules that cover game programming in detail, graduates of this study programme emerge with highly marketable skills, which power one of the largest sectors of the creative media industries.
Our emphasis on hands-on training, allows you to work on various projects throughout your studies to learn the essential tools and techniques for games development. You are supported by tutors to guide your experimentation and creative output to ensure you develop skills that prepare you for success.

The study programme consists of two courses, the SAE Games Programming Diploma and the Bachelor level that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised audio technique, leading to an internationally recognised BSc (Hons) Games Programming* degree, validated by Middlesex University, London.

Full Time

The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.

By studying this mode the the Audio Engineering Diploma modules are taught in parallel with the Bachelor-level lectures.

If you do not meet the entry requirements for full time studies, you can start with the Game Programming Diploma.± Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree.

Part Time

In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).

The main difference between the two options is in the weekly workload, giving you the choice to enrol on a course that suits your personal circumstance, whether you are working full time, or looking to take an easier pace of study. 




Acquin Siegel

In Partnership with Middlesex University

* This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.
The programme is delivered in a blended flexible mode across all campuses in Germany. Ressources at the local campuses can be used for project work.


Introduction to games programming

  • Fundamentals of programming
  • Fundamentals of math & logic
  • Object-oriented programming
  • Game engine basics
  • Algorithms and data structures
  • Object-oriented programming workshop

Applied mathmatics and environment coding

  • Mathmatics
  • Game physics
  • Fundamentals of artificial intelligence
  • Generic environments
  • Environment simulation

Network programming and tool development

  • Network programming
  • Tool development

Advanced artificial intelligence

  • AI procedure
  • Decision-making
  • Steering behaviour
  • Advanced path-finding
  • Machine learning
  • Neural networks
  • Unsupervised learning

Creative Media Production

This module aims to position the discipline specific knowledge and skills acquired during the SAE Diploma within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice.

  • Structure and operation of the culture industries
  • Interplay between culture, cultural product and consumer:
  • Pitching and marketing of creative products
  • Related disciplines and their application to creative media practice:
  • Legal, contractual and ethical issues of creative media practice
  • Marketing and business studies
  • Music production
  • Basic principles of broadcasting
  • The potential of computer programming for advanced audio applications.
  • Practical research
  • Analytical essay
  • Business presentation

Advanced Games Programming Practice

This module aims to develop discipline specific knowledge and skills to more sophisticated conceptual and technical levels through the realisation and evaluation of an advanced games programming application. In this module, students will take a more in-depth look at artificial intelligence, are introduced to networking, optimisation, software engineering and game audio.

  • Strategies for continuing professional development
  • Advanced games programming applications:
  • Network, AI and audio programming
  • Adaptive educational-game programming
  • Project development and management
  • Professional Development Analysis
  • Advanced Game Programming
  • Production Analysis

Major Project

This module is the culmination of the degree programme, enabling students to demonstrate the full range of their technical, creative and academic skills. The major project is self-generated and may take one of many different forms. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial Bachelor of Arts or Bachelor of Science project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture.

Entry Requirements

Entry Requirements

  • University entrance qualifaction (Abitur or similar)
  • Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
  • Own notebook computer for office work, theoretical tests and own notes from lectures
  • Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; atleast Level B2
Fees & Funding

Payment Plans Full Time

  • Upfront: 4 payments, each at the beginnig of next semester
  • Standard: 24 payments, each at the beginning of month

Payment Plans Part Time

  • Upfront: 5/7 payments, each at the beginnig of each semester
  • Standard: 30/42 payments, each at the beginning of month

Financing Options

There are several options that may be available to you to help you finance your studies, such as;

  • STANDARD and UPFRONT payment plans
  • Student loans
  • Educational funds

Request a brochure for further information


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Career Options

  • Game Engine Programmer
  • Graphics Programmer
  • AI (Artificial Intelligence) Programmer
  • Physics Programmer
  • Audio Programmer
  • Lead Programmer
  • User Experience Programmer
  • Games Designer
  • Mobile Game Developer
  • Games Developer
* Applicants who meet certain entry requirements may apply on the full time mode of study. ±Not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.