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BA/BSc (Hons) Audio Production



Whether you want to work in music production, post production for film or TV, live sound, radio broadcasting, sound design, game sound or in one of the many different areas of the audio industry, the BA/BSc (Hons) Audio Production* Bachelor Degree gives you the knowledge and practical skills required for a successful career.

The study programme consists of two courses, the well known and industry recognised SAE Audio Engineering Diploma and the Bachelor level that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised audio technique, leading to an internationally recognised BA/BSc (Hons) Audio Production* degree, validated by Middlesex University, London.

Full Time

The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.

By studying this mode the the Audio Engineering Diploma modules are taught in parallel with the Bachelor-level lectures.

If you do not meet the entry requirements for full time studies, you can start with the Audio Engineering Diploma.± Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree.

Part Time

In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).

The main difference between the two options is in the weekly workload, giving you the choice to enrol on a course that suits your personal circumstance, whether you are working full time, or looking to take an easier pace of study. 


Available at all campuses



Acquin Siegel

In Partnership with Middlesex University

* This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.


Principles of Sound and Audio Practice

  • Oscillations & wave theory
  • Fundamental knowledge of mathematics and physics
  • Fundamental knowledge of signal flow und wiring
  • Digital audio workstation
  • Ear anatomy and psychoacoustics
  • Leveling and metering
  • Effects; equalizer
  • Effects; dynamic range processor
  • Effects; reverb and delay
  • Effects; use of equalizers and dynamic range processors
  • Mixing; frequency allocation and space
  • Mixing; development of blending
  • Electro-acoustics
  • Fundamental knowledge of electrical engineering
  • Microphones & speakers

Signal Flow and Processing

  • Signal flow; block diagramms
  • Studio signal flow
  • Digital audio workstation; recording medium
  • Recording & mixdown
  • Beat adjustment
  • Pitch adjustment
  • Mixing processes & techniques
  • Equalizers, dynamic range processors and effects
  • Digital technique
  • MIDI

Audio Production

  • Production planning and scheduling
  • Psychoacoustics
  • Stereo microphone techniques
  • Consoles
  • Recording workflow
  • Recording process
  • DAW
  • Audio editing techniques
  • Mixing workflow
  • Mixing process
  • Post production
  • Broadcast/EB

Sound for Media

  • Film sounds
  • DAW advanced
  • Voiceovers
  • Audiobooks
  • Video basics / advanced metering
  • Foley
  • Multi channel audio
  • Surround formats
  • Voiceovers
  • Synchronisation
  • Score composition for film/TV
  • Game sounds
  • Adverts & Jingles
  • Mastering

Creative Media Practice

This module aims to position the discipline specific knowledge and skills acquired during the SAE Diploma within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice.

  • Structure and operation of the culture industries
  • Interplay between culture, cultural product and consumer:
  • Pitching and marketing of creative products
  • Related disciplines and their application to creative media practice:
  • Legal, contractual and ethical issues of creative media practice
  • Marketing and business studies
  • Music production
  • Basic principles of broadcasting
  • The potential of computer programming for advanced audio applications.
  • Practical research
  • Analytical essay
  • Business presentation

Advanced Audio Practice

Designed to develop audio-specific knowledge and skills to more sophisticated conceptual and technical levels through the realisation and evaluation of advanced audio applications, students will be introduced to recording sound on location (film sound and music) and learn how to programme synthesisers, effects and virtual instruments using Pure Data.

Additionally, students will be given an in-depth insight into music history and will learn how to apply this knowledge in an electroacoustic composition. Lastly, students will learn about the music industry and discuss topics such as management, physical and digital distribution and publishing.

  • Strategies for continuing professional development
  • Advanced audio applications
  • Electro-acoustic composition theory and practice
  • Sound design for interactive applications
  • Project development and management
  • Professional Development Analysis
  • Advanced Audio Project
  • Production Analysis

Bachelor - Major Project

This module is the culmination of the degree programme, enabling students to demonstrate the full range of their technical, creative and academic skills. The major project is self-generated and may take one of many different forms.

The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial Bachelor of Arts or Bachelor of Science project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture.

Entry Requirements

Entry Requirements

  • University entrance qualifaction (Abitur or similar)
  • Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
  • Own notebook computer for office work, theoretical tests and own notes from lectures
  • Normal hearing (audiogram required)
  • Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; atleast Level B2
Fees & Funding

Payment Plans Full Time

  • Upfront: 4 payments, each at the beginnig of next semester
  • Standard: 24 payments, each at the beginning of month

Payment Plans Part Time

  • Upfront: 5/7 payments, each at the beginnig of each semester
  • Standard: 30/42 payments, each at the beginning of month

Financing Options

There are several options that may be available to you to help you finance your studies, such as;

  • STANDARD and UPFRONT payment plans
  • Student loans
  • Educational funds

Request a brochure for further information


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  • Music Producer
  • Jingle Producer
  • Sound Designer
Studio Engineer
  • Recording Engineer
  • Mixdown Engineer
  • Mastering Engineer
  • Post Production Engineer
  • Pro Tools Operator
  • FOH Engineer
  • Monitor Engineer
  • Theatre Sound
  • Supervising Sound Editor
  • Radio Producer
  • Location Recordist
  • Sound Mixer
  • Foley Artist
Boom Operator
  • Audio Branding
  • Sound Artist

Industry Sectors

  • Music Production
  • Sound for moving image (TV, Film, Web)
  • Application of Sound in Business
  • Advertising
Corporate Sound
  • Events & Conferences
  • Sound for Games
  • Artist Exhibition
  • BMG Ariola
  • Pro7, Sat1, ZDF, WDR, RTL
  • The Village Recorder L.A.
  • MSM Mastering Studio
  • Bayerischer Rundfunk
  • Radio Energy and many more…
* Applicants who meet certain entry requirements may apply on the full time mode of study. ± usually not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.