Animation

Do you love the spectacular? Are you artistic? Do you appreciate digital? Then your talents may lie in the fields of visual FX and 3D animation!

SELECT A COURSE

BA/BSc (Hons) Visual Effects Animation

Overview

SUMMARY

If you are a passionate fan of visual effects and moving images, and you want to have a career in the film industry, the gaming field or in adverstising, then this basic and advanced BA/BSc (Hons) Visual Effects Animation* provides a basis for launching a career in this part of the creative economy. As part of the studies programme, you will work on various projects to learn the necessary knowledge and skiolls, which are important for the VF field.

The studies program is divided into two parts. The first is aimed at earning a certified SAE diploma in Visual FX and 3D Animation. The second part is a BA/BSc (Hons) Visual Effects Animation* specialising in the various processes of the creative economy, project management, copyright law, and special techniques in film and animation. This programme is quality assured by Middlesex University and you will receive a Middlesex award on successful completion.

The expected duration of study for a BA/BSc (Hons) Visual Effects Animation* degree is 42 months.

Academic Levels at the SAE Institute.


DURATION OF COURSE:

42 MONTHS


COURSE STARTS:

SEPTEMBER 2021


International certification in accordance with ISO 9001

EPZ-09-79-Q


In Partnership with Middlesex University

* This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.

Modules

Module 1: 2D Basics

  • Principles of Design
  • Thumbnailing
  • Perspective Drawing
  • Still Life Drawing
  • Technical Drawing
  • Industrial Drawing
  • Professional Photo Imaging

Module 2: 3D Basics

  • Principles of 3D
  • Modeling Techniques
  • UV Mapping
  • Classic Texturing
  • Modular Workflow
  • Highpoly Modeling
  • Render to Texture
  • Export Pipeline

Module 3: Basics Rendering & Animation

  • History of Animation
  • Storyboarding
  • 3D Animation & Rigging
  • Principles of Lighting
  • Camera
  • Material Theory & Shader
  • Rendering

Module 4: Introduction to VFX

  • VFX Production Pipeline
  • Compositing Fundamentals

Module 5: Motion Graphics

  • 2D Animation
  • Notebased Compositing
  • 3D Tracking
  • Motion Capturing

Module 6: Simulation

  • Particle-, Fluid- & Hairsystems
  • Crowd Simulation
  • Scripting for dynamic Simulation
  • Cloth Simulation

Module 7: Information, Communication & Professional Media Practice

  • Job Portfolio / Master CV
  • Overview of the Media and Game Industry
  • Creative Industries
  • Media Analysis
  • Presentation Techniques
  • Time Management
  • Project Management
  • Scientific Work
  • Editorial Formating
  • Theory of Learning
  • Comparative Discussion Paper

Module 8: Marketing, Business Planning & Law

  • Business Management Basics
  • Project & Team Management
  • Specialty Lectures
  • Business & Management Basics
  • Product & Service Development
  • Market Analysis, Target Group Analysis
  • Marketing (Branding, Pricing Policy, Distribution Policy, Communication Policy)
  • Business Management Basics (Forms of Enterprise, Entrepreneurship, Bookkeeping, Cost and Performance Accounting, Taxes)
  • Pitching
  • Contract Law
  • Copyright
  • Licensing
  • Professional Business Practice

Module 9: Research Practice & Society

  • Analysis Methods
  • Cultural Theories
  • Trends & Currents
  • Creativity Techniques
  • Various Major Project Proposal Review Dates
  • Works Studies / Literature
  • Presentations of Ideas, Creative Input & Major Project Proposal

Module 10: Advanced Specialised Project

  • Realisation of a team project
  • Project Planning & Project Management
  • Resource Planning
  • Time & Team Management
  • Presentation, Constructive Criticism & Reporting
  • Self-Assessment & Self-Evaluation

Module 11: Major Project

  • Targeted development of an industry-relevant media project or research work
  • Research of the current state of knowledge
  • Development of an appropriate methodology
  • Carrying out the production or research
  • Evaluation and interpretation of the results
  • Final thesis presentation
Entry Requirements
  • Admission requirements for our BA/BSc (Hons) Visual Effects Animation* is first and foremost the successful completion of the Diploma. This requires a minimum age of 18 years.
  • The admission must be completed by a positive completion of the 9th grade.
  • It is necessary to bring your own laptop.
 
Fees & Funding
  • Prepayment: 2 payments at the beginning of each course (beginning diploma, beginning of Bachelor)
  • Standard: 42 payments on the 1st of the month
 
Careers
  • 3D / 2D Generalist
  • CG Generalist
  • Rigging Artist
  • Look Dev Artist
  • Rendering Artist
  • Lighting Technical Director
  • Roto/Paint Artist
  • VFX Coordinator
  • Match Mover