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BA/BSc (Hons) Game Art Animation



The BA/BSc (Hons) Game Art Animation* teaches the production of authentic 3D assets, characters and game worlds, as well as their implementation in different game engines. Using complex tasks from the field of game development, students are enabled to create increasingly complex 3D models and also learn how to optimize them for use on different platforms.

Character animations are created with self-made rigs and finally brought to life by hand animation and animation automatics. By creating games from different genres in team projects, team and project management are taught in a practical way.
The course is designed for students who want to work in the game industry and offers the opportunity to specialize in one of the large areas such as modeling, texturing, character design, animation, product visualization, effects, or rendering.

The program consists of two course parts, the renowned and industry recognized SAE Game Art & 3D Animation Diploma, and a Bachelor's part, which provides additional skills and covers areas such as processes in the creative industry, project management, copyright and special techniques from the games industry. The course is completed with an internationally recognised BA/BSc (Hons) in Game Art Animation*, validated by Middlesex University in London.

During the course of study, 5 hours of theory per week are on the curriculum, which - in combination with (recommended) 20 to 25 hours of practice and practice time - leads to the recognised SAE Diploma in 2 years. With a balanced mix of theory and practice, the course offers enough time to work on the side or enables students to gain first practical experience in their future job.





International certification in accordance with ISO 9001


In Partnership with Middlesex University

* This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.


Topic Overview

  • Principles of Design
  • Thumbnailing
  • Perspective Drawing
  • Still Life Drawing
  • Technical Drawing
  • Storyboarding
  • Industrial Design
  • Digital Imaging
  • Professional Photo Imaging
  • Digital Painting
  • Coloring
  • UI Design
  • Color Theory

Topic Overview

  • Principles of 3D
  • Modeling Techniques
  • UV Mapping
  • Game Design
  • Classic Texturing
  • Compositing
  • Topology Optimization
  • Highpoly Modeling
  • Render to Texture
  • Terrain
  • Export Pipeline
  • Level Design
  • Lowpoly Modeling
  • Project Management
  • Texture Baking
  • Unity Engine

Topic Overview

  • Principles of Animation
  • History of Animation
  • Camera Animation
  • Storyboard
  • Principles of Lighting
  • 3D Animation Basics
  • Character Animation
  • Material Therory & Shader
  • Rigging
  • Rendering
  • Compositing
  • Character Animation

Topic Overview

  • Digital Sculpting
  • Concept Art
  • Prop Design
  • Environment Sculpting
  • Retopology
  • Anatomy
  • Hardsurface Sculpting
  • Rendering
  • Compositing

Topic Overview

  • Balancing
  • Photogrammetry
  • Game Design
  • Paper Prototyping
  • Game Engine Introduction
  • Performance Optimization
  • Advanced Particles
  • Game Engine Techniques
  • Visual Scripting
  • Node Based Landscapes
  • Physics & Simulation
  • Game Engine Animation

Topic Overview

  • Cinematic Trailer
  • Game Development
  • Character Creation

Topic Overview​

  • Job Portfolio / Master CV
  • Overview of the Media and Game Industry
  • Creative Industries
  • Media Analysis
  • Presentation Techniques
  • Time Management
  • Project Management
  • Scientific Work
  • Editorial Formating
  • Theory of Learning
  • Comparative Discussion Paper

Topic Overview

  • Business Management Basics
  • Project & Team Management
  • Specialty Lectures
  • Business & Management Basics
  • Product & Service Development
  • Market Analysis, Target Group Analysis
  • Marketing (Branding, Pricing Policy, Distribution Policy, Communication Policy)
  • Business Management Basics (Forms of Enterprise, Entrepreneurship, Bookkeeping, Cost and Performance Accounting, Taxes)
  • Pitching
  • Contract Law
  • Copyright
  • Licensing
  • Professional Business Practice

Topic Overview​

  • Analysis Methods
  • Cultural Theories
  • Trends & Currents
  • Creativity Techniques
  • Various Major Project Proposal Review Dates
  • Works Studies / Literature
  • Presentations of Ideas, Creative Input & Major Project Proposal

Topic Overview​

  • Realisation of a team project
  • Project Planning & Project Management
  • Resource Planning
  • Time & Team Management
  • Presentation, Constructive Criticism & Reporting
  • Self-Assessment & Self-Evaluation

Topic Overview

  • Targeted development of an industry-relevant media project or research work
  • Research of the current state of knowledge
  • Development of an appropriate methodology
  • Carrying out the production or research
  • Evaluation and interpretation of the results
  • Final thesis presentation
Entry Requirements
  • Admission requirements for our BA/BSc (Hons) Game Art Animation* is first and foremost the successful completion of the Diploma. This requires a minimum age of 18 years.
  • The admission must be completed by a positive completion of the 9th grade.
  • It is necessary to bring your own laptop.
Fees & Funding
  • Prepayment: 2 payments at the beginning of each course (beginning diploma, beginning of Bachelor)
  • Standard: 42 payments on the 1st of the month


  • Game Designer
  • Concept Artist
  • Project Manager
  • Supervisor
  • 3D Modeling Artist
  • Rigging Artist
  • Animator
  • Environment Artist
  • Lighting Artist
  • Rendering Artist
  • Compositor
  • Motion Graphic Artist