Klaus Scherwinski
storyboard artist
Bio
How does a storyboard artist bring a scene to life for a triple-A game title?
Klaus Scherwinski breaks out tablet and stylus and breaks down composition and storytelling in this exclusive live drawing demo at SAE Alumni Conference 2025! If you want to make a career in visual development this is a can’t-miss session; who knows, it might even be fun!
Klaus Scherwinski is a freelance storyboard artist with 20+ years of experience in the entertainment industry. Based in Germany, he started his games career working on Crysis 2 and later Ryse: Son of Rome while he was employed at Crytek. Today, he focuses on cinematics for triple-A games shipping titles like Avatar: Frontiers of Pandora, Horizon Forbidden West, or Hitman. Klaus regularly travels all over Europe to give master-classes on visual storytelling and career development, while working on game trailers, music videos, advertisements and other forms of animated content. His diverse career in the entertainment industry covers all avenues of visual storytelling: be it concept art, comic books, illustration and indeed storyboards.