This is an Unreal Cinematic. Oskar developed the concept, modelled all the assets and textured them himself. Oskar was looking to do a simple scene, focused around a large, godlike weapon with similiar textures used on the remainder of the scene. Oskar modelled all the assets used in 3DS Max from scratch, textured them in Adobe Substance Sampler & Painter with assets he developed to then export them into the Unreal Engine 4. Within Unreal, Oskar had to arrange the scene, the lighting and animatics.