Game Development Work at SAE
Games

Poseidon's Trident

Student(s) Involved
Oskar Langley
Year Produced 2022
Overview

This is an Unreal Cinematic. Oskar developed the concept, modelled all the assets and textured them himself. Oskar was looking to do a simple scene, focused around a large, godlike weapon with similiar textures used on the remainder of the scene. Oskar modelled all the assets used in 3DS Max from scratch, textured them in Adobe Substance Sampler & Painter with assets he developed to then export them into the Unreal Engine 4. Within Unreal, Oskar had to arrange the scene, the lighting and animatics.