Nomad Sniper Qanaas
For this solo project, Wing Yin Au wanted to use this opportunity to challenge my 3D technical skillsets on multiple areas, such as modelling, texturing and rendering.
Wing Yin Au chose to use an existing concept art to strengthen my ability to model more complex elements (combination of organic and hard-surface assets) as well as to prepare themselves to work in the industry as a 3D modeller.
Overall, Wing Yin Au was able to enhance my understanding on using different 3D modelling (Maya, Zbrush, Marvelous Designer), texturing (3D Substance Painter) and compositing software (After Effects). As well as established a personalised working pipeline for creating complex assets. Although there were many trials and errors throughout this challenging journey, Wing Yin Au really enjoyed the project and hopes to use this experience to create even better and more refined work in the future.