Animation
SELECT A COURSE
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Combine your artistic talents with your love for video games and turn that creative talent into your dream career.
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From blockbuster movies, to high impact adverts and viral videos; visual effects are very much at the core of the moving image industry and the UK is a global powerhouse.
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Covering ideas generation, pre-production, shooting and post-production this course is designed for students looking to advance their filmmaking skills. Using our industry-standard equipment, you will write, direct and edit a film.
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Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
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Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
BA/BSc (Hons) Visual Effects and Animation
- Overview
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How will coronavirus impact my application to study at SAE?
SAE UK is recruiting for all remaining 2021 intakes - May and September. We have a strong Covid-SAFE plan in place, so apply now to kickstart your creative future with SAE!
For full details of our approach to teaching and learning during the Covid-19 pandemic, see important information for applicants here
HOW YOU'LL LEARN
From the serenity of an elven forest to an explosive planetary invasion, visual effects are at the core of the moving industry. From blockbuster movies to high-impact commercials and interactive video games, visual effects artists are now embedded across many film projects, working to shape the visual language of an entire movie. In the UK, the visual effects sector continues to evolve and grow.
From modelling to 3D animation and motion capture, you’ll learn the critical hands-on elements and processes needed to tell a story and release your ideas from the page.
You will learn how to analyse and design images and animations for a range of professional contexts. We place a strong emphasis on equipping you with the tools you'll need to manipulate your creations and you'll gain an understanding of critical pre-production planning processes. You'll also explore how lighting, rendering and visual language combine to bring visual effects to life.
Your final project includes a professional showreel of your accomplishments demonstrating your practical skills and showcasing your storytelling and artistic talents.
Learn more about 2 year degrees.
OUR FACILITIESYou’ll have access to top specification PC labs running the latest industry-standard software and Wacom Intuos tablets. We have studios equipped with infinity curved green screens and lighting rigs.
Facilities*
YOUR FUTURE IN ANIMATIONThe gaming industry moves as quickly as the technology grows to create new and astounding effects. There is a real need for fresh imagination matched by technical skill to bring characters and their challenges into a gamer’s world in an immersive way.
Our graduates have gone on to find work in a number of globally recognised companies in the animation industry and in some of the many independent agencies that have sprung up to satisfy this growing market. You may even choose to start your own business, like graduate Urwin Rijkaart, who spotted a gap in the market for a studio that specialised in 3D infographics for games, and put his training at SAE to good use to launch CrozzRoads Studios.
STUDENT WORK
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SAE Benefits
As a student of SAE, you will get access to our industry-focused SAE Extra events which serve to enhance your studies through masterclasses, guest lectures, workshops and panel discussions with key industry professionals. These free events provide the perfect opportunity for you to network, get advice, guidance and tips as well as hear first-hand what it’s like to work in the animation industry. Recent guests include: Johann Frenschock - Special FX Artist, Jay Roxas - VFX Animator, Robert Ramsay - Game Artist, Jess Hider - VFX Artist and Francesca Pesce - Post Supervisor at Blue-Zoo Animation.
Staff Spotlight
Firdaus was a Games Designer Executive for Phoenix Games Studio back in 2004 and had shipped the AAA game title Storm Riders Online, one of Asia's first successful MMORPG. Previously, he was a Comic Content Writer for Art Square Production in 2002 as a part of the successful Gempak & Utopia comics.
Prior to today as the Programme Coordinator of Animation, Web and Games Departments at SAE Institute, Firdaus was the Senior Lecturer in the Postgraduate Department (Multimedia Management) at Limkokwing University of Creative Technology, and a Lecturer in the Postgraduate Department (Animation and Games Design), Creative Games Design Department and the Graphics Design Department at Universiti Teknologi MARA (UiTM).
Firdaus Khalid
Programme Coordinator of Animation, Web and Games
LiverpoolTo view more staff profiles, please click here.
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UCAS CODE 615W
DURATION: 2 years full-time
AVAILABLE AT*
- London
- Liverpool
- Glasgow
- Oxford
START DATES*
- September 2021
This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.
- Modules
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2D Fundamentals
The aim of this module is to introduce you to the principles of 2D, and develop the skills and techniques used for content creation. It provides an insight into drawing and digital imaging and shows standard work ow operations in a 2D pipeline. The module further aims to outline the design process from the first idea to a finished 2D scene, with an emphasis on research. You’ll also be required to apply the theoretical underpinnings of design processes via a range of practical explorations and critical analyses. This will provide you with a solid understanding of 2D workflows and methods that will form the foundation of successive modules.
Indicative List of Topics
- Thumbnail sketches
- Concept design
- Technical Drawing
- Digital Imaging
- Observational Drawing
- Photo Imaging
- Graphic File Formats
- Drawing from Reference
Projects
- 2D Production Portfolio
- Environment Creation Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Discuss the basic principles of 2D design fundamentals
- Outline the design and production pipeline fundamentals
- Define the basic principles of drawing
Skills
- Demonstrate drawing techniques using digital applications
- Demonstrate teamwork in the creation of artefacts
- Demonstrate the use of the principles of design for creating 2D content
Information, Communication and Professional Media Practice
In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We will familiarise you with the theories of culture and communication and develop your understanding of how the creative media industries work and of your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
Indicative List of Topics
- Learning theories and methods
- Introduction to basic concepts and tools of project management, including group and collaborative work
- Tools for career development
- Defining and developing goals and outcomes
- Concepts of, practices in, and reasons for research
- Writing skills (articles, essays, journals, reports, proposals) and the differences between concept development and presentation format
- Essay structure, paragraph structure, sentence structure
- Concept of a thesis/hypothesis
- Ownership, intellectual copyright and plagiarism
- Referencing, APA and Harvard
- Introduction to culture and cultural movements
- Overview of the creative media industries
Projects
- Cultural and Industry Analysis
- Career Pathway
- Industry Sector Comparison
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Summarise basics of learning theories and their application in learning, communication and teamwork
- Explain academic practice, critical thinking and reasons for their importance
- Identify key players in the creative media industries and discuss their interplay with wider cultural, economical, political and geographical phenomena
- Articulate a thought-through plan for development of a career, project or concept
Skills
- Derive tasks from goals, plan time and resources accordingly and manage working in group context
- Present an objective argument succinctly in written form employing a standard referencing system
- Apply the most appropriate method of learning in a given scenario and adapt learning methods when needed
- Discuss culture and communication in different media disciplines (audio, picture, film, web)
3D Fundamentals
The aim of this module is to introduce students to the principles of 3D, and develop the skills and techniques used for content creation. It provides an insight into modelling, texturing and shows standard workflow operations in a 3D pipeline, including interoperability. The module further aims to outline the effective use of geometry in regards of performance and workflow optimisation. At the end of module, you will have developed the skills for designing and realising an environment in 3D using various 3D modelling applications, adopting professional workflows and demonstrating a practical understanding of the production pipeline.
Indicative List of Topics
- Principles of 3D
- 3D Modelling Techniques
- UV Mapping
- Basic texturing
- Topology and Optimisation
- 3D Assets File Formats
- Pipeline overview
Projects
- Motion Graphics Project.
- Shot Planning Assignment
- Character Analysis and Scripting
Learning Outcomes
On successful completion of this module students will be able to
Knowledge- Define the basic principles of 3D modelling
- Define the principles of 3D modelling
- Outline the design and production pipeline of 3D workflows
- Identify the effective use of 3D topology
Skills
- Operate in a production pipeline for 3D content creation
- Apply pipelines and creative workflows
- Apply 3D modelling techniques and tools using appropriate workflow
- Apply basic texturing techniques and tools using appropriate workflow
Rendering and Animation Fundamentals
This module introduces students to the principles of animation and rendering, developing the skills and techniques used for content creation and animation. It provides an insight into the rigging and animation process and shows standard workflows in 2D and 3D animation. You will apply the theoretical underpinnings of animation processes via a range of practical explorations and critical analyses. This will provide you with a solid understanding of animation principles and rendering processes leading to a presentation in different output formats.
Indicative List of Topics
- History of Animation
- 2D Animation techniques
- 3D Animation techniques
- Rigging basics
- Principles of lighting
- Camera
- Material Theory and Shader
- Rendering techniques
Projects
- Animation and Modelling Assignments
- Develop a short, complete, 3D animation project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Examine the effective use of animation techniques to create simple animation
- Identify the basic principles of 3D animation
- Demonstrate a basic understanding of the production pipeline for 3D animation
- Identify appropriate rendering techniques and tools
Skills
- Create digital assets for integration into animation production
- Apply basic rendering techniques
- Develop a 3D animation that demonstrates the effective use of animation techniques
Introduction to VFX
This module is designed to develop your understanding of VFX production pipelines, as well as core concepts of cinematography applicable to VFX production. The module will explore the technical aspects of live action shooting, and how these transfer into a digital environment. You will be provided with fundamental tools to develop realistic aesthetics for digital animated content production. Students will also develop lm language skills using traditional film media, which complement the VFX production process.
Indicative List of Topics
- VFX Production Pipeline
- Compositing fundamentals
- Photography
- Shot Visual Properties
- Aesthetics in Cinema
- Colour Grading
- Lighting setups for live action
- Shading
Projects
- Animation Production
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Explain the fundamental concepts and techniques of VFX production pipelines K2 Interpret the codes essential to vfx aesthetics
- Explain the fundamental concepts and techniques of optics and lighting for film production
- Identify the core aspects of production planning and workflow for VFX
Skills
- Demonstrate the effective use of lighting and colour
- Demonstrate professional practice using industry techniques
- Produce 3D content appropriate for basic integration into live action footage
Creative Production
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
This module aims to further your ability to engage in a reflective process in parallel, with your production practice. It seeks to provide you with the opportunity to explore focused production practice in your own, or other related disciplines and to advance their holistic production skills. Building on previous production management experience, through adhering to specific briefs in larger production situations, the module aims to develop your aesthetic judgement to give you a focussed opportunity to develop advanced production skills in a specific field, on a larger scale.
Indicative List of Topics
- Practical Production Planning
- Production Techniques in relevant discipline
- Specialised digital production software
- Innovative use of built-in software features
- Production Planning
- Methods for evaluation
- Reflective and Critical Analysis
- Giving, receiving and learning from feedback
- Cross-disciplinary production practice
Projects
- Creative Production
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Evaluate their own production processes and creative decisions
- Discuss media production processes in a wider theoretical context
- Differentiate between good ideas, and good ideas that will improve a production in its entirety
Skills- Apply production theories to practical production techniques
- Produce complex digital media products to a high standard
- Experiment with production techniques based on feedback
- Produce detailed, yet concise project evaluations
Practical Mobile App Design
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
We provide you with an overview of the mobile app industry, its history, user areas and user culture. We will provide you with an understanding of, and skills in, User Interface Design (UID) and User Experience (UX) specifically for mobile app design. By using a ‘drag and drop’ middleware to be able to, without programming skills, design and develop a viable concept for a mobile app, and produce a working version at completion.
Indicative List of Topics
- Overview of Application (App) industry
- Uses, users and user needs
- User Experience (UX) and User Interface Design (UID)
- Key Functions
- Application Architecture
- Design Process
- Legal and Copyright considerations
- Testing, Distributing and Selling Apps
- Information architecture
- Basic Concepts of Coding
- Middleware for App creation
- Use of Media
- Use of device functions (camera, microphone, accelerometer)
- Prototyping
Projects
- Mobile Application Case Study
- Mobile Application Development
Learning outcomes
On successful completion of this module students will be able to:
Knowledge- Illustrate understanding of User Experience (UX) needs, in an App context
- Analyse user needs and behaviour when using Apps
- Explain architecture of applications
- Discuss the cultural impact of mobile apps, their development and use
Skills
- Use established middleware to produce basic working apps
- Apply knowledge of consumer needs in User Experience (UX) and User Interface Design (UID)
- Plan and carry-out basic User Experience (UX) surveys
- Design and manage content of mobile apps
Dynamics for Visual Effects
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
The aim of this module is to expose you to the principles and types of dynamic simulations used in 3D production, examining key technical and aesthetic requirements of VFX shots, to understand wider construction based considerations. You will develop in-depth knowledge of complex natural phenomenon and attain the skills to recreate them using an array of software solutions. After comprehending this, you will then enhance your skill and technique to alter the laws of physics, for VFX and motion graphics.
Indicative List of Topics
- Dynamic Simulations Overview
- Rigid/Soft body Dynamics and Forces
- Particle Dynamics (particle and emitter types, particle collisions)
- Caching Particle Simulations
- Meshing Particles for Liquid Simulations
- Rendering particles
- Cloth Simulations and Cloth Constraints, Cloth properties, Caching and Cache Blending
- Hair Systems and Dynamic Follicles/ Rendering Hair
- Fluid Dynamics
- Fluid Properties, Caching, Meshing and Rendering
- Exporting and Exchanging Simulation Caches, Point Clouds and Meshes (xml, point cache, Alembic)
- Scripted Simulations and Node Based Controlled Simulations
- Overview of Plugins and Specialised Dynamic Simulation Softwares
Projects
- Dynamic Simulations
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Design effective visual effects pipelines
- Analyse concepts and theories underpinning dynamic computer generated visual effects solutions
- Describe the dynamics principles of natural phenomenon commonly simulated in VFX
- Describe and critique the role of dynamic, computer generated, visual effects in screen media
Skills
- Apply scripting techniques to dynamic computer generated visual effects
- Create complementary effects using dynamic simulations
- Implement technical principles of dynamics tools and simulation concepts, effectively
Advanced Compositing and Motion Graphics Applications
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
As your knowledge matures you will learn the methods and tools used to integrate visual elements from various sources to create the illusion of single and unified images and video sequences through digital compositing. By studying the history of compositing, theories of optics and considering the implications of technical compositing issues, you will be capable of designing, managing and composing a plan for various types of visual effects projects.
Indicative List of Topics
- Principles of node based compositing
- Advanced node based compositing
- Motion Graphics
- VFX Supervising
- Planning VFX Projects
- Matchmoving
- Advanced CGI Compositing
- Scripting Applications
Projects
- Time Lapse Animation
- VFX Short Project
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Describe and critically analyse the concepts and rules commonly utilised in motion design
- Explain the principles of compositing and applications within a range of VFX works
- Plan production pipelines for VFX projects
Skills
- Apply technical and theoretical knowledge in the effective operation of compositing software
- Employ effective workflow, to develop VFX productions
- Create believable and aesthetically pleasing composite images and video sequences
Advanced Character Animation and Production Rendering
You will learn how to develop character animation techniques by bringing together anatomy and movement knowledge, facial animation, comedic timing and general acting theories and techniques for both human and non-human characters. See your personal style really take shape and advance as you further enhance your knowledge in production rendering to be able to create visually stunning pieces of work for your showreel, demonstrating both technical aptitude and flair.
Indicative List of Topics
- Facial Animation
- Performance capture and Emotion for animation
- Anthropomorphic Animation
- Zoomorphic Animation
- Rays, Scanline Rendering and Raytracing
- External Render Engines within a 3D application
- Applying Image Effects
- Global Illumination
- GPU Rendering
Projects
- Advanced Character Animation
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Interpret a brief in order to complete an animation project
- Analyse the effective use of animation techniques to create seamless animation
- Select the most efficient rendering techniques and tools for their project
Skills
- Create detailed character animation, drawing on both technical and creative skills
- Manage an animation project fulfilling, a specific brief, on time and in full
- Apply advanced rendering techniques
Marketing, Business Planning and Law
You will gain an understanding of the essential knowledge, concepts and analytical tools of business and marketing needed to function effectively in the industry. We will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. On completion of this module, you will have developed key communication skills, while being sensitive to the impact of how communication can shape how we as a society understand each other in social, cultural and economic contexts.
Indicative List of Topics
- Business and Management Studies
- Business Planning
- Legal Issues and Law
- Enterprise, Entrepreneurship
- Ethical Considerations
- Marketing Concepts
- Market Segmentation and Targeting
- Marketing & Promotional Strategies
- Brand Development
- Brand Management
- Product Development
- Communication Models and Theories
- Crafting the Pitch
- Presentation Techniques
Projects
A portfolio of tasks, including business and marketing plan, draft contracts and presentation.
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Demonstrate an understanding of basic business and marketing concepts and practices in relation to the creative media industries
- Discuss legal and ethical issues of the creative media industries
- Discuss the basic concepts of communication studies
Skills
- Apply business and marketing planning concepts
- Effectively communicate business and marketing ideas and proposals
- Summarise the needs in a given situation and then communicate their ideas succinctly, in a fashion appropriate to that context
- Develop the contents of a basic contract and draw conclusions as to its tenability
Research Practice and Society
Research is key to the successful outcome of any creative project. In this module you will learn qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning and implementation of research-based inquiry to address specific questions, while deepening your understanding of the creative media industries and your potential role as a creative media practitioner. Appreciation of the ongoing interplay between science and the history of ideas, culture and creative media, will lend credibility and depth to your work for a profound effect in the marketplace.
Indicative List of Topics
- Research Methodologies and their application in the creative media industries
- Artistic and Scientific research and practice
- Theories and Paradigms of research
- Contemporary issues surrounding research
- Developing a research question / hypothesis
- Gathering, analysis, interpretation and presentation of data
- Literature review and critical analysis of existing research
- Research Ethics
- Creative media industries: past, present and future
- The role of practitioners in the creative media industries
- History of ideas, and scientific and cultural theories
- Types of culture
- Scientific and cultural issues, the development of ideas over time and cultural diversity
- Decoding science and culture: communication, meaning and semiotics
Projects
- Cultural Analysis
- Creative Media Practitioner Analysis
- Major Project Proposal
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Evaluate a range of qualitative and quantitative research methodologies used in creative media
- Critically analyse previously researched specific contemporary issues relating to different areas of the creative media industries
- Analyse a variety of creative industry sectors and their relation to the arts
- Discuss continuing professional development strategies
- Compare different and changing cultural ideas
- Critically appraise the interplay between culture and consumers of culture
Skills
- Apply qualitative, quantitative and mixed research methods in academic and creative media contexts
- Select the most appropriate research method(s) to address a particular research question
- Develop a personal continuing professional development plan
- Communicate their knowledge of cultural issues effectively, through comparative analysis of cultural ideas
Industry Engagement
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
Through a range of experiences that may consist of a single placement, or a series of industry engagements you will experience an enhanced understanding of workplace dynamics, facilitate active industry engagement, and be exposed to current realities and practices within your chosen field. You will work to create a portfolio of work that will facilitate an invaluable, informed transition from education to the workplace.
Indicative List of Topics
- Critically analysing current/historical industry trends and practices (case study approach)
- Industry Engagement Analysis
- Becoming a reflective practitioner
- Logbook Development
- Building a Portfolio
- Supervisor Consultation
- Combination of directed and self directed industry engagement activities
Projects
- Industry Engagement Portfolio
- Industry Engagement Activity and Report
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Examine advanced theoretical and applied perspectives, ethical principles and other knowledge applicable to the work/practice context
- Reflect on the engagement of other industry practitioners and their contribution to the work/practice
- Posit a well reasoned rationale for the choice of methods of inquiry that have informed creative approaches to action planning/problem solving, contextualising the choices
- Evaluate the process of designing and developing your industry based activity and how its outcomes have contributed to enhancing your work/practice and that of others
Skills
- Engage and take responsibility for future professional development using the learning from the project/inquiry process
- Demonstrate coherent and organised communication, interpersonal and networking skills, when sharing ideas and information within an industry based setting
- Develop an effective portfolio, with a range of suitable materials that support the students career related focus
Advanced Specialised Project
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
By choosing a specific area of specialisation, you will develop a stronger awareness of your professional interests and the ability of directing the professional development of your future career. You will learn how to assess your own skills and knowledge and develop strategies to bring them to the desired level. We develop your professional practice through the planning and development of either a study or practical based activity, carried out individualy or as a team.
Indicative List of Topics
This module is highly customisable by each student (or group of students), therefore a specific syllabus will be proposed by them and agreed with their assigned tutor and supervised by the programme coordinator. However, the following subjects will be normally included:
- Self Assessment
- Project Planning and Management
- Resource Allocation
- Time Management
- Reporting and Presentation
Projects
Depending on the nature of the project, this assignment can be a practical component of one major media production, a portfolio of more than one smaller projects or a written component such as an essay or an argumentative article. Students are required to present their project to their peers, focusing more on their professional development rather than on the project itself.
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Evaluate their preparation on a specific area of the chosen discipline
- Decide an area of specialisation based on industry and/or personal requirements
- Evaluate their progress independently
- Develop subject-specific knowledge according to their proposed project
Skills
- Apply analytical skills to their own knowledge, in order to identify strengths and weaknesses
- Develop a study plan to achieve the desired skills or knowledge
- Organise their and other people’s work effectively, in order to complete the chosen activity
- Present the outcomes of their work in a convincing and effective manner
- Develop subject specific practical skills, according to their proposed project
Advanced Rigging Applications
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
Through the realisation and evaluation of the tensions between creative application of animation technology and anatomical and anthropological issues, you will hone your skills to a more sophisticated, conceptual and technical level. You will analyse, in great detail, the various aspects of human expression, physical manifestations and traits and translate these elements into the design of your animated characters.
Indicative List of Topics
- History of Facial Animation
- Awareness to body and facial expression
- Human Locomotion
- Believability and Uncanny valley
- Anatomy of the face
- Face Analysis and Coding
- The Universal Expression
- Advanced character setup to support production requirements
- Deformation Techniques to preserve volume
- Blendshape Theory
- Face Skeletal Rig
- Corrective Shape
- Offset Rig
Projects
- Advanced Rigging
- Face Action Coding Analysis
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Analyse the anatomical and psychological origins of character’s emotional response
- Evaluate approaches used to determine the surface shape of a facial model
- Plan modelling principles and techniques to be implemented for the development of character animation
Skills
- Implement facial deformation model techniques to achieve a desired expression
- Develop control parameterisations and user interface for animation
- Create an animation that demonstrates an in-depth understanding of the principles of character animation
Advanced Character Creation
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
In this module you will further enhance your knowledge in modelling and texturing tools, by learning new applications and applying them towards refining and creating suitable characters for both film and games. Utilising these advanced techniques to the fullest potential, you will advance your own personal style, whilst refining your technical skill-set, with the results being made part of your all-important showreel.
Indicative List of Topics
- Hard surface versus organic modeling using digital sculpting and transfer to 3D application
- Anthropomorphic Characters
- Zoomorphic Characters
- Retopology
- UV Unwrapping
- Projection Mapping
- Sub-surface Scattering Material
- Displacement and normal mapping creating and rendering techniques
- Digital Painting
- Photorealistic Rendering
- Stylised Rendering Techniques
Projects
- Character Creation
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge
- Differentiate between the requirements for successful character models in film or games
- Produce a production analysis and plan for a complex character animation project
- Analyse style differences in character creation and use them appropriately
Skills
- Develop a 3D character to a given brief, style and industry standard
- Apply texture to a character to a given brief, style and industry standard
- Implement advanced modelling, texturing and rendering techniques, within a 3D application
Cinematics for Games
This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.
This module aims to develop your skills and knowledge of cinematics as applied within games related productions. By focussing on environment modeling, high resolution character development, dynamics, and compositing, you will develop skills in digital matte painting and 3D compositing. These aspects will be combined with your critical analysis skills to evaluate the aesthetic and technical demands of contemporary high-end game cinematics.
Indicative List of Topics
- Advanced Visual Storytelling
- Creative Editing Techniques
- Storyboarding, Previz, Research and Development, Technical
- Breakdown, Planning
- Transferring Concept Art to 3D
- Complex Characters With Dynamic Props
- Editing Motion Capture Files
- Facial Animations
- Multipass Rendering and Compositing
- Digital Matte Painting
- 3D Compositing
- Using Dynamic Simulations to create complex VFX
- Creating Rich Lighting Moods and Atmospheric Effects
- Finalising and Packing the Final Product
Projects
- Game Cut Scene
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Develop effective models of project development, management, workflows, pipelines and productivity
- Analyse contemporary and historical cinematics based techniques
- Evaluate the impact of the concept art, visual storytelling, 3D production and compositing on the final product
Skills
- Implement various tools and methods to create high-end production look
- Produce complex animation projects that compliment a planned technical and artistic direction
- Create a range of assets and compositional elements for integration into VFX production
Major Project (BA or BSc)
Your major project is intended to demonstrate the range of advanced skills required of a substantial level six body of work. It is also evidence of your ability to conduct independent projects and manage a large scale venture. Central to the module is an exploration of research methodologies and their applications. It also allows you to explore aspects of your own artistic style and its presentation to the public. You will begin by developing a project proposal. Once this is approved, you will manage all aspects involved in the preliminary and planning phases through to realisation. Your major project is self-generated and may take many different forms, there is however an expectation that the final deliverable will be of a calibre that will help progress you into employment or postgraduate study.
BA (Hons) Route
Research methods for a BA-Project could imply interviews, surveys, audience-tests (audio, video, web etc.) or observations of user behaviour. Alternatively the student can focus on a high-quality creative portfolio, presenting their own artistic works to the public and evaluating their own style and performance.
BSc (Hons) Route
Research methods for a BSc-Project could imply calculations, measurements, simulations or observations of technical/scientific correlations.
Learning Outcomes
On successful completion of this module students will be able to:
Knowledge- Analyse a specialised field of interest
- Outline creative aspects within their specialised field
- Discuss appropriate methodologies needed to undertake reliable and valid research, or production of a creative portfolio
- Plan the complex processes involved in the implementation of a major project
Skills
- Successfully apply appropriate methodologies needed to undertake reliable and valid research
- Apply academic and creative/practical skills appropriate to the level of study
- Manage a major project independently, professionally and efficiently
- Communicate effectively the outcomes
- Entry Requirements
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ENTRY 2018/19
Offers will be made to applicants who are expected to meet, or exceed the entry requirements below;
UCAS tariff points
at A Level
(or equivalent)Course subjects
at GCSE level A* - C / 9 - 4
(or equivalent)BA/BSc (Hons) Audio Production
72 Mathematics & English
BA/BSc (Hons) Music Business
72 English BA/BSc (Hons) Digital Film Production
72 English BA/BSc (Hons) Game Art Animation or Visual Effects Animation
72 English BSc (Hons) Games Programming
72 Mathematics & English
BA/BSc (Hons) Web Development
72 English *For students studying in Scotland this is equivalent to National 5, C grade. For any further equivalency queries please contact the Admissions office.
As a creative media education provider, SAE looks for students who are excited about the creative media industries. For applications from mature students, we also consider work and life experience. In such cases, SAE Institute requires applicants to provide satisfactory evidence of their ability to successfully complete the programme. You should submit a digital portfolio and a CV.
For International equivalence of UK qualifications, you can email your query to enquiries@sae.edu. SAE Institute uses the services of NARIC to provide such advice.
Further information can be found in our Selection and Admission Policy.
Students whose first language is not English will need a qualification that demonstrates competence in English.
For Non EU/EEA applicants we currently accept the following qualifications for admission into our courses at degree level:- SELT UKVI IELTS for Tier 4 (General)
- Student Visa (minimum 5.5 in all components and an overall score of 6.0)
- Trinity College London Integrated Skills in English (module ISE II)
Tests for visa purposes can only be taken at approved centres and the centre must follow procedures specified by the UK government.
EU/EEA APPLICANTSEquivalent qualifications can be accepted, where these qualifications have been verified by NARIC and are adopted widely within the HE sector in the UK.
- IELTS (minimum 5.5 in all components and an overall score of 6.0)
- Pearson Test of English (minimum 51 in all subscores)
- Cambridge English: Proficiency (CPE) (minimum grade C)
- Cambridge English: Advanced (CAE) (minimum grade C)
Recognition of Prior Learning
Applicants who hold a qualification from another institution, or who have formally completed components of another qualification, must submit authorised evidence of those achievements at the time of application to SAE Institute.
Please refer to Policy A06 Academic Credit and Recognition of Prior Learning (RPL) for details.
Access to degree via SAE Diploma
Applicants for degree study who have successfully completed the relevant SAE Diploma in a campus outside of the UK may normally progress to the 2nd year of the total programme and carry credit, (120 cps/60 ECTS at level 4 and 60cps/30ECTS at level 5), towards the award.
This only applies to degree programmes validated by Middlesex University. - Fees & Funding
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2-Year Degrees
As our degrees are only 2 years, you save a considerable amount on both tuition fees and living expenses when compared to a traditional 3 year degree. So, you can study and graduate with a much lower level of student debt!For further information, please visit www.sae.edu/gbr/fees-and-funding
ENGLAND / EU
Students following higher education programmes (BA/BSc) can apply for a student loan to cover the full cost of the yearly tuition fee of £9,000 from 1st August 2019. The Student Loans Company (SLC) Tuition Fee Loan is paid on a student’s behalf to SAE Institute.
You may also qualify for a maintenance loan to help you with your day-to-day living costs.
For more information, advice, eligibility and online application, please visit: www.gov.uk/apply-online-for-student-finance
NOTE - EU Students – The UK Government have confirmed that undergraduates from EU countries attending English universities following Brexit, from September 2019, will incur the same annual tuition fees as their English peers and have access to the same government-backed student loans for the duration of their degree course.
SCOTLAND
Partial funding from SAAS (Student Awards Agency for Scotland) is available as a tuition fee grant of £1,205 per year to qualifying Scottish students studying at SAE Glasgow.
Scottish students studying in England at the London or Liverpool campuses will get the same repayable tuition fee loan as English students, covering the entire yearly tuition fee.
Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help with day-to-day living costs. The maximum loan available is £5,750 per year, which is based on household income. Students may also be eligible for a bursary of up to £1,875, again dependent on household income.
For more information, advice, eligibility and online application, please visit: www.saas.gov.uk/index.htm
Live in Northern Ireland, Wales or the Isle of Man?
Student support is available via your local Government. See:
Northern Ireland: studentfinanceni.co.uk
Wales: studentfinancewales.co.uk
Isle of Man: www.gov.im/categories/education-training-and-careers/student-grants/Questions?
For further information about tuition fees at SAE or anything else, please get in touch:
Via webchat at: www.sae.edu/gbr/
Via email at: enquiries@sae.edu
Via phone at: 03330 112 315
- Careers
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Graduates from this course have many career options and have gone on to diverse employment destinations which include:
- Compositor
- 2D Sequence Supervisor
- 3D Generalist
- Matte Painter
- Visual Effects Supervisor
- Tracker
- Rigging Artist
- Vehicle Rigging Artist
- Effects Technical Director
- Technical Artist
- Character Modeller
- Virtual Reality VFX Specialist
SAE Alumni Success
SAE alumnus Billy Butler is a Lead Modeler at Framestore, London, United Kingdom. He has built an exceptional list of achievements, working on movies such as ‘Changeling’, ‘Legend of the Guardian’ and ‘Suckerpunch’. Billy was also part of the team that won a BAFTA and an Academy Award for the film ‘Gravity’