SAE London Audio students collaborate with tutor on 3D game

26 Jul 2018

Tom Jackson, Steven Parsons and Chloe Smithyes, Audio Production students from SAE London, collaborated with Games Programming Lecturer Karsten Vermeulen on his space shooter game ‘The Star Track’.

The trio were given the opportunity to apply their audio skills to a game by Karsten, who created a game to be used as an educational device for his students at SAE. Offering SAE’s very own audio students to get involved, meant that they could get valuable games audio experience and work on a professional project that could feed directly into their course.

“This space shooter game (called ‘The Star Track’) is a game I created for the maths, physics and environment programming classes we teach at SAE London,” Karsten explains. “It is all part of our Games Programming course. The game is used as a teaching tool and reference for students to create their own 3D space shooter. It was made using my very own custom-built game engine called ‘Handmade’.”

“The students were very helpful in creating music and sound effects for me and the assets were used by the games programming students as well. This was indeed a good collaboration and we hope to have many more! Big thanks to Jamie Stonehouse for offering me his audio students and helping with the collaboration!”

Steven and Tom both worked on the sound effects for the game, while Chloe was responsible for creating the music.

Tom commented:

“Creation of the sound effects was a fun process. Me and Steven decided that he would create the explosion sounds while I worked on the lasers and movement sounds. I created these sounds using the Waves Element software synthesizer and made small tweaks as the project went along. It was a great experience and I think the game turned out to be really fun to play. I’m a big fan of the visuals and the music.”

Steven added:

“It was a pleasure to work on this game with Karsten and my classmates. The day I first heard about the game, I immediately got to work on facilitating sounds that I could use to create the space explosions seen in the game. After I got to play the game a few days later, I realised that the aesthetic of the game became a huge factor in the style of the sounds we wanted to achieve.”

He continues: “The game is very reminiscent of the late 70's early 80's arcade games everyone loves, and so we had to give our sounds a similar 8-bit, nostalgic signature within the actions we were trying to translate. It presented an interesting but inspirational challenge to the audio and gave a lot of interest in communicating with my classmate Tom to insure we were going for similar themes within our sounds to match Karstens vision for the game.”

This example of collaborative work demonstrates one of the advantages of SAE’s creative students working in close proximity at each of our campuses. Often projects, whether in film, audio, animation, games or web, can overlap and require numerous individuals with differing skills to join forces to bring a creative piece to life.

You can play ‘The Star Track’ on a Windows device here.

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