Love games? Why not make them your life? One of the largest global sectors of the creative industries is in constant need of new imagination and tech savvy graduates.


BA/BSc (Hons) Game Art Animation



From anatomy studies for precise character modeling, to intricate textures, environments and integration with game engines, the programme develops your skills using industry standard technologies and production methods to create 3D Art for games.

Combining the technical with the artistic you will graduate with a strong portfolio and the confidence to forge your own path to your dream job in the games industry.

The study programme consists of two courses, the SAE Game Art & 3D Animation Diploma and the Bachelor level course that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised game development technique, leading to an internationally recognised BA/BSc (Hons) Game Art Animation* degree, validated by Middlesex University, London.

Full Time

The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.

By studying this mode the the Diploma modules are taught in parallel with the Bachelor-level lectures.

If you do not meet the entry requirements for full time studies, you can start with the Digital Film Making and VFX Diploma.± Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree.

Part Time

In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).

The main difference between the two options is in the weekly workload, giving you the choice to enrol on a course that suits your personal circumstance, whether you are working full time, or looking to take an easier pace of study. 






Acquin Siegel

In Partnership with Middlesex University

* This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University.


2D Game

Indicative summary of topics

  • Principles of 2D Design
  • Color theory
  • Composition
  • Image building
  • Classic drawing techniques
  • Paper Prototyping
  • Digital Painting
  • Animation with 2D graphics and creation of effects

3D Game

Indicative summary of topics

  • Principles of 3D
  • CGI history
  • Game Analysis
  • Modeling
  • Geometry
  • Vertex, edge, polygon, spline
  • Texturing
  • Low poly asset creation
  • Game engine export functions

Player vs Environment Game

Indicative summary of topics

  • Highpoly Modeling
  • Subdivision Modeling
  • Complex objects
  • Advanced Texturing
  • Rendering Basics

Multiplayer game with focus on Character Creation

Indicative summary of topics

  • Digital Sculpting
  • Development of digital characters
  • Concept sketch
  • Topology
  • Anatomy
  • Rigging
  • Skeletal structures
  • Forward and Inverse Kinematics
  • Character Animation
  • Motion Capturing

Web and Mobile Game

Indicative summary of topics

  • Mobile Asset Creation
  • Modular Game Assets
  • Performance optimization
  • Batching
  • Export game engine for mobile (smart phones, tablets, web)

Game Art Production 

During this module you will use all the technical skills you have learned so far to produce a video game be it for mobile platform or otherwise.

Creative Media Production

This module aims to position the discipline specific knowledge and skills acquired during the SAE Diploma within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice.   

Indicative summary of topics

  • Structure and operation of the culture industries
  • Interplay between culture, cultural product and consumer:
  • Pitching and marketing of creative products
  • Related disciplines and their application to creative media practice:
  • Legal, contractual and ethical issues of creative media practice
  • Marketing and business studies
  • Music production
  • Basic principles of broadcasting
  • The potential of computer programming for advanced audio applications.


  • Practical research
  • Analytical essay
  • Business presentation

On successful completion of this module students will have acquired knowledge of:

  • The structure and operations of the culture industries
  • The interplay between culture and consumers of culture
  • Business, legal and ethical aspects of creative media activity
  • The development, pitching and marketing of creative media products within the framework of legal and cultural constraints
  • The principles of operation of large music studio equipment
  • The basic principles of broadcasting
  • Possible applications of computer programming for audio-related purposes

On successful completion of this module students will have developed skills in:

  • Developing a proposal in response to a creative media brief, with due consideration of financial, contractual and legal factors
  • Presenting a creative media pitch
  • Incorporating other disciplines into their creative media skill set
  • Producing music utilising contemporary recording, editing and mixing tools.

Advanced Interactive Animation Practice

This module aims to develop discipline specific knowledge and skills to a more sophisticated conceptual and technical levels through the realisation and evaluation of an advanced interactive animation application. Topics covered include: Advanced visual effects and compositing, the human face, Mel scripting and motion capture.

Indicative summary of topics

  • Strategies for continuing professional development:
    • Industry specific pipeline
    • Applying practical work base on theoretical research
    • Researching opportunities with focus to a specific industry local, regional, global
  • Advanced interactive animation applications:
    • VFX and compositing pipelines
    • Creating believable CG with live video
    • Advanced light rigs techniques
  • Project development and management:
    • Deals and negotiations
    • Models of project management
    • Workflows, pipelines, productivity 
quality assurance & quality management


  • Professional development analysis
  • Advanced Animation, VFX and Compositing
  • Production Analysis

Learning outcomes

On successful completion of this module students will have acquired knowledge of

  • Advanced interactive animation applications
  • Project development and management
  • Their continual professional development needs

On successful completion of this module students will have developed skills in

  • Conceiving, developing, realising and evaluating an advanced interactive animation application
  • Making appropriate creative decisions in accordance with the legal, contractual and ethical requirements of a brief
  • Adapting their skills to the demands of the work place

610 or 620 - Major Project

This module is the culmination of the degree programme, enabling students to demonstrate the full range of their technical, creative and academic skills. The major project is self-generated and may take one of many different forms. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial Bachelor of Arts or Bachelor of Science project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture.   

Entry Requirements

Entry Requirements

  • University entrance qualifaction (Abitur or similar)
  • Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
  • Own notebook computer for office work, theory tests and own notes from lectures
  • Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; at least Level B2
Fees & Funding

Payment Plans Full Time

  • Upfront: 4 payments, each at the beginnig of next semester
  • Standard: 24 payments, each at the beginning of month

Payment Plans Part Time

  • Upfront: 5/7 payments, each at the beginnig of next semester
  • Standard: 30/42 payments, each at the beginning of month

Financing Options

There are several options that may be available to you to help you finance your studies, such as;

  • STANDARD and UPFRONT payment plans
  • Student loans
  • Educational funds

Request a brochure for further information


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Career Options:

  • 3D Modeller
  • 3D Animator
  • 3D Generalist
  • Compositor
  • Texture Artist
  • Lighting Artist
  • Rotoscope Artist
  • Environment Artist
  • Match Mover
  • Character Designer
  • Visual Effects Artist
  • Character Rigging
  • Technical Animator
  • Motion Capture Artist

Industry Sectors:

  • Game Design
  • Film Production
  • Interactive Media
  • Advertising
  • Architecture Visualistation
  • Corporate Media
* Applicants who meet certain entry requirements may apply on the full time mode of study. ± Not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.