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AUDIO
WIRING
The main
thing about audio wiring is understanding how the earthing works. Lets
take the connection of a 24 track analogue recorder as and example. You
send a balanced lead from the balanced output of the console to a balanced
input on the recorder. You then return to the console with another balanced
lead. Now remember, in the balanced system the audio runs through the
+ve and -ve leads. The earth is just a shield established to drain unwanted
interference off to ground. But if you connect the shield at both ends
of each lead you are establishing the potential for an earth loop. It
is in fact joined to itself in a loop. In fact it's two loops because
each machine is connected to an earth as well. If on the other hand you
disconnect the shield going to the recorder at the recorder end any interference
generated in the shield must go to the console earth. Now if you disconnect
the shield in the return lead but disconnect it at the console end any
interference will be drained to the recorder's earth. No loop! Because
the recorder and the console both have mains power in their circuits there
must be a link to earth for safety so don't de-earth to get rid
of the hum when there is a safe way such as this.

BALANCED
Now
the same problem but with unbalanced leads.
Remember
that the earth is now the negative as well as the ground

UNBALANCED
As you can
see the recorder has a connection with the positive but also a connection
to the negative but via the earth (ground) and once again there is no
loop and both machines are earthed safely.
In the modern
studio there are lots of simple external power supplies that just feed
a single unit like a reverb unit (wall warts we call them). Have you ever
noticed that they are not earthed to ground. Their mains connection has
only two pins. These units allow the circuit to float above ground
so the shield
must be connected for the unit to receive the negative feed.
Some may
say that by not earthing the wall warts it is dangerous but as they don't
feed high voltage (typically 9 - 12 volts) to the units it's not necessary.
If you did disconnect the shield in this circuit, because there is no
negative, the sound would become what they call one legged and
the sound would be thin and low in level.
So when you
start wiring up your studio think of what is earthed and what is not and
then you can establish when it is safe to de-earth a unit to minimise
ground loops.
Additional
things to consider
- Maintaining
Phase: It is essential that your wiring maintains constant phase.
With unbalanced leads it's pretty obvious - the centre wire is positive
and the shield is negative/earth. But with balanced leads you can run
into problems. Unfortunately the world has two standards. On your standard
microphone plug (often called by the brand name Cannon) Europe uses
pin 3 as the positive and pin two as the negative and pin 1 is earth.
On the other hand the US has pin 2 as the positive and pin 3 the negative.
The same applies to inputs and outputs on equipment. It is essential
that you check each piece of gear and work out which pin is positive
and which is negative and wire accordingly. Pin 1 is always earth and
is usually a little longer so it connects first. In ring, tip and sleeve
plugs the tip is always positive, the ring negative and the sleeve earth.
A handy little piece of gear is a microphone line phase checker that
has three lights that check the three lines in the lead for continuity
and phase.
- Guitar
Lines: It is advisable to incorporate guitar leads between rooms.
This allows you to plug a guitar into a jack in the control room and
pick it up in the studio and plug it into an amplifier. Guitarists often
like to play in the control room, especially if you are using effects,
so a cable between rooms saves having to run leads through doorways.
I have seen ads for a product that has a battery powered amplifier in
the cable that compensates for the high frequency loss experienced when
running long unbalanced guitar leads.
- Speaker
Leads: There is a lot of discussion on this topic and proprietary
speaker cable can be purchased, but it is expensive. If you can't afford
it use the standard power cable as used by your electrician. When running
your speaker leads run at least two sets per side. This allows for a
replacement if one cable gets damaged also it allows you to go BI-amp
later should you want to without having to climb behind the speakers
to add the extra cable.
- Transfer
Lines: It's a good idea to have some standard line level lines between
the control room patchbay and the other rooms. You can feed line level
instruments like keyboards down them and plug them straight into the
line inputs on your console.
- Telephone
Lines: It is a good idea to incorporate a telephone line into your
control room, especially now that computers are common and you may need
to hook up to the web for software update downloads. We are not far
off having the ability to record in real-time down these lines and can
now transfer Wave and MP3 files.
- Direct
Boxes: Direct boxes are designed to match impedance between your
guitar and the microphone input. Without going into the full electronic
detail here basically what happens is that a guitar is designed to plug
into a high impedance input whereas a microphone input is a low impedance
input. Plugging a high impedance magnetic pickup into low impedance
results in a loss of highs. Direct boxes can match the impedance by
either using a transformer (passive) or using a circuit (active).
Active direct boxes are identified by the fact that they have power
- either as a battery or powered by the phantom power system. DI boxes
also have a pad switch to reduce the level of a line level instrument
down to the lower microphone input level.
Patchbays
Patchbays
can save a hell of a lot of trouble when interfacing your recording equipment.
Even if you only have a bedroom studio it is a lot easier if all your
gear appears on a patchbay and you can easily patch one thing into another.
Patchbays can be cheap or expensive depending on the style and construction.
They can also come in balanced (Ring tip and sleeve) or unbalanced (tip
and sleeve). It really depends on the gear you have and your requirements
but don't overlook the advantage of having a patchbay.
Lets look
at the standard layout of a patchbay:
The inputs and outputs usually go like this:

The main
idea here is that each row is normaled to the next. i.e. microphone line
1 is directly connected into preamp in 1. Insert send 1 is directly connected
to Insert return 1 - group 1 is directly connected to recorder in 1 and
recorder out 1 is directly connected to line input (tape return) 1.
In other words, with no patch leads the circuit is complete and you only
use a patch lead if you wish to change from the normal - that's why it's
called normalling

Here we have
a standard stereo plug and socket. When the plug isn't inserted the +ve
and -ve pins are shorted to the two normalling pins. The normalling pins
then connect to the through connections.

As you can
see the insertion of the plug breaks the normalling and allows the new
connection. Prebuilt patchbays often have the normalling as an option.
Tascam have some excellent unbalanced ones but fully balanced normalling
patch rows are expensive. A simple check is to count the pins - 3 pins
are standard and a normalling patch bay has 5 pins. (Earth is common)
Other normalling
areas to consider are your console outputs being normalled to your master
compressor input and its output is normalled to the input of your DAT
recorder. Then the output of your DAT recorder is normalled to your External
Monitor input. That allows you to start mixing without having to setup
a huge patch . If you need to access your master compressor you just patch
into it and break the normalling.

Another area
is your Aux Sends. It is advisable to normal your regular setup - such
as 1 &2 to your headphone amp, Aux 3 & 4 to your stereo reverb,
Aux 5 to your effect unit 1 and Aux 6 to your effect unit 2. You can go
further by normalling the returns of your three effects units into tape/line
returns 23 - 28. With such a setup you can start a mix without having
to patch a thing!!
If you are
the only user of your studio it is probably not really necessary to label
the patch bay fully but if you have outside clients it must be labelled
clearly.
BI
and Tri - Amping
In a standard
speaker the various components,(woofer, midrange and tweeter) and divided
from each other with what is referred to as a crossover unit. What actually
happens is the crossover divides the frequency response into 2 or 3 bands.
The lows drive the woofer, the mids drive the midrange speaker (often
a horn) and the highs drive the tweeter.

Here the
signal from the console goes to the amplifier and then to the speaker.
Within the speaker the crossover circuit splits the frequencies into to
three and feed to each speaker.

Alternatively
here the output of the console goes to the electronic crossover unit that
then feeds to each amplifier that drives a speaker independently. Although
you need three amplifiers the amps don't need to be as big. Big PA systems
run on this system and are described as being 2 way, 3 way and 4 way -
bi - amped, tri - amped, and quad- amped. The additional crossover in
the 4 way system feed the low mids.
You can now
buy small near field monitors that have the electronic crossover and the
amps built in - all you need to do is connect the output of the console
into the rear and you are away. The multi crossover multi amping system
is extremely efficient and you don't need huge 500 watt amplifiers etc.
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