The invention of cinema has brought art to life in the form of moving images. However, animation is the art of making drawings, models and characters come to life but how exactly do they do it and how can you apply these techniques to your artwork?
Timing, rhythm, and spacing are just a few fundamental principles of animation. However, these techniques can create an immense amount of appeal and entertainment with characters being animated in an organic and realistic manner and are widely applied in games, animations, across scenes, sequences and even entire films. This aspect of animation is often overlooked by beginner animators and it certainly takes some personal growth to master these techniques no matter how long one worked as an animator.
It's our pleasure to host the second guest talk of Senior Animator Peer Lemmers with over 10 years of experience in film, VFX and video games and an astonishing professional track-record of working with DreamWorks, Sony Imageworks, Image Engine, and Guerrilla Games to name a few. Peer has worked on Sherlock Gnomes, Horizon Zero Dawn, Jurassic World, Teenage Mutant Ninja Turtles, Kung Fu Panda 2, etc.