Combine your artistic talents with your love for video games and turn that creative talent into your dream career.
Progress your studies in Game Art Animation and open the door to a world of opportunity.
- Game Producer
- Project Manager
- Creative Director
Learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.
Whether you’ve worked within the creative industries for years, or are seeking to to pursue greater career prospects. SAE Institute’s online MA/MSc course is the next step to defining your creative niche.
- Next Start Date: 23 September
- Registrations are open. Limited spots available!
OPEN DAY | Saturday 24 March. Sign-up ►
Or book a personal tour on campus with the Study Advisor: 020-4350655
Love games? Why not make them your life? One of the largest global sectors of the creative industries is in constant need of new imagination and tech savvy graduates.
From drawing lessons to precise character modeling to intricate textures, virtual environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games.
Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual ﬂair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets.
The course also forms the first stage of the Degree programme. Upon successful completion of the Diploma stage you can progress to the next year year and subsequently attain a BA/BSc (HONS) Degree in Game Art Animation, validated by Middlesex University in London.
- Dennis Boersma
- Dennis Boersma is very driven with everything that has to do with games. He is the Head of the Games & Animation departments and he is also plays an important peer role in the curriculum development team. Any information that relates to games and computers he absorbs through (brain) osmosis thereby having a vast library of information on what you can do with them, how to make them and how to train students to become the best game makers. He does this best by teaching the students, specialising in topics in 3ds Max, Unity 3D, C#, java, Photoshop. He teaches with a lot of energy, enthusiasm and humor and is always looking for some course feedback. This way he stays in continuous connection with the students, what they've learned and how they are picking up the course content. Besides working for SAE he works for other companies and works on extensive personal projects, so he can have an outlet for his creativity and put his knowledge into practice. Last but not least, Dennis is a Unity Certified Trainer.
- Andrew Eddy
- Andrew has been teaching 3d Graphics and Animation at the SAE since 2001, originally using Cinema4d and then changing to Autodesk Maya about ten years ago. Outside of teaching Andrew also does website design and development with clients mainly coming from the creative world. He specialises in creating custom content management systems as well as interactive online applications. In 2007, Andrew became involved in a project on the NDSM-werf Amsterdam where artists were given the chance to design and build their own studios in the old shipyard. Over the following year he built a studio where he is working from today.
- Joel Holtzman
- Joel Holtzman is a Concept Artist and Illustrator based in the Netherlands. With a passion for art since a young age, around his twenties, he began to paint more intensely with acrylics and oils, until he found his favorite medium which he uses to this day as a professional artist; Digital painting. His greatest influences are fantasy, mythology, history and the grotesque. Joel recently gave a masterclass on concept art drawing on the Gaming Stage of the Dutch Comic Con..
- Julia Schlotter
- Julia works at SAE as an Game Art Animation teacher and student administrator. In her function as teacher she lays the basis for 3ds Max (Autodesk) and Photoshop (Adobe). In her free time she likes to take on freelance assignments, preferably working on apps that require the 3D visualization of interiors and exteriors. She tends to work with new techniques such as AR, VR and walking displays as well as with old techniques, such as making paintings come to life digitally or by appifying books. In her job as a student administrator she's very, busy but can always help you out to provide a financial overview or proof of attendance or anything else you might require. Before coming to SAE she attended the Willem de Kooning for an introduction course into arts, followed by nearly three years of study at the Design Lab of the Rietveld Academy in Amsterdam, where she first got in contact with a 3D modeling software. Shortly thereafter a course in game making followed, leading to where she is now.
- Nimrod Ariel
- Nimi Ariel is a passionate and hard-working 3D creative generalist. With Animation and Game Development educational background, he has produced high-quality 3D renderings and visualizations for global brands such as Corona, Heineken and Pandora. He has experience working on a wide range of applications, including Autodesk Maya, Vray, substance painter and the Adobe Suite (Photoshop, Illustrator, Indesign and After effects), Zbrush, Mudbox and game engine Unity3D. Nimi’s true passion lies in digital content and game development.
- Pauline Fernandes
- Pauline graduated in Film Production in 2008 and has since been involved in various filmmaking and video editing projects including films that were screened at short film festivals. She teaches film techniques for Game Art Animation from storyboarding and screenplay writing to digital imaging. Moreover, Pauline is supervising video content produced on SAE premises. Pauline started her own video production company in 2017.
This course has been listed in 2017 Top International Animation Schools | Read more ►
By Animation Career Review
Life after SAE: Boyo Frederix
- Full Time
The full-time version of the course consists of 4 lessons per week, typically Monday to Thursday lasting for 12 months.
Besides the classes, students complete a series of practical excerises and assignments as part of the course. The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.
- Part Time
The part-time version of the course consists of 2 lessons per week given in the daytime or in the evening dependening on the intake. The course runs for 24 months.
Besides the classes, students complete a series of practical exercises and assignments as part of the course. No maximum limit is set as to how much hands-on time a student can book in our industry standard studios and practical workstations for their training.
The school facilities are open 7 days per week and there is always a tutor available for advice and practical help.
- 1 YEAR FULL-TIME
- 2 YEARS PART-TIME
Introduction to Digital Imaging
Drawing classes will give you an insight into the fundamentals of perception, perspective and proportion-essential for creating 2D and 3D models. Photoshop lessons will allow you to work like a professional and you will be introduced to non-destructive workﬂ ows in 3D environments. Through practical classes on digital cameras you will be able to take professional quality images and apply realistic textures to your own artwork. Theory and practice will combine to give you a solid foundation in the animation process.
Information, Communication and Professional Media Practice
In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.
2D Animation Rendering & Visual Effects
Learn the basics of animation and create 2D character animations for use in 2D environments. Gain an understanding of the 3D pipeline, learning how to setup lighting and how to render your animations. Design and create special effects for 2D and 3D productions.
Animation and Modelling Principles and Techniques
In this module you will learn the systems and tools used in the creation of 3D content, including the implementation of complex textures, sophisticated lighting and the various animation and modelling techniques. You’ll ﬁ nd out how to analyse and design images and animations for a range of professional contexts, developing the skills you need to design an entire environment in 3D, whilst demonstrating a practical understanding of the production pipeline.
3D Sculpting and Game Engines
3D sculpting software allows you to create high poly objects, adding details and textures to your projects. As well as 3D sculpting you will also learn how to work with a game engine to create simple interactive environments using your own artwork. As you gain basic programming knowledge, simple scripting will bring your environments to life. Finally, learn how to control physics, animations and audio in virtual environments to create realistic gameplay.
Foundations of Game Design and Game Production
We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them.
You will explore techniques used in the ﬁ lm industry and learn how to apply them in your digital productions. You will gain knowledge in level design and create interactive 2D and 3D environments in order to test them.
Environmental Modeling, Interactive Animation and Final Project
This module is the final stage of the program where students will work on their final project for their portfolio. Students are also introduced to game engines and basic programming, in order to implement true interaction in their projects and work, for multimedia, webbased, mobile or gaming platforms and environments.
Indicative summary of topics:
• Environmental modeling principles
• Game engines
• Interactivity in Unity3D
• Programming basics
• Final project
- Entry Requirements
- Minimum age of 18 years
- A valid VISA for entire duration of the selected course is required prior to enrolment (for non-EU students)
- Applicants have achieved an intermediate education level
- English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
- Fees & Funding
- Plan A: Upfront Payment - one full payment in advance
- Plan B: Two payments in advance per stage (Diploma & Degree)
- Plan C: Monthly instalments per stage (Diploma & Degree)
* Please Note: Students are not eligible for funding through DUO.
- 3D Modeller
- 3D Animator
- 3D Generalist
- Texture Artist
- Lighting Artist
- Rotoscope Artist
- Environment Artist
- Match Mover
- Character Designer
- Visual Effects Artist
- Character Rigging
- Technical Animator
- Motion Capture Artist
- Film Production
- Game Design
- Interactive Media
- Architecture Visualistation
- Corporate Media