Audio

Passionate about sound or music production? We have trained award winning audio professionals to reach their creative dreams since 1976.

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BA/BSc (Hons) Audio Production

Overview

Whether you want to work in music production, post production for film or TV, live sound, radio broadcasting, sound design, game sound or in one of the many different areas of the audio industry, the Audio Production degree gives you the knowledge and practical skills needed for a successful career.

SAE’s hands-on ethos ensures you are given access to our world-class studio facilities, supported by one-to-one supervision. This enables you to bring theory and practice together with your creativity in a variety of settings to advance your skills to a professional level, developing a competitive edge as you complete your studies.

Constant advances in commercial technology drive this area forward, creating a need for skilled producers who can understand these technical needs and be able to apply them for commercial gain.

Learn

  • In small classes
  • Through individual practical time
  • From industry professionals
  • Industry standard software such as Logic and ProTools
  • Classic and modern production techniques

By doing

  • Individual and collaborative assignments
  • In a creative hub collaborating with students from other disciplines
  • Tutor supported practical sessions to guide you through both the technical and artistic aspects of production

Succeed

  • Graduate with a professional portfolio that shows your technical and artistic abilities
  • With the confidence to forge your own path to your dream career
  • Join our Alumni Hall of Fame which includes Oscar, BAFTA and Grammy award winners

UCAS CODE: W616


DURATION:
2 YEARS FULL TIME


LONDON START DATES 

  • JANUARY 2017
  • MAY 2017
  • SEPTEMBER 2017
  • JANUARY 2018
  • MAY 2018
  • SEPTEMBER 2018

LIVERPOOL START DATES 

  • MAY 2017
  • SEPTEMBER 2017
  • MAY 2018 
  • SEPTEMBER 2018

OXFORD START DATES 

  • MAY 2017
  • SEPTEMBER 2017
  • MAY 2018 
  • SEPTEMBER 2018

GLASGOW START DATES 

  • MAY 2017
  • SEPTEMBER 2017
  • MAY 2018 
  • SEPTEMBER 2018


In Partnership with Middlesex University
 
 
 
Modules

Principles of Sound and Audio Practice

You will be introduced to the concept of sound as a physical phenomenon and shown how to predict its behaviour by exploring maths and physics concepts, which will support your learning throughout the rest of the course. You will then focus on the fundamental principles of audio production, including the theory and practical application of EQs, dynamics processors and effects. This critical foundation will enable you to grasp the concepts of signal routing, microphones and loudspeakers, providing you with the basic skills to operate in a professional audio environment.

Indicative List of Topics

  • Sound Theory
  • Essential Maths and Physics
  • Decibels
  • Acoustics
  • Critical Listening
  • Equalisation (EQ), Effects, and Dynamic Range Processors
  • Basic Audio Signal Routing and Wiring
  • Electronics
  • Microphones and Loudspeakers
  • Introduction to DAW and Sequencing Environments

Projects

  • Audio Editing
  • EQ & Dynamics Processing

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain the basic principles of sound theory and its key terms such as wavelength, frequency, amplitude and node
  • Demonstrate the basic principles of audio production employed in typical equipment setups, for different audio production environments
  • Illustrate the specifications of various types of microphones and loudspeakers, their functions, and their key components

Skills

  • Operate basic audio production equipment
  • Apply various filter/EQ types, dynamic and effects processors in a practical context
  • Operate different kind of mixing environments
  • Perform basic audio editing of recorded material

Academic and Professional Practice

In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation.

Indicative List of Topics

  • Learning theories and methods
  • Introduction to basic concepts and tools of project management, including group and collaborative work
  • Tools for career development
  • Defining and developing goals and outcomes
  • Concepts of, practices in, and reasons for research
  • Writing skills (articles, essays, journals, reports, proposals) and the differences between concept development and presentation format
  • Essay structure, paragraph structure, sentence structure
  • Concept of a thesis/hypothesis
  • Ownership, intellectual copyright and plagiarism
  • Referencing, APA and Harvard
  • Introduction to culture and cultural movements
  • Overview of the creative media industries

Projects

  • Cultural and Industry Analysis
  • Career Pathway
  • Industry Sector Comparison

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Summarise basics of learning theories and their application in learning, communication and teamwork
  • Explain academic practice, critical thinking and reasons for their importance
  • Identify key players in the creative media industries and discuss their interplay with wider cultural, economical, political and geographical phenomena
  • Articulate a thought-through plan for development of a career, project or concept

Skills

  • Derive tasks from goals, plan time and resources accordingly and manage working in group context
  • Present an objective argument succinctly in written form employing a standard referencing system
  • Apply the most appropriate method of learning in a given scenario and adapt learning methods when needed
  • Discuss culture and communication in different media disciplines (audio, picture, film, web)

Signal Flow and Processing

This module is designed to help you build the theoretical knowledge necessary to operate in a modern studio environment. You will develop the hands-on skills to operate professional audio equipment, enabling you to complete your first productions on both analogue and digital setups. Furthermore, you will advance your knowledge of music production techniques to a more sophisticated level.

Indicative List of Topics

  • Signal Flow Principles
  • Signal Flow Diagrams
  • Signal Flow Applications
  • Recording Procedures and Techniques
  • Mixing Procedures and Techniques
  • Digital Audio Workstations
  • Audio Editing
  • Principles of Signal Processing
  • Equalization, Dynamics, and Effects
  • Time and Pitch Correction

Projects

  • Signal Flow Proficiency

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain the signal flow of a professional modern studio environment for recording and mixdown situations
  • Identify methods for editing and processing audio content
  • Describe the principles of audio effects and their application in audio productions

Skills

  • Perform a simple audio production including recording, editing and mixing
  • Operate a professional studio environment, either digital mixing desk, or digital audio workstation based
  • Apply and program audio effects in a professional way

Audio Production

This module takes your knowledge to the next level as we prepare you for studio work in the industry. You will develop professional practice in the planning and execution of a recording and mixing project, quickly becoming familiar with working in front of a recording console and using outboard gear and software plugins.

Indicative List of Topics

  • Console Types and Differences
  • Components of Consoles
  • Workflows: Analogue, Digital, Hybrid
  • Integrating Hardware & DAWs
  • Care and Maintenance
  • Production Planning
  • The Recording Process
  • The Mixing Process
  • Audio Editing Techniques
  • Finalising

Projects

  • Audio Recording Project

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Identify various audio console formats and their similarities, differences, and practical applications
  • Define different stereo microphone techniques and the appropriate setup to achieve the desired sound
  • Compare different kinds of audio equipment, based on specific project requirements

Skills

  • Produce a recording that is free from unintentional distortion and processing artefacts
  • Plan and successfully execute a recording project, from recording through to delivery of a pre-mastered track
  • Combine analogue and digital audio equipment to record and mix a musical piece
  • Analyse a completed project and identify mistakes and areas for self improvement

Multimedia Sound

The aim of this module is to provide you with a wide range of professional tools and techniques utilised in the production of audio for multimedia applications. It focuses primarily on audio preparation for different media, including visuals and interactive environments. This module aims to enable you to explore your own interests and develop an individual design aesthetic within audio, whilst also providing an overview of possible career paths within the field.

Indicative List of Topics

  • Synchronisation Tools
  • DAW Advanced
  • Game Engines
  • Mastering
  • Film Sound Tools
  • Commercials and Sound Branding
  • Location Recording
  • Film Sound applications
  • Game Sound Techniques
  • Broadcast / TV / Media preparation

Projects

  • Mulimedia Audio Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Describe typical setups and working environments of various multimedia fields
  • Identify appropriate tools and techniques to successfully perform specific tasks with regard to media preparation
  • Relate audio production tools and techniques to issues and workflows of different media products and deliveries

Skills

  • Plan and carry out simple multimedia related audio productions in different fields
  • Apply a professional workflow to a variety of multimedia projects, under time pressure
  • Employ appropriate terminology when discussing multimedia applications

Creative Production

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

This module aims to further your ability to engage in a reflective process in parallel, with your production practice. It seeks to provide you with the opportunity to explore focused production practice in your own, or other related disciplines and to advance their holistic production skills. Building on previous production management experience, through adhering to specific briefs in larger production situations, the module aims to develop your aesthetic judgement to give you a focussed opportunity to develop advanced production skills in a specific field, on a larger scale.

Indicative List of Topics

  • Practical Production Planning
  • Production Techniques in relevant discipline
  • Specialised digital production software
  • Innovative use of built-in software features
  • Production Planning
  • Methods for evaluation
  • Reflective and Critical Analysis
  • Giving, receiving and learning from feedback
  • Cross-disciplinary production practice

Projects

  • Creative Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Evaluate their own production processes and creative decisions
  • Discuss media production processes in a wider theoretical context
  • Differentiate between good ideas, and good ideas that will improve a production in its entirety

Skills

  • Apply production theories to practical production techniques
  • Produce complex digital media products to a high standard
  • Experiment with production techniques based on feedback
  • Produce detailed, yet concise project evaluations

Practical Mobile App Design

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

We provide you with an overview of the mobile app industry, its history, user areas and user culture. We will provide you with an understanding of, and skills in, User Interface Design (UID) and User Experience (UX) specifically for mobile app design. By using a ‘drag and drop’ middleware to be able to, without programming skills, design and develop a viable concept for a mobile app, and produce a working version at completion.

Indicative List of Topics

  • Overview of Application (App) industry
  • Uses, users and user needs
  • User Experience (UX) and User Interface Design (UID)
  • Key Functions
  • Application Architecture
  • Design Process
  • Legal and Copyright considerations
  • Testing, Distributing and Selling Apps
  • Information architecture
  • Basic Concepts of Coding
  • Middleware for App creation
  • Use of Media
  • Use of device functions (camera, microphone, accelerometer)
  • Prototyping

Projects

  • Mobile Application Case Study
  • Mobile Application Development

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Illustrate understanding of User Experience (UX) needs, in an App context
  • Analyse user needs and behaviour when using Apps
  • Explain architecture of applications
  • Discuss the cultural impact of mobile apps, their development and use

Skills

  • Use established middleware to produce basic working apps
  • Apply knowledge of consumer needs in User Experience (UX) and User Interface Design (UID)
  • Plan and carry-out basic User Experience (UX) surveys
  • Design and manage content of mobile apps

Electronic Music Production

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

We will introduce you to the contemporary tools and workflows needed to analyse, identify, produce and distribute computer-based electronic music and remixes. You will form a deep understanding of the production techniques and history of electronic music, study music theory and the design of electronic sounds, before going on to plan, set-up and operate your own home studio environment.

Indicative List of Topics

  • MIDI
  • Sequencing
  • Sound Synthesis and Sound Programming
  • Sampling and Sample Libraries
  • MIDI- and Audio-Editing
  • Beat Programming
  • Vocal Recording and Editing
  • Studio Set-ups
  • Songwriting and Music Theory for Electronic Music
  • Arrangement and Remix
  • Music Genres within Electronic Music
  • Special Effects and Automation
  • Mixing Techniques/Internal Mixing
  • Final Mixdown and Mastering
  • Interactive Music Performance
  • Distribution and Promotion of Electronic Music

Projects

  • Electronic Music Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Identify different electronic music genres and their production workflows
  • Illustrate the principles behind the most important sound synthesis concepts
  • Discuss different studio environments and live setups designed for producing and performing electronic music
  • List services and promotion tools for the distribution of electronic music

Skills

  • Operate sequencers, synthesisers, samplers and virtual mixing environments including effect-plugins and automation, in a practical and creative context
  • Produce, mix and master electronic music, remixes and sound-alikes
  • Perform vocal recordings and the editing of audio material, using special effects in a creative and practical context
  • Plan and set up production environments for home studios and implement live performances

Live Sound

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

Here you will use a wide range of professional tools and techniques to successfully design, set up and operate medium sized live events, including audio, lights, special effects and visual operations. You will not only develop a deeper knowledge in your own field, but also explore the interaction with different audiovisual applications, equipment, and professionals.

Indicative List of Topics

  • Stage building and fastening techniques
  • Power Supply
  • Intercom
  • Lighting systems, control units, lights
  • Sound systems, signal routing, mixing consoles, speaker
  • Wireless Systems
  • Legal requirements, H&S and standards
  • Basic principles of pyrotechnics, laser technology, video systems, broadcasting and live recording
  • Events Planning
  • Basic sound systems set up and operations
  • Wireless systems set up and operations
  • Lighting systems set up and operations
  • Operating a real event

Projects

  • Live Sound Proficiency

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Explain the principles of different components of a live event
  • Distinguish lighting, sound, intercom, video, effects and wireless systems
  • Explain typical equipment setups and the function of their key components
  • Evaluate if lighting, sound, intercom, video, effects and wireless systems are appropriate for a specific event

Skills

  • Set up simple power supplying, intercom, lighting and sound systems including wireless devices
  • Design a complete system according to the requirements of a specific live event
  • Operate with proficiency a complete sound system, including wireless devices

Advanced Audio Production

To advance your understanding of audio production concepts and techniques, we present you with a critical overview of current, advanced music production skills. Exposing you to sophisticated audio signal chains and complex signal-flow scenarios, we then guide you through a range of opportunities to practice your audio production skills.

Indicative List of Topics

  • Advanced Audio Consoles / Controllers
  • Advanced Signal Processing
  • Advanced Equipment Operation
  • Complex Studio Set-ups
  • Advanced DAW Operation
  • Session Planning
  • Session Management
  • Advanced Recording, Editing and Mixing Techniques
  • Finalising

Projects

  • Advacned Audio Production

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Interpret complex audio equipment signal flow diagrams, particularly those associated with professional mixing consoles
  • Demonstrate how professional mixing consoles, studio outboard equipment and digital audio workstations work

Skills

  • Plan and carry out complex recording sessions, documenting the process appropriately
  • Work independently and in small groups, by employing people management skills

Marketing, Business Planning and Law

This module aims to impart the essential knowledge, concepts and analytical tools of business and marketing to function effectively in the industry. It will also open your eyes to key legal and ethical issues that underpin practices specifically related to the creative media industries. Upon completion of this module, you will have developed key communication skills, whilst being sensitive to the impact of how communication can shape how we, as a society, understand each other in social, cultural and economic contexts.

Indicative List of Topics

  • Business and Management Studies
  • Business Planning
  • Legal Issues and Law
  • Enterprise, Entrepreneurship
  • Ethical Considerations
  • Marketing Concepts
  • Market Segmentation and Targeting
  • Marketing & Promotional Strategies
  • Brand Development
  • Brand Management
  • Product Development
  • Communication Models and Theories
  • Crafting the Pitch
  • Presentation Techniques

Projects

A portfolio of tasks, including business and marketing plan, draft contracts and presentation

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Demonstrate an understanding of basic business and marketing concepts and practices in relation to the creative media industries
  • Discuss legal and ethical issues of the creative media industries
  • Discuss the basic concepts of communication studies

Skills

  • Apply business and marketing planning concepts
  • Effectively communicate business and marketing ideas and proposals
  • Summarise the needs in a given situation and then communicate their ideas succinctly, in a fashion appropriate to that context
  • Develop the contents of a basic contract and draw conclusions as to its tenability

Research Practice and Society

Research is key to the successful outcome of any creative project and this module aims to develop within you an advanced critical understanding of qualitative and quantitative research methodologies and their application for both artistic and scientific research. You will advance your knowledge, planning and implementation of research based inquiry to address specific questions, whilst developing an in-depth understanding of the creative media industries and your potential role as a creative media practitioner. Together we will broaden your understanding of the ongoing interplay between science and the history of ideas, culture and creative media, to give your work the depth it requires to have a profound effect in the market-place.

Indicative List of Topics

  • Research Methodologies and their application in the creative media industries
  • Artistic and Scientific research and practice
  • Theories and Paradigms of research
  • Contemporary issues surrounding research
  • Developing a research question / hypothesis
  • Gathering, analysis, interpretation and presentation of data
  • Literature review and critical analysis of existing research
  • Research Ethics
  • Creative media industries: past, present and future
  • The role of practitioners in the creative media industries
  • History of ideas, and scientific and cultural theories
  • Types of culture
  • Scientific and cultural issues, the development of ideas over time and cultural diversity
  • Decoding science and culture: communication, meaning and semiotics

Projects

  • Cultural Analysis
  • Creative Media Practitioner Analysis
  • Major Project Proposal

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Evaluate a range of qualitative and quantitative research methodologies used in creative media
  • Critically analyse previously researched specific contemporary issues relating to different areas of the creative media industries
  • Analyse a variety of creative industry sectors and their relation to the arts
  • Discuss continuing professional development strategies
  • Compare different and changing cultural ideas
  • Critically appraise the interplay between culture and consumers of culture

Skills

  • Apply qualitative, quantitative and mixed research methods in academic and creative media contexts
  • Select the most appropriate research method(s) to address a particular research question
  • Develop a personal continuing professional development plan
  • Communicate their knowledge of cultural issues effectively, through comparative analysis of cultural ideas

Industry Engagement

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

Through a range of experiences that may consist of a single placement, or a series of industry engagements you will experience an enhanced understanding of workplace dynamics, facilitate active industry engagement, and be exposed to current realities and practices within your chosen field. You will work to create a portfolio of work that will facilitate an invaluable, informed transition from education to the workplace.

Indicative List of Topics

  • Critically analysing current/historical industry trends and practices (case study approach)
  • Industry Engagement Analysis
  • Becoming a reflective practitioner
  • Logbook Development
  • Building a Portfolio
  • Supervisor Consultation
  • Combination of directed and self directed industry engagement activities

Projects

  • Industry Engagement Portfolio
  • Industry Engagement Activity and Report

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Examine advanced theoretical and applied perspectives, ethical principles and other knowledge applicable to the work/practice context
  • Reflect on the engagement of other industry practitioners and their contribution to the work/practice
  • Posit a well reasoned rationale for the choice of methods of inquiry that have informed creative approaches to action planning/problem solving, contextualising the choices
  • Evaluate the process of designing and developing your industry based activity and how its outcomes have contributed to enhancing your work/practice and that of others

Skills

  • Engage and take responsibility for future professional development using the learning from the project/inquiry process
  • Demonstrate coherent and organised communication, interpersonal and networking skills, when sharing ideas and information within an industry based setting
  • Develop an effective portfolio, with a range of suitable materials that support the students career related focus

Object-Web Interaction Design and Development

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

This module aims to develop your knowledge of and skills in ubiquitous computing (UbiC), bringing the real physical world and the digital world of mobile devices together. We develop your ability to design and implement systems to enable interaction between environment based information and technology, interconnecting Smart Objects with IP. You will broaden your understanding of data transmission between servers and learn how to utilise that data to assist useful application of technology in the physical world, controlling servos/robotics automatically and remotely, and using sensors to generate events in an application.

Indicative List of Topics

  • Proximity Networking
  • Continuous Sensory Inputs
  • Embedded Operating Systems and Basic Components
  • Language Specific Coding
  • Object serialisation, flatfiles, hashes, data access speed, size tradeoffs and SQL (queries)
  • Databasing (structure)
  • Transmission Formats
  • Concepts of Ubiquitous Computing (UbiC)
  • Prototyping (Lo-fi)
  • Sensor Types and Handling
  • Micro-electronics
  • ARM boards e.g Raspberry PI, Arduino etc.
  • Hacking Electronics
  • Debugging physical systems, network fault-finding, sensor network diagnostics

Projects

  • Ubiquitous Computing Application Prototype

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Appraise systems for proximity networking
  • Design complex flows of information
  • Evaluate the interplay between hardware and software systems
  • Propose solutions for practical/physical problems with ubiquitous computing systems
  • Select the most appropriate coding platform/protocol for the solution/task at hand

Skills

  • Demonstrate innovative use of existing hardware to create useful solutions in conjunction with Apps and networks
  • Construct systems for transmission and retrieval of data between sensors and a database
  • Demonstrate ability to manipulate IP Protocol Architecture
  • Demonstrate ability to connect Smart Object Hardware with Software and databases
  • Create Transport Protocols

Advanced Specialised Project

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

By choosing a specific area of specialisation, you will develop a stronger awareness of your professional interests and the ability of directing the professional development of your future career. You will learn how to assess your own skills and knowledge and develop strategies to bring them to the desired level. We develop your professional practice through the planning and development of either a study or practical based activity, carried out individualy or as a team.

Indicative List of Topics

This module is highly customisable by each student (or group of students), therefore a specific syllabus will be proposed by them and agreed with their assigned tutor and supervised by the programme coordinator. However, the following subjects will be normally included:

  • Self Assessment
  • Project Planning and Management
  • Resource Allocation
  • Time Management
  • Reporting and Presentation

Projects

Depending on the nature of the project, this assignment can be a practical component of one major media production, a portfolio of more than one smaller projects or a written component such as an essay or an argumentative article. Students are required to present their project to their peers, focusing more on their professional development rather than on the project itself.

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Evaluate their preparation on a specific area of the chosen discipline
  • Decide an area of specialisation based on industry and/or personal requirements
  • Evaluate their progress independently
  • Develop subject-specific knowledge according to their proposed project

Skills

  • Apply analytical skills to their own knowledge, in order to identify strengths and weaknesses
  • Develop a study plan to achieve the desired skills or knowledge
  • Organise their and other people’s work effectively, in order to complete the chosen activity
  • Present the outcomes of their work in a convincing and effective manner
  • Develop subject specific practical skills, according to their proposed project

Game Audio

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

This module boosts your knowledge to cover the rapidly advancing world of the games industry. After studying the historical background of how audio in games developed, you will then analyse the industry’s structure and trends. You will broaden your technical skills and production workflows through the introduction of specialised audio editing and coding tools, whilst advancing your ability to create audio solutions through the evaluation of presented material.

Indicative List of Topics

  • History and organisation of the game industry
  • Game Technologies, Platforms and Game Engines
  • Types of Game Audio
  • Understanding and interpreting the Game Design Document and other important documentation
  • Project Team Organisation
  • Project Management
  • Working with middleware
  • Programming Game Audio
  • Voice and Sound Effect Recording
  • Working with Music
  • Developing Characters, Sound Effects and Environments

Projects

  • Interactive Music Score for Games
  • Game Audio Production

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Summarise the history of the game industry, its key developments and their impact on the audio industry
  • Analyse written descriptions, and still and moving images, to create appropriate sounds and soundscapes for games
  • Discuss the interplay between audio, programming and the design process
  • Evaluate sound design requirements of a given project

Skills

  • Operate specialised audio software
  • Perform advanced audio editing of recorded material
  • Determine the most appropriate tools and path of development for a given project
  • Lead a voice recording session, guiding voice talents through the process to obtain the desired character voices
  • Assemble a variety of previously designed sound elements, constructing the appropriate programmed sequences for implementation in video games

Programming Environments

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

In this module we expose you to visual programming languages, enabling you to create a variety of interactive computer music applications and further develop your sound design skills.

Indicative List of Topics

  • Designing an Application
  • Programming Languages
  • Debugging
  • Advanced Synthesis Techniques
  • Sound Effects Design

Projects

  • Advanced Audio Application

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Design a signal flow within the digital realm
  • Use basic maths for digital signal processing
  • Evaluate circuit and patch diagrams

Skills

  • Develop audio applications, including designing, programming and debugging
  • Evaluate digital audio applications
  • Conceptualise sound and sonic processes

Film Sound

This is an elective module. You are given the opportunity to choose an elective module in Trimester 3 and Trimester 5 of your degree course. Please check electives lists on each of our London, Liverpool, Oxford and Glasgow campuses as local availability may vary.

We will broaden your knowledge of processes, concepts and techniques specifically related to audio for film. You will develop technical, communication and problem solving skills in film production workflows, and advance your training as specialised audio professionals in the film industry.

Indicative List of Topics

  • Aesthetics of sound and music in film language
  • Selecting and producing music for movies
  • Principles of soundscape analysis and design
  • Multichannel and surround audio formats
  • Film sound delivery standards
  • Film production planning, workflow and professional roles
  • On-set recording practice
  • Advanced post-production techniques
  • Sound design and Foley techniques
  • Orchestral music programming, recording and mixing
  • Mixing sound for cinema

Projects

  • Sound to Film Project

Learning outcomes

On successful completion of this module students will be able to:

Knowledge

  • Relate audio production concepts to film projects, issues and workflows
  • Evaluate the aural aspects of a movie (dialogues, soundscape, music) in connection with its visual, emotional and narrative aspects
  • Plan the sound production stages of a film project by analyzing documentation, briefs and other relevant sources of information

Skills

  • Develop sound elements for a given film project by, choosing proper solutions and strategies
  • Operate DAWs and other specialised audio equipment to perform advanced production and post-production tasks
  • Manage film-related sound recording, editing and mixing sessions, in complex production environments

Major Project (BA or BSc)

Your major project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level six project. Through successful completion, you will also exhibit your capacity to conduct independent projects and manage a large-scale venture. Central to the module is an exploration of research methodologies and their applications or their own artistic style and its presentation to the public. You will develop a project proposal and submit this for approval. You will then manage all aspects involved in the preliminary and planning phases, through to realisation. Your major project is self-generated and may take one of many different forms, there is however an expectation that the final deliverable will be of a calibre that will help progress you into employment or postgraduate work.

BA (Hons) Route

Research methods for a BA-Project could imply interviews, surveys, audience-tests (audio, video, web etc.) or observations of user behaviour. Alternatively the student can focus on a high-quality creative portfolio, presenting their own artistic works to the public and evaluating their own style and performance.

BSc (Hons) Route

Research methods for a BSc-Project could imply calculations, measurements, simulations or observations of technical/scientific correlations.

Learning Outcomes

On successful completion of this module students will be able to:

Knowledge

  • Analyse a specialised field of interest
  • Outline creative aspects within their specialised field
  • Discuss appropriate methodologies needed to undertake reliable and valid research, or production of a creative portfolio
  • Plan the complex processes involved in the implementation of a major project

Skills

  • Successfully apply appropriate methodologies needed to undertake reliable and valid research
  • Apply academic and creative/practical skills appropriate to the level of study
  • Manage a major project independently, professionally and efficiently
  • Communicate effectively the outcomes
Entry Requirements

Offers will be made to applicants who are expected to meet, or exceed the entry requirements below;

 

  For Entry 2017/18

NEW UCAS tariff points, at A Level (or equivalent)

72

GCSE Maths and English (or equivalent)

Grade C or above

As a creative school, SAE Institute is always looking for people who are excited about the creative media industries. For applications from mature students, we also consider work and life experience. In such cases, SAE Institute requires applicants to provide satisfactory evidence of their ability to successfully complete the programme. You will be expected to submit a digital portfolio, a personal statement and CV.

For International equivalence of UK qualifications, you can email your query by clicking here. SAE Institute utilses the services of NARIC to provide such advice. 

English Language Requirements

If English is not your first language, or if your previous education was not conducted fully in English, you will need to provide documented evidence of your English language competence to study a course with us. 

EU/EEA Applicants

If you are from the EU/EEA, we are able to accept a range of English language tests. The standard requirement is at a level B2 in accordance to the Common European Framework of Reference for languages (CEFR). We require a level B2 standard in all of the elements:

  • reading
  • writing
  • speaking
  • listening

Popular tests include:

  • Pearson Test of English ( PTE academic), with a minimum of 51 in each component
  • Cambridge ESOL Proficiency Test in English (CPE), at no lower than grade C
  • Cambridge ESOL Advanced Test in English ( CAE), at no lower than grade C
  • TOEFL iBT with a score of 80, with no less than 17 in any component
  • IELTS (Academic or General) with an overall score of 6.0 and a minimum of 5.5 in each component

For EU/EEA applicants we accept other English language tests which are equivalent to a level B2 in accordance to the Common European Framework of Reference for languages (CEFR).

Please check with us with by emailing ukadmissions@sae.edu if you need any clarification on whether we will accept a test or an English language course that you have studied which is not a Secure English Language Test (SELT).

International Students (i.e. Students from outside the EU/EEA)

From April 6th 2015, international applicants requiring a Tier 4 visa can only apply for a visa with an IELTS qualification (IELTS (Academic or General) with an overall score of 6.0 and a minimum of 5.5 in each component) taken at one of a small number of approved centres around the world. Only tests taken at approved centres will be allowed for applications for a Tier 4 visa to enter the UK. Please click here for approved centres.

If an applicant is currently studying in the UK, it is also possible to take a Trinity College London B2 level test. These can only be taken at an approved UK test centre.

Please email ukadmissions@sae.edu for clarification on whether English language course or test that you have studied is acceptable.

Recognition of Prior Learning

Applicants who hold a qualification from another institution, or who have formally completed components of another qualification, must submit authorised evidence of those achievements at the time of application to SAE Institute. 

Please refer to Policy A06 Academic Credit and Recognition of Prior Learning (RPL) for details.

Access to degree via SAE Diploma

Applicants for degree study who have successfully completed the relevant SAE Diploma in a campus outside of the UK may normally progress to the 2nd year of the total programme and carry credit, (120 cps/60 ECTS at level 4 and 60cps/30ECTS at level 5), towards the award.

This only applies to degree programmes validated by Middlesex University.

Fees & Funding

SAE is a private higher education provider.

All of our courses are designated*. Designation allows students to access funding for their courses in the usual way. 

There are various forms of funding available for students wishing to study at SAE:

  • Student tuition fee loan
    • This is the goverment funded student tuition fee loan. Funding towards tuition fees is available to UK/EU students, but does not cover the whole course fee
  • Alternative financing
    • Through alternative private student financing providers

Please note that other sources of funding may be available.


Fees

Tuition fees vary according to the campus and whether you are a UK/EU student or an International student. 

For the London, Oxford and Liverpool campuses, fees are £9,000 per year for UK/EU Students and £12,000 per year for International students. From September 2016 International student fees will rise to £13,000 per year. 

Fees at our Glasgow campus are £7,000 per year (UK/EU) and £10,000 (international students) per year. From September 2016 International student fees will rise to £11,000 per year. 

Tuition fees and payment plans for UK and EU/EAA students.*

* International students are not eligible for payment plans. First year tuition fees are payable in advance once you have accepted your offer.



2 Year Degrees

As our degrees are only 2 years, you save a considerable amount on both tuition fees and living expenses when compared to a traditional 3 year degree. So, you can study and graduate with a much lower level of student debt!

The tuition fee loan does not cover the whole course fee, it is capped. So, there is an amount that you may need to pay through your own means. We understand this is not always easy, especially when you don't have an income, which is why we have developed payment plans to spread the difference you need to pay. If you are not eligible for funding, we have payment plans for you too.

Tuition fees and payment plans for UK and EU/EAA students.*

* International students are not eligible for payment plans. First year tuition fees are payable in advance once you have accepted your offer.

*BIS (the Government Department of Business Industry & Skills) requires Alternative Providers to undergo annual designation monitoring as a condition of continued designation. This allows students to access support from the Student Loans Company. If this designation monitoring is not successful, students would not be entitled to funding. SAE Institute has been successful in achieving and maintaining designation for all its courses to date. Any updates on our designation status will be posted on our website. If you have any questions around designation, or would like to speak to us, please do not hesitate to get in touch.  

Student Loans

Students studying on higher education courses may be eligible for various forms of funding including student loans and grants. This can range from student loans to grants towards both tuition fees and general living.

SAE Institute is a private institution, this means that student tuition fee loans may not cover the full tuition fee.

There may be some differences depending on the region you come from and the information below provides a guide towards what you could be entitled to as well as where to go to find more detailed information.
 



England

Students following Higher Education programmes (BA/BSc or DipHE) can apply for a student loan of up to £6000 per year covering part of the course fees. The Student Loans Company (SLC) Tuition Fee Loan is paid on a student’s behalf to SAE Institute. 

You may also qualify for a maintenance loan to help you with your day to day living costs

For more information, advice, eligibility and online application, please visit www.direct.gov.uk/studentfinance



Scotland

Partial funding from SAAS (Student Awards Agency for Scotland) is available as a grant to qualifying Scottish students studying in Scotland of up to £1205 per year.

Scottish students studying in England will get the same tuition fee loan as UK students of up to £6000 per year.

Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help you with your day to day living costs.

For more information, advice, eligibility and online application, please visit: www.saas.gov.uk/index.htm
 



Northern Ireland

Tuition Fee support  is available for students who are Northern Ireland residents and studying at a wholly private Higher Education Institution in the UK.

Students may also qualify for a maintenance loan and additional grants dependent on personal circumstances to help with your day to day living costs.

See Student Finance NI for more information: www.studentfinanceni.co.uk
 



Wales

There is currently no funding available. For up-to-date information visit www.studentfinancewales.co.uk



EU Students

Depending on your circumstances you can apply to Student Finance England for help with tuition fees. EU students who have been resident in the UK for more than five years and can provide evidence of doing so, are also able to apply for a maintenance loan.


For further information, advice and eligibility please visit Student Finance EU: www.gov.uk/student-finance

Future Finance Student Loans

We are really pleased to let you know that we have partnered with Future Finance (as an alternative source of funding for our students*).

The benefits of Future Finance are:

  • They offer loans to all students with a UK domiciled address, (assuming they meet appropriate credit checks, and are 18 or over) irrelevant to which level of study
  • Loans are offered from £2.5 -£40K, and can include living costs as well as tuition fees
  • Loans are repayable up to 10 years and three months after graduation
  • Students can apply for up to four payment breaks of 3 months each during the loan period

Representative 11.4% APR (variable).

Please note that other sources of funding may be available.

* Further details of eligibility requirements, interest rates and other key terms of the loan are available by visiting the Future Finance website sae.financemyfuture.co.uk

Careers

Graduates from this course have many career options and have gone on to diverse employment destinations which include: 

Career options

  • Music Producer
  • Jingle Producer
  • Sound Designer
  • 
Studio Engineer
  • Recording Engineer
  • Mixdown Engineer
  • Mastering Engineer
  • Post Production Engineer
  • Pro Tools Operator
  • FOH Engineer
  • Monitor Engineer
  • Theatre Sound
  • Supervising Sound Editor
  • Radio Producer
  • Location Recordist
  • Sound Mixer
  • Foley Artist
Boom Operator
  • Audio Branding
  • Sound Artist

Industry Sectors

  • Music Production
  • Sound for Moving Image (TV, Film, Web)
  • Application of Sound in Business
  • Advertising
 Corporate Sound
  • Events & Conferences
  • Sound for Games
  • Artist Exhibition
This programme was developed and is delivered and assessed by SAE Institute, awarded by and quality assured by Middlesex University. Students will receive a Middlesex award on successful completion of their studies. SAE Institute reserves the right to make revisions and changes to the information presented in line with continuous improvement actions, and stakeholder feedback.