Games

Love games? Why not make them your life? One of the largest global sectors of the creative industries is in constant need of new imagination and tech savvy graduates.

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BSc (Hons) Games Programming

Overview

OVERVIEW

From the fundamentals, to advanced modules that cover game programming in detail, graduates of this study programme emerge with highly marketable skills, which power one of the largest sectors of the creative media industries.
Our emphasis on hands-on training, allows you to work on various projects throughout your studies to learn the essential tools and techniques for games development. You are supported by tutors to guide your experimentation and creative output to ensure you develop skills that prepare you for success.

The study programme consists of two courses, the SAE Games Programming Diploma and the Bachelor level that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised audio technique, leading to an internationally recognised BSc (Hons) Games Programming* degree, validated by Middlesex University, London.

Full Time

The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.



By studying this mode the the Audio Engineering Diploma modules are taught in parallel with the Bachelor-level lectures.

If you do not meet the entry requirements for full time studies, you can start with the Game Programming Diploma.± Following successful completion of the SAE Diploma, students may be eligible to enrol in a Progression Bachelor Year Program.

Part Time

In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).


The main difference between the two options is in the weekly workload, giving you the choice to enrol on a course that suits your personal circumstance, whether you are working full time, or looking to take an easier pace of study. 

FROM 24, 30 AND 42 MONTHS, FT AND PT


AVAILABLE IN:

BERLIN  

COURSE START SPRING: MARCH 2018

COURSE START AUTUMN: SEPTEMBER 2018


Modules

Indicative summary of topics

  • Fundamentals of programming
  • Fundamentals of math & logic
  • Object-oriented programming
  • Game engine basics
  • Algorithms and data structures
  • Object-oriented programming workshop

Assessments

  • Debugging
  • Minigame prototype
  • Monster brawl simulation
  • Practical assessment
  • Minigame project
  • Theoretical test

Indicative summary of topics

  • Mathmatics
  • Game physics
  • Fundamentals of artificial intelligence
  • Generic environments
  • Environment simulation

Assessments

  • Physics simulation
  • Satellites
  • Simulation
  • The Walking Dead
  • Theoretical test

Indicative summary of topics

  • Network programming
  • Tool development

Assessments

  • Chat
  • File Converter
  • Image/Sprite Viewer
  • Nano Browser
  • Network
  • NLSnipes Clone
  • Patcher
  • Theoretical test
  • Tool Development

Indicative summary of topics

  • AI procedure
  • Decision-making
  • Steering behaviour
  • Advanced path-finding
  • Machine learning
  • Neural networks
  • Unsupervised learning

Creative Media Production

This module aims to position the discipline specific knowledge and skills acquired during the SAE Diploma within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice.   

Indicative summary of topics

  • Structure and operation of the culture industries
  • Interplay between culture, cultural product and consumer:
  • Pitching and marketing of creative products
  • Related disciplines and their application to creative media practice:
  • Legal, contractual and ethical issues of creative media practice
  • Marketing and business studies
  • Music production
  • Basic principles of broadcasting
  • The potential of computer programming for advanced audio applications.


Projects

  • Practical research
  • Analytical essay
  • Business presentation


Knowledge
On successful completion of this module students will have acquired knowledge of:

  • The structure and operations of the culture industries
  • The interplay between culture and consumers of culture
  • Business, legal and ethical aspects of creative media activity
  • The development, pitching and marketing of creative media products within the framework of legal and cultural constraints
  • The principles of operation of large music studio equipment
  • The basic principles of broadcasting
  • Possible applications of computer programming for audio-related purposes

Skills
On successful completion of this module students will have developed skills in:

  • Developing a proposal in response to a creative media brief, with due consideration of financial, contractual and legal factors
  • Presenting a creative media pitch
  • Incorporating other disciplines into their creative media skill set
  • Producing music utilising contemporary recording, editing and mixing tools.

Advanced Games Programming Practice

This module aims to develop discipline specific knowledge and skills to more sophisticated conceptual and technical levels through the realisation and evaluation of an advanced games programming application. In this module, students will take a more in-depth look at artificial intelligence, are introduced to networking, optimisation, software engineering and game audio.

Indicative summary of topics

  • Strategies for continuing professional development
  • Advanced games programming applications:
    • Network, AI and audio programming
    • Adaptive educational-game programming
  • Project development and management

Projects

  • Professional Development Analysis
  • Advanced Game Programming
  • Production Analysis


Learning outcomes

Knowledge
On successful completion of this module students will have acquired knowledge of

  • Advanced games programming applications
  • Project development and management
  • Their continual professional development needs

Skills
On successful completion of this module students will have developed skills in

  • Conceiving, developing, realising and evaluating an advanced interactive animation application
  • Making appropriate creative decisions in accordance with the legal, contractual and ethical requirements of a brief
  • Adapting their skills to the demands of the work place

610 or 620 - Major Project

This module is the culmination of the degree programme, enabling students to demonstrate the full range of their technical, creative and academic skills. The major project is self-generated and may take one of many different forms. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial Bachelor of Arts or Bachelor of Science project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture.   

Entry Requirements

Entry Requirements

  • University entrance qualifaction (Abitur or similar)
  • Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
  • Own notebook computer for office work, theoretical tests and own notes from lectures
  • Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; atleast Level B2
Fees & Funding

Payment Plans Full Time

  • Upfront: 4 payments, each at the beginnig of next semester
  • Standard: 24 payments, each at the beginning of month

Payment Plans Part Time

  • Upfront: 5/7 payments, each at the beginnig of each semester
  • Standard: 30/42 payments, each at the beginning of month

Financing Options

There are several options that may be available to you to help you finance your studies, such as;

  • STANDARD and UPFRONT payment plans
  • Student loans
  • Educational funds

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Careers

Career Options

  • Game Engine Programmer
  • Graphics Programmer
  • AI (Artificial Intelligence) Programmer
  • Physics Programmer
  • Audio Programmer
  • Lead Programmer
  • User Experience Programmer
  • Games Designer
  • Mobile Game Developer
  • Games Developer
* Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree. Applicants who meet certain entry requirements may apply on the full time mode of study. ±Not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.